One Piece (Game Boy Advance)

One Piece for the Game Boy Advance is an action game released exclusively for the American handheld market. It loosely adapts the entire East Blue Saga, chronicling the adventures of the first five Straw Hat Pirates and their ultimate voyage for the Grand Line. It was developed by Dimps Corporation, published by Bandai, and released in the United States in September 2005.

As it was made in conjunction with the 4Kids anime, the game uses many of the same naming conventions.

Gameplay
The game is a standard side-scrolling beat-'em-up, featuring Luffy as the sole playable character against a variety of enemies. Luffy begins with several of his trademark techniques, both short- and long-range; as the game progresses, several more can be unlocked to supplement both combat and exploration.

In addition to a standard life bar, Luffy carries a three-tier "power" bar to fuel his stronger techniques with. This bar is recharged whenever he successfully hits an enemy, with bosses providing the highest charges.

Items
The following items can be found inside crates or - very rarely - left behind by a defeated enemy.


 * Apple: Restores a small amount of life.
 * Rice Ball: Restores a large amount of life.
 * Drumstick: Restores full life.
 * Jolly Roger: Grants one tier of power.
 * Luffy Head: Grants one extra life.
 * Fist: Grants fifteen seconds of invincibility.
 * Bomb: Can be thrown to damage enemies, or break otherwise-unbreakable barriers.

Stories
Stories mode features two settings - Easy or Hard - and six levels adapting the six arcs of the East Blue Saga.


 * 1) Navy Base (comprising Alvida's ship as well as the Shells Town base)
 * 2) Port Town
 * 3) Syrup Village
 * 4) Baratie
 * 5) Arlong Park
 * 6) Rogue Town

Each levels consist of three stages - two focused on platforming and exploration (though usually featuring one or more mini-bosses) and the third centered on a boss battle. Once a stage is cleared, the player's score (measured in Belly to represent Luffy's growing bounty) is tallied, based on the number and prominence of enemies defeated.

As per canon, each level (except the last) ends with a new Straw Hat Pirate joining Luffy. They are not directly playable, instead serving as a support party for Luffy; each possesses two techniques which Luffy may substitute for his own.
 * Zolo: Charges enemies in a straight line or strikes them with a tornado.
 * Nami: Steals one item from an enemy or strikes all visible enemies with lightning.
 * Usopp: Stuns enemies with rotten eggs or strikes them with explosives.
 * Sanji: Attacks with a series of kicks or delivers a drumstick that restores full health.

Between each level comes a mini-game, Ship Battle Royale, which tasks Luffy with defeating a swarm of enemies aboard the Merry within 60 sconds.

Mini-Games
Mini-Games mode is unlocked after completing all six levels of Stories mode (on either difficulty).


 * Ship Battle Royale
 * Boss Rush

Bonus Features
Fifty collectibles, based off of various effects and trappings of the characters, can be gathered throughout Stories mode. Some are automatically awarded for defeating certain bosses; others must be found by interacting with various non-player characters, or achieving a specific score.

Trivia

 * The game's box art is a modified version of that for One Piece: Grand Battle (the English version of One Piece: Grand Battle! Rush!).
 * Most of the game's sprites and animations are recycled from Grand Battle! Swan Colosseum, also developed by Dimps. The music is largely remixed from that of Swan Colosseum as well.
 * The gameplay is also very similar to that of Dragon Ball: Advanced Adventure, another Shonen Jump-licensed game developed by Dimps.
 * This is the only English-language One Piece game to go further in censoring Sanji's cigarette than simply removing it, recoloring it to look like a drinking straw in all of Sanji's sprites. In addition, the Baratie level ends with the infamous lollipop being collected.