One Piece: Pirates Carnival

One Piece: Pirates' Carnival is a party game made for the PlayStation 2 and Nintendo Gamecube, loosely adapting elements of the manga and anime up to the Water 7 Arc. It allows up to four players to explore a Reversi-like board, compete in dozens of mini-games, and assemble a custom "crew" from more than 100 canon characters.

The game was released on November 23, 2005 in Japan and on September 13, 2006 in the United States.

Gameplay
Each player chooses one of the Straw Hat Pirates - Luffy, Zoro, Nami, Usopp, Sanji, Chopper, or Robin - to play as. The differences between each are largely cosmetic, with virtually no effect on individual gameplay. Note that each character can only represent one player for a given match.

The characters are color-coded after the player order: red for Player One, blue for Player Two, yellow for Player Three, and green for Player Four.

Board Game
The main form of gameplay is the Board Game (ボードゲーム), where players take turns exploring a board of panels covered by jolly rogers. When a panel is uncovered, it will display a card with a specific character, representing a potential "crewmate" for players to claim.

Scores are measured in Belly, representing the riches collected while exploring. Each player has two treasuries:
 * The Personal treasury, which begins every game with 20,000,000.
 * The Crew treasury, which begins every game with 0, and totals the face value of every panel the player has claimed.

Panels come in three varieties:


 * Mini-Game (ミニゲーム) panels present a trio of mini-games, one of which the uncovering player must choose to compete in against all the other players. The winner claims the panel as well as several performance-based bonuses to their Personal treasury.


 * Captain (キャプテン) panels present a special mini-game where the uncovering player controls the panel character, usually in some form of boss battle against the other players. The winner claims the panel. All Captain panels come in pairs; claiming one will automatically reveal and claim its twin.


 * Event (イベント) panels are immediately claimed by the uncovering player. All event panels will carry some additional effect, which may be divided into several subcategories:
 * Friend (ともだち) panels, generally depicting the Straw Hat Pirates' civilian friends and allies (such as Kaya, Pagaya, and Kokoro), add an extra 5,000,000 to the Personal treasury.
 * Marine (海軍) panels, depicting members of the Marines (including former personnel such as Morgan), deduct 5,000,000 from the Personal treasury.
 * Davy Back Fight (デービーバックファイト) panels, depicting members of the Foxy Pirates (including Foxy himself), allow the player to wage a special Captain game over an opponent's panel; the winner claims (or, in the challenged party's case, keeps) the panel.
 * Six "outliers" carry effects uniquely tailored to their characters:
 * Vivi: Grants an extra turn.
 * Mihawk: Destroys any one opponent-claimed panel.
 * Ace: Converts any one adjacent opponent-claimed panel to the player's color.
 * Shanks: Converts any one opponent-claimed Captain panel (and its twin) to the player's color.
 * Doflamingo: Swaps locations with any one opposing panel.
 * Aokiji: Freezes any one player-claimed panel, protecting it from all other effects for one round.



Once claimed, a panel will be marked in the corresponding player's color; if a mini-game ends in a draw, its panel will be marked in gray and remain open for claiming. Any player may "steal" opponent-claimed and/or gray panels by trapping them between two panels of the player's own color.

When a certain number of panels have been uncovered, Foxy will appear and declare a Halftime Chance (ハーフタイムチャンス), launching a special two-on-two mini-game pitting the first- and third-place players against the second- and last-place. While this game has no effect on panels, it will award 10,000,000 to each of the winners' Personal treasuries.

In addition, one of the following may occur at any time, shifting (or entrenching) player advantages:
 * Confiscation (回収): Deducts half the personal treasury of the leading player.
 * Cyclone (サイクロン): Destroys one randomly-chosen panel.
 * Knock-Up Stream (ノックアップストリーム): Switches the locations of two randomly-chosen panels.
 * Mutiny (反乱): Turns a randomly-chosen Captain panel (and its twin) gray, and forces all four players to compete in the corresponding game against a CPU-controlled Captain. The winning player claims the panel anew; if the Captain wins, the panel remains gray.

