List of Locations

The World of One Piece
One Piece takes place in a fictional world. The One Piece world is definitely not our Earth. This gives the author lots of freedom to create his own world.

The One Piece world is definitely a product of very constructive thought. It is complex and simple at the same time. We´ll make sure that everyone understands how this world functions.

The first thing that needs to be mentioned is the time where the story takes place. Since One Piece is a pirate adventure, the age in the story resembles the colonial times of the real world. Of course there´s lots of differences to the real world here and there, but the ages can roughly be compared to each other.

In the world of One Piece, there seem to be three big different kinds of environments in which everyone lives in. The first is the Blue Sea, which is the massive ocean that covers most of the world of One Piece. The next one is the Sky Ocean which as the name indicates is an environment in the sky. The third one hasn´t been given a official name so far since it only appeared in a side story, but since the surface and sky environment have been mentioned, the last one is the Ocean Floor world.

The Blue Sea
The Blue Sea, which is where the bulk of the storyline takes place, consists of one large continent, one long chain of islands, and four seas that make up two larger oceans. The continent is called the Red Line, the big chain of islands is called the Grand Line and the four seas are called North Blue, South Blue, East Blue and West Blue.

The Four Blues
As explained above, North Blue, South Blue, East Blue and West Blue make are the four seas of the world. Within each Blue, sea travel works as it does in the real world. You can sail to any destination you want with a regular compass. However getting from one Blue to one other is much more difficult. The reason why it is so difficult is not only because the Red Line seperates the two oceans, but also because the seas within one ocean are seperated by a large sea route called the Grand Line as well as two Calm Belts.

East Blue

East Blue is the weakest of the four Blues, and it is the one of them about which has been shown the most so far. This is, of course, because the story starts there. All of the places that have been shown of East Blue are listed below, both those that have been visited by the any of the Straw Hats and those that weren´t so far.


 * Fuusha Village
 * Alvida's Island
 * Shelltown
 * Koshiro's Dojo
 * Orange Town
 * Gaimon's Island
 * Syrup Village
 * Baratie
 * Conomi Islands
 * Loguetown
 * Buggy's Island
 * Big Bird Island
 * Kumate Island
 * Mirroball Island
 * One Palm Rock
 * One Palm Island

West Blue

It is not clear how weak or strong West Blue is. But since East Blue is the weakest of the four Blue´s it´s clear that West Blue is stronger then this one. The little amount of West Blue places that have been shown or mentioned so far are listed below.

Unlike East Blue, West Blue is not place where the Straw Hat Pirates were traveling so far.


 * Ohara
 * Ilusia

North Blue

It is not clear how weak or strong North Blue is. But since East Blue is the weakest of the four Blue's, it's clear that North Blue is stronger then this one. The small amount of North Blue places that have been shown or mentioned so far are listed below.


 * Lyneel Kingdom

South Blue

It is not clear how weak or strong South Blue is. But since East Blue is the weakest of the four Blue's, it's clear that South Blue is stronger then this one. The little amount of South Blue places that have been shown or mentioned so far are listed below.


 * Briss Kingdom
 * Island of Karate

The Red Line
The Red Line is the one and only continent in the One Piece world. It circles the entire world from north to south. The Red Line seperates the two oceans into four smaller seas. One ocean makes the two seas East Blue and South Blue, the other one makes North Blue and West Blue.


 * Reverse Mountain

The Calm Belt
A Calm Belt is a sea area that surrounds on each side of the Grand Line.

These regions are constantly calm. Winds do not blow and sea currents do not flow within this region of the sea, hence the name Calm Belt. As a result, sailing through it is difficult. But the main reason why ships shouldn´t sail through the Calm Belt is because it is the nesting ground for Sea Kings. Even if a ship doesn´t require wind or currents to sail, it would still be in danger of being attacked by these creatures that can be the size of islands. These two reasons are why the chances of entering the Grand Line this way are very slim. However, the Marines have developed a way of safely sailing through Calm Belts.


 * Sea King Encounter Area

The Grand Line
The Grand Line and the Red Line have one thing in common: both go around the entire world. But unlike the Red Line, the Grand Line goes from east to west. The Grand Line isn´t a continent, but one big line of islands that come one after another. Since the Grand Line is surrounded by the Calm Belt on both sides, it isn´t easy to enter this route. There is only one way how ships from each of the four Blues can enter the Grand Line, and that is Reverse Mountain.

Reverse Mountain is one of the two points where Red Line and Grand Line meet each other. Reverse Mountain reaches into each of the four Blues. Each Blue has an entrance at the foot of the mountain. The entrance is a river that flows up the mountain thanks to the immensely strong flowing current. Since the currents are so strong that they can make rivers flow up instead of down the mountain, maneuvering under these conditions is very hard. And if a ship misses the entrance then it heads directly into the mountain and crashes there. That´s why entering the Grand Line is a tough matter. However, if a ship successfully enters the river then it has practically entered the Grand Line already. The rivers from all four Blues flow to the top of the mountain, and from there on there´s only one river that flows down again; that river takes the ships directly to the beginning of the Grand Line.

