User blog comment:Angel Emfrbl/I best bring this up.../@comment-3203286-20161014104157/@comment-53539-20161017112907


 * A mouse is good for quick + basic movements due to it sensitivity controls, which make it superior to a games controller like FPS, however it is a rather limited way of playing. Even with the fancy Razor mouse, you onl limits yourself to one hand use.
 * A keyboard, however, is much quicker for complex levels of commands, but the slowest method of gaming input due to distance and all that.
 * A Controller is best for being able to have several semi-quick responses on the go, though is not as quick as a mouse. The use of two hands means you can have double the functions of a mouse, which is the big pay off for the loss of speed.

I don't say one method is superior completely over the other. However, I find modern controllers like the XBOX one harder to use. They don't feel comfortable in my hands. I didn't grow up with them, plus my fingers can't quite grasp some of them like the XBOX without slipping off the buttons. I have small hands... Though it doesn't stop little kids, as an adult your hands are more "formed" and less flexible due to the years of using them a certain way. I feel like I'm coming up with an excuse, but I just get fustrated and give up all the time when I use them.

I have almost 300 games on steam... Blame Humble Bundle... over 200 came from there, those that didn't were bought in steam sales. But its like this, I own Tropico 1-4. I bought 1-3 in their bundle when they were in a sale dirt cheap. N0.4 is significantly superior to the past games so I don't play them. Especially since no.3 is basically no.4 unrefined.

In my estimations, only 1 in every 4 games I own will get played significantly enough. Considering its consider 30+ hours = a well spent game. If you put 100 hours into a game in theory you got far more value then the games worth out of it. I wouldn't pay more then £5 or a game then last 2-3 hours. When the price goes over £10 I expect replayablity. There is a GOOD number of games with 0 hours in them in my library... I think about 180 of them likely have nothing into them. =_=

If you want to see, the user name is angelemfrbl, my user name is Little Phoenix.

Some games like Quake, Hexen, Heretic, Doom or Unreal haven't been played, not because I don't like them, but when I was younger I sake hours into them pre-Steam. So therefore I have already played them to death. Its hard to get to play a game you completed years ago many times when you have about 8 games to play only. :-/

Edit: @Groun Roger; I did not read the last few sentences.

Sorry... Its difficult. One o the long term things I've found being in the Vocaloid fandom is dealing with pirates. When you have a piece of software people don't understand has two major levels to its licensing t least, you get fustrated dealing with piracy. 3 layers if you count mascots. The other two layers are the software + the voice. So long as you don't publish anything (including youtube uploads), its not considered an issue. But the moment you slap something on a site like youtube, where you can earn money from basically something you stole, you have an issue.

The Vocaloid wikia can't even link to pirates, since we dare not. The japanese fandom is actually quite harsh about pirating, which believe it or not carries over to us despite being a western-centred wikia. Its a Buddhist thing... Taken to the extreme compared to other countries that practice the religion.

How to explain this...

Basically, each sale of a Vocaloid is considered carrying the "soul" of the character. To steal a product via piracy is to steal the Vocaloid "soul". Therefore, religiously its considered whatever the Buddhist at of sin. Japan itself is known as the land of a thousand Gods. It has piracy (as we now because of *scans* and all that do come from somewhere), however, pirating communities and honest ones do not always mix nor want to be seen to either.

Its like this, the "avatar" respect level is so bad that when it was mistaken that one of the voicetress' who did Idol Master voicing had done Hentai in her career, fans attacked stoles where Idol Master stuff was being sold. Essentially, they were offend that something pure had been infected with the "soul" of something that was not. Thats basically what it amounted to.

I used to be okay with pirating, now I view the pirates as being partly ignorant in the Vocaloid fandom. Many Vocaloid vocals struggle to sell 1,000+ units, which is nothing. The top one, Hatsune Miku, originally sold 40,000+ during a time where 3,000+ was considered good business. When you put things in perspective, you realises sometime if you cannot afford something, it may be better not to pirate it at all. The amount of politics around the Vocaloid fandom, as well... You do not want to be found to own the Pirated version, the backlash from it has ended careers and even sent one or two westerners on their bike. In short, the idea of pirating is a taboo thing that people shy from.

But then again... As I've mentioned elsewhere, half the time the Vocaloid fans don't know what their a fan of.

From what I've remembered from One Piece, Oda actually earns much money even if you pirate the manga/anime because of how much merchandise there is. You may steal a little from a sale of a manga, but you can't really steal a figurine in the same way. But with the majority of Vocaloid vocals, thi is not the case and only a handful have significant levels of merchandise. Many like the English ones Oliver, Big Al, Sweet Ann, Leon and lola, etc, etc only have their software. Then you get 120,000 recorded pirated downloads for a software known to have sold only 20,000+ units...

In short, my opinions of piracy have been impacted put largely in perspective the last half a decade. :-/