Once every panel has been claimed, each player's treasuries are tallied, and the following bonuses distributed:
 * Treasure King (所持金トップ王): 5,000,000 to the player(s) with the highest personal treasury.
 * Normal Panel King (ノーマルパネル王): 10,000,000 to the player(s) with the most normal panels.
 * Captain Panel King (キャプテンパネル王): 10,000,000 to the player(s) with the most Captain panels.
 * Event Panel King (イベントパネル王): 10,000,000 to the player(s) with the most Event panels.
 * Panel Flip King (パネルうらかえし王): 10,000,000 to the player(s) with the most panel steals.
 * Mini-Game Winner King (ミニゲーム勝利王): 15,000,000 to the player(s) with the best mini-game performance.
 * Mini-Game Loser King (ミニゲーム故障王): 20,000,000 to the player(s) with the worst mini-game performance.

Final rankings are then given, and the richest player declared the winner.

Boards
There are five game boards in all, each miniaturizing a canon setting, each with a unique size and formation.

Only the East Blue board is available from the start; each of the others must be unlocked by clearing the preceding board.

VS Game
Any mini-game played in Board Game mode is automatically saved to VS Game mode, allowing it to be played at leisure.

Normal Games
Collects all mini-games available through Mini-Game panels. These include:

Ship Battle Royale (船上バトルロイヤル): Players battle each other aboard the Going Merry.

Pirates' Concentration (海賊カードあわせ): Players take turns flipping over tiles featuring members of the Straw Hat Pirates on a giant raft, searching for matches.

Going Merry Shooting Gallery (ゴーイングメリー砲台射的競争): Players use the Going Merry's cannons to shoot islands (and the occasional Marine ship) for points.

Moku Moku Dragnet Dash! (モクモク包囲網をぬけろ!!): Players navigate the maze-like Loguetown Marine base, searching for keys to escape with, while avoiding Smoker.

Snowcap Battle Hiking (雪山登山バトルハイキング): Players race each other up the Drum Rockies, navigating hazards such as hiking bears and Lapahns along the way.

Yuba Sand Digout (ユバの砂掘り競争): Players dig for water in Yuba while dodging sandstorms.

Hit the Road! Kung Fu Dugong (追い出せ! クンフージュゴン): Players spar with the Kung-Fu Dugongs in a small, rocky arena, each trying to keep their quarter of the arena as empty as possible.

Super Spot-Billed Duck Ledge Race (超カルガモ絶壁レース): Players race up the Alubarna Plateau on Super Spot-Billed Ducks.

Treasure Salvage Showdown (お宝サルベージ合戦): Players explore a sunken ship in diving suits, raiding chests (and each other) for treasure while avoiding attacks from Masira.

Octopus Balloon Rip-Roaring Rally (タコバルーンフワフワラリー): Players use the octopus balloon to race the 10,000-meter gap from Skypiea to the Going Merry.

Long Long Stilt Battle (ロングロング竹馬バトル): Players face off on Long Ring Long Land atop massive stilts, trying to knock each other over.

Pandaman Pursuit! (パンダマンを探せ!): Players use telescopes to pick Pandaman out of a large crowd.

Captain Games
Collects all games available through Captain panels. These include:

Bara Bara Festival (バラバラフェスティバル): Players battle Buggy by stomping on his detached body parts, taking care to avoid his knives, his "berserker" rages, and support fire from Mohji and Cabaji.

No Mercy! Shakushi Garden (無差別攻撃! 杓死の庭): Players battle Kuro in an enclosed yard while avoiding Jango's hypnosis. Kuro himself cannot attack directly, but runs several times faster than his opponents; anyone he encircles is automatically attacked by his Shakushi technique.

Terror of the MH5 (恐怖のM・H・5): Players must cross pieces of driftwood and a haze of poison gas to reach Don Krieg, periodically picking up gas masks to stay alive. Krieg himself can counterattack with spears and bombs.

Arlong Darts Park (アーロンダーツパーク): Players compete with Arlong in a three-round game of darts at Arlong Park. Arlong takes his turn at the end of each round, using his Shark on Darts technique to not only score off the board but "steal" the other players' darts and corresponding points.

Little Garden Bomb Battle (リトルガーデンボムバトル): Players battle the giants Dorry and Broggy on Little Garden by tossing bombs at the giants' feet. Dorry and Broggy can retaliate by stepping on the players, guided by a skull mark.

Wapol's Baku Baku Factory (ワポルのバクバクファクトリー): Players battle a rotating Wapol by hitting his heart, which pops out at a random spot every few seconds. Wapol can counterattack with cannons, hammers, or a lunge attack that eats anyone he is facing, building power for a secret attack.

