Grand Battle! Swan Colosseum

'Grand Battle! Swan Colosseum' is a fighting game based on the One Piece manga and anime, released for the WonderSwan Color. A handheld spin-off to Grand Battle! 2, it condenses many of the game elements to a smaller scale, with its story material adapted almost exclusively from the Alabasta Saga.

The game was developed by Dimps, published by Bandai, and released on July 12, 2002.

Gameplay
Swan Colosseum is - due to technical limitations - the only game in the Grand Battle! series to feature entirely 2D character sprites and environments. Player characters can walk, run, jump, double-jump, block, and pick up (as well as throw and catch) items around the battlefield.

Fighting consists of standard button combinations. Each player character can access around 10 standard techniques, along with several Finisher (必殺) techniques illustrated with stills reproducing panels from the manga.

Characters
There are a total of thirteen playable characters.

Stages
There are a total of ten stages, all based on canon locations. Apart from general layout, the difference between each stage is entirely cosmetic.


 * Reverse Mountain (with Laboon and Crocus as spectators)
 * Whisky Peak (with Mr. 8 and Miss Monday as spectators)
 * Little Garden (with Dorry and Brogy as spectators)
 * Drum Castle (with Dr. Kureha as spectator)
 * Nanohana harbor
 * Rainbase (with Nefertari Vivi and Pell as spectators)
 * Alubarna clocktower
 * Alubarna Palace
 * Alubarna Royal Catacombs
 * Marine Headquarters

Game Modes
Two modes may be accessed from the Top Menu.

Event Battle
Event Battle (イベントバトル) mode puts the player character through a gauntlet of seven 99-second battles. Unlike those of the home-console Grand Battle! games, each character's "path" through Event Battle is strictly preset, with opponents never varying between playthroughs.

A short cutscene precedes each battle, most scripted after canon interactions from the Alabasta Saga. Post-battle cutscenes - with very few exceptions - do not exist.

As in ''Grand Battle! 2'', the player character does not need to fully defeat each opponent in order to progress, only to have greater health when time runs out. Once all seven battles are cleared, a short victory dialogue - unique for each player character - is shown, followed by the game's development credits. Outright losing a battle will present the player with a continue option; a total of five continues are allowed before Event Battle automatically ends.

Grand Battle
Grand Battle (グランドバトル) mode allows players to participate in classic arcade-style battles against each other, or against a CPU opponent; unlike Event Battle, this mode allows the battle stage to be freely chosen, and characters to fight duplicates of themselves.

As in the original Grand Battle!, all matches are limited to one round regardless of circumstances.

Bonus Features
By meeting certain conditions (most often, completing a character's Event Battle without losing any match), players can unlock a number of different wanted posters. These are:

More than half of these posters affect gameplay, mostly by enabling new characters, stages, or even attacks to be unlocked.

In the 4th stage of Event Battle, the player must play through a bonus game which consists of beating as many Kung Fu Dewgongs as the player can within 60 seconds. They can later unlock it as a mini-game.

Trivia

 * During the credits, many sprite animations of Karoo are seen. It's not known if he was intended to be a playable character or not.
 * Many of the game's assets - including music - were later repurposed for the (American-produced) GBA-exclusive One Piece.