Once a ship has entered the Grand Line, it enters a route with its own strong magnetic field. The islands of the Grand Line each are so rich with minerals that they cause abnormal magnetic fields along the entire line, which makes the usage of a regular compasses impossible. To navigate safely through the Grand Line, the crew needs a Log Pose. A Log Pose is a special kind of compass that adapts the magnetic field of the next island.

After the Log Pose has adapted to the magnetic field of the next island, it will constanly point in that direction, showing the crew the correct path to an island. After the crew has landed at the island, the Log Pose takes some time to readapt the magnetic field of the next island and then everything starts all over again. Traveling through the Grand Line goes step by step. However there are different routes that can be taken to travel that way and this can only be done at the beginning of the Grand Line at the Cape of Twins.

From here on there are seven routes that can be taken. Each one begins with an island and once a route is entered there´s no turning back and it has to be followed until the end.

Each of the seven routes follows the same step-by-step traveling rule. Further down the routes the Grand Line meets the Red Line for a second time, but the journey doesn´t end there. How exactly the routes cross the Red Line isn´t clear yet. The routes themselves will sooner or later meet and join with each other until they all become one final route that ends at the last island of the Grand Line, Raftel. What waits there and how the Grand Line can be left from there on is yet to be revealed.

As explained, following the step-by-step rule with a Log Pose is an easy way to navigate the Grand Line. What makes travels even more difficult on the Grand Line is its peculiar climatic conditions. The many islands with their magnetic fields cause huge disturbances in the weather. On the direct route from one island to the other the weather can change from sunny to stormy to snowy to sunny again very rapidly. Predicting the weather is impossible, and hurricanes can come up in a second and destroy entire fleets. These climatic disturbances are what makes the travels within the Grand Line dangerous. The only places where the weather is stabilized is within the magnetic field of the islands themselves.

There also appear to be ways the Grand Line can be left safely without sailing to the far end; hoever, how that works hasn´t been explained so far.


 * Whiskey Peak
 * Little Garden
 * Drum
 * Arabasta
 * Jaya
 * Skypiea (Upper Yard)
 * Longring Longland
 * Water 7
 * Fish-men Island
 * Marine HQ
 * Villa
 * Raftel
 * Nanimonai Island
 * Kyuuka Island
 * Elbaf
 * Marijois
 * Shanks' Jungle Island
 * Buggy's Treasure Island
 * Shanks' Winter Island
 * Wapol's Island
 * Ace's Island
 * Marine Base G-2
 * Hot Springs Island
 * Sea Train Area
 * St. Poplar
 * Pucci
 * San Faldo
 * Impel Down
 * Marine Penitentiary
 * Admiral Sengoku's Base
 * New Spiders Cafe

The Sky Ocean
The Sky Ocean is a place that is unknown to most people in the Blue Sea. The reason for that is that the Sky Ocean is entirely made of clouds, which from the Blue Sea doesn´t look like an ocean. The Sky Ocean clouds, however, are no normal clouds. There are two kind of clouds, Sea Clouds and Island Clouds. Sea Clouds are just as water, which means that you can sail on it if you´re not to have to sink through it, whereas Island Clouds are dense enough to carry all kinds of things.

The reason why such clouds can exist explain itself through an extraordinary solidification process. The responsible element for this is Seastone which comes from the Blue Sea. It can be found in "pyrobloin" which is a sulfur protein particle that gets transported into the sky through volcano eruptions. When it reacts with the vapor, the differences in density determine whether Sea or Island Cloud will be formed.

There are different ways to get to the Sky Ocean from the Blue Sea. The only way that has been shown so far is the unorthodox and dangerous way in which the sailors have to to take a Knock-Up Stream. In the Sky Ocean there are two known seas, the White Sea and the White White Sea.

The White Sea
This sea lies 7000 meters above the surface. It is the lower of the two seas and lies between the Blue Sea and the White White Sea. To get to the White White sea from here one has to take the Milky Road road, which is a manufactured river of sea clouds. The only known place where a Milky Road that leads to the upper sea can be found is Heaven´s Gate.

The White White Sea
The higher of the two known seas in the sky. It lies 10.000 meters above the surface of the Blue Sea. To get to the White Sea from here, the same Milky Road as mentioned above can be taken. Whether or not there are other Milky Roads that connect the White White Sea to the White Sea is not known so far.

To leave the Sky Ocean one has to go to Cloud's End and take an Octopus Balloon there. The Octopus Ballon grabs the ship that wants to get to the Blue Sea, blows itself up with hot air, and slowly glides down.


 * Heaven's Gate
 * Cloud End
 * White White Sea
 * Angel Island
 * Upper Yard
 * Shandian Village
 * Bilka

The Ocean Floor
Not much has been shown about this world so far; it even has no official name, only fan-given ones. The Sub Ocean so far has only appeared in Hatchan's manga side adventure. Almost the entire adventure took place below the sea where some creatures and places were introduced.


 * Catfish Village
 * Ocean Floor

Unknown Places
Places in this section are those that only exist in rumors, fairy tales or historic records. Because of that, there aren't any real facts about their locations thus far.


 * All Blue
 * Fairy Vearth
 * Ancient Kingdom

Filler Locations
Places, islands, nations, cities, and villages that are not found in the manga but only in filler arcs, T.V. Specials, movies, and video games.


 * Warship Island
 * Turtle Island
 * Goat Island
 * Fireworks Island