Fourth Batter, Full Swing (4番バッターフルスイング): Players attempt to deflect the exploding baseballs that Mr. 4 hits their way. In addition to normal baseball bombs, Mr. 4 can also have Lassoo launch up to three "tornado shots" for direct damage.

Mane Mane Panel Shoot (マネマネパネルシュート): Players engage in a guessing game with Mr. 2 Bon Kurei at the Sandora River, trying to predict his disguise before he can attack.

Crocodile's Suna Suna Hell (クロコダイルのスナスナ地獄): Players battle Crocodile with water guns while struggling against the deadly pull of his Desert Girasole technique. Crocodile himself can dodge by dispersing his body, and retaliate with Desert Spada and sandstorms.

Spring Hopper Daredevil! (スプリングホッパー危機一髪!!): Players must cross three sections of Mock Town, dodging not only Bellamy and his spring-loaded attacks but the craters left in their wake. If multiple players survive all three sections, Bellamy's attacks will grow faster and wilder until only one remains.

Blackbeard's Cherry Pie Chompdown! (黒ひげチェリーパイ一食即発!!): Players compete with Blackbeard in a pie-eating contest, taking care to avoid bombs mixed in with the pies. Doc Q will periodically join Blackbeard, allowing Blackbeard to confuse his opponents with apples (containing much better-hidden bombs).

Assault! Wiper the Berserker (強襲! 戦鬼ワイパー): Players must stop Wiper from sinking the Going Merry by absorbing his bazooka shots with dials. In addition to standard shots, Wiper can charge his bazooka to double its power.

Forest of No Return! Ordeal of Balls (迷いの森!! 玉の試練): Players must knock exploding Surprise Balls toward Satori. Satori himself can either deflect these balls with his cane or absorb them, gathering material for his deadly Ball Dragon technique.

Light the Fire of Shandora! (シャンドラの灯をともせ!!): Players race one another up Giant Jack, trying to reach the Golden Bell while avoiding attacks from Enel.

The Great Suitcase Scramble! (トランクケース大争奪戦!!): Players battle Paulie over five suitcases of money in a Dock One lumberyard; the first to retrieve three suitcases wins. Hammers can be thrown to stun opponents (including Paulie) or knock a suitcase free.

Doa Doa Panic Maze (ドアドアパニック大迷路): Players try to escape the burning Galley-La Headquarters while evading Blueno, who can freely pass through the maze-like walls to attack, and redirect the flames up to three times.

Blazing Briar Road (炎のイバラロード): Players battle Kaku & Kalifa within the burning Galley-La Headquarters, dodging their whip attacks while trying to toss them into the nearby flames. The CP9 agents can either charge head-on or stop and pivot, increasing the range of their attack.

Lucci's Hunt! Beware the Neko Neko (追撃のルッチ!! ネコネコの恐怖): Players race through the burning Galley-La Headquarters, while Rob Lucci chases after and attacks them with burning furniture and his Rokushiki techniques.

House Special! Anything-Goes Cannon (名物!! 何でも散弾砲): Players raid the Franky House for gold while avoiding Franky's attacks and the junk Zambai fires from the Anything-Goes Cannon. For extra damage, Franky can grab and throw players into the cannon.

Straw Hat Pirates' Games
Collects all games available through Davy Back Fight panels. Note that in all Davy Back challenges, the game will correspond to the challenged party, not the challenger.

Gomu Gomu Carnival (ゴムゴムカーニバル): A rhythmic game where the other players battle Luffy, who prepares attacks (and the occasional bluff) by selecting certain beats in a tune. These attacks must be dodged by copying the exact beats.

Storming Swordplay (嵐の剣術修行): The other players and Zoro face off within a rain-slicked ring, trying to tackle each other out while taking care to not get thrown out themselves.

Loguetown Loot Chase (ローグタウン財宝チェイス): Players chase Nami down the streets of Loguetown. They must successfully tackle three pieces of treasure from her before she reaches the Going Merry.

Usopp Factory Treasure War (ウソップ工場お宝攻防戦): A guessing game where the other players attempt to snatch treasure from one of three doors. Usopp stands in the middle, and must choose a door to protect.

Baratie Cooking Fight (バラティエクッキングファイト): The other players attempt to steal food aboard the Baratie as Sanji throws it to Patty. Sanji can retaliate by throwing forks, and must deliver five dishes to Patty before any of his opponents can successfully steal three.

Let Fly the Pirate Flag! (海賊旗をかかげろ!!): The other players battle Chopper over a pirate flag atop Drum Castle. Chopper must use the flag to turn each of the castle's seven sections pink.

Riddle of the Airborne Ancients (空中古代都市の謎): The other players attempt to steal 100,000,000 worth of treasure from the ruins of Shandora before Robin finishes deciphering a row of poneglyphs. Robin herself can turn at any time to attack anyone caught moving (a la Statues).

Middle Games
Collects the mini-games available through the Halftime Chance.

Donuts Race (ドーナツレース): Players compete in a multi-lap race around Long Ring Long Land, navigating obstacles such as geysers, whirlpools, and Foxy's Noro Noro Beams. Players may also periodically access item boxes (a la Mario Kart) for a random power-up or weapon.

Groggy Ring (グロッキーリング): Players face off on an enclosed court, trying to stun each other with attacks and throw stunned players into a goal-ring for points. Foxy will circle the court at all times, and fire Noro Noro Beams at random intervals.

Pirate Dodgeball (海賊ドッヂボール): Players try to defeat each other with explosive dodgeballs. These balls can be thrown directly or passed to one's partner; balls thrown immediately after a pass carry maximum speed and power.

This section also contains a VS-exclusive mini-game, made available after all of the Foxy Pirates have been unlocked in the Board Game.

One Piece Quiz King (ワンピースクイズ王): Players compete to answer 25 trivia questions (drawn from a pool of 700) based on the canon. Besides conventional scoring, players can set the Point Lead (ポイント先取) system for automatic victory after 5, 6, 7, or 9 correct answers in a row.

Bonus Features
Every panel character corresponds to a numbered card. Once a board game has been completed, all characters uncovered in that particular game are automatically saved to the Collection (コレクション).

The Straw Hat Pirates each have their own card; these are saved to the collection once the specific Straw Hat finishes a board game in first place.

Translation and Alternations
As with One Piece: Grand Battle! Rush!, this game was translated and dubbed into English by 4Kids Entertainment. While the gameplay mechanics were retained, many other aspects were changed or outright removed.


 * 4Kids naming conventions (e.g. Zolo instead of Zoro, Chaser instead of Smoker) and censorship (e.g. the cross-like guards on Mihawk's swords being shortened) are generally followed where applicable.
 * Since the 4Kids anime was still in the midst of the Alabasta Arc at the time, steps were taken against referencing events from Skypiea and beyond:
 * The opening cinematic is heavily edited, replacing scenes of Blackbeard, Enel, CP9, Franky, and the Foxy Pirates with clips of in-game footage.
 * Zoro's "custom" crew is edited to replace Bellamy and Wiper with Mr. 2 and Crocodile; Sanji's is edited to replace Porche with Hina.
 * Characters referencing the manga's cover arcs - such as Garp - are removed.
 * Skypiea is made a "hidden" board, accessible only through a password. Most characters introduced in the Sky Island Saga are kept, but a few - mainly subplot characters such as Rockstar, Doflamingo, and Sengoku - are removed.
 * Doflamingo's panel effect is given to the Laboon panel.
 * The Water 7 and Long Ring Long Land boards are removed, as are all characters introduced in the Water 7 Saga and the entirety of Lucci's Captain game.
 * The other four Captain games "native" to Water 7 are given new hosts: Paulie is replaced with Chaser, Blueno with Pandaman, the Kalifa-Kaku team with a Mohji-Cabaji team, and Franky with Buggy (depicted with his Loguetown Arc makeup to differentiate from the "old" Buggy).
 * Aokiji's panel effect is given to a newly-made Lapahn panel.
 * The Davy Back Fight mechanic is given to a newly-made Davy Back Fight panel.
 * All the Foxy Pirates' roles - explaining the Davy Back Fight and hosting the Halftime Chance games - are given to Jango, with the Bezan Black standing in for the Sexy Foxy and Jango's hypnosis standing in for Foxy's Noro Noro powers.
 * The Quiz King game is removed.
 * Each (kept) board - East Blue, Grand Line, and Skypiea - is given two extra formations, for a total of nine separate boards.

Trivia

 * The American box-art for this game was repurposed - with minor edits - from that of One Piece: Round the Land, an earlier game available only in Japan and Europe.
 * This is one of the last games - if not the very last - to include a cigarette in Sanji's sprite.

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