Black Leg Style

The Black Leg Style is a martial-arts style used by Sanji. It was created by Zeff during his days as a pirate and named after his student's epithet.

Description
The Black Leg Style was created by Zeff with a complete emphasis on kicks, repurposing the use of hands into acrobatics such as handstands to augment the force and range of kicks and to prevent the hands from being damaged during a battle, something that is disastrous to a chef like Sanji. Thus, it boasts a wide and impressive array of kicking techniques coupled with superior acrobatic skills, making it an extremely versatile martial art, able to effectively weave continuous and powerful attacks upon adversaries and overpowered numerous enemies at once with incredible efficiency.

Zeff's Techniques
As the man who invented the Black Leg Style, Zeff is extremely skilled and powerful master in this martial art. In his prime, Zeff was renowned for being able to crush boulders, dent steel and even draw blood from enemies using the immense power of his lethal kicks, earning himself the epithet "Red Leg". Even in his old age and with the loss of his original leg, Zeff is still capable of performing his kicking techniques:


 * Ryoricho Gisoku Kick (料理長義足キック): A powerful horizontal kick with the tip of his peg leg. In the Viz Manga, this is called Chef's Special Peg-Leg Kick.


 * Ryoricho Drop (料理長ドロップ): A kick from his peg leg done by jumping in the air. Zeff destroyed his ceiling in the process of using this technique. In the Viz Manga, this is simply called Chef Drop, and in One Piece Grand Adventure, which was dubbed by 4Kids Entertainment, it is called Head Chef Drop.

Sanji's Techniques
Sanji has rigorously trained in this martial art, becoming the second master of the Black Leg. After joining the Straw Hat Pirates as their chef and gaining greater fighting experience from constantly battling powerful enemies such as infamous Pirates and Marines, Sanji has surpassed his mentor, developing more powerful variations of Zeff's techniques and inventing his own unique kicking techniques most prominently his signature Diable Jambe technique. Sanji can combine the power of his kicks with his other crewmates' respective strengths for devastating team combinations.

Most of Sanji's attack names are French words referring to various dishes, though he has recently employed the use of English words when naming his techniques.

Before the Timeskip



 * Collier: A kick to the neck which Sanji does whilst still on the ground. This was first seen as a named attack in a series of attacks against Kuroobi. Collier is the French term for neck meat. This is called Collier Coup in the Viz Manga and Trachea Turnover in the 4Kids dub, but in the FUNimation dub, it keeps its original name. This attack forms part of the Collier, Épaule, Côtelette, Selle, Poitrine, Gigot, Mouton Shot combo.


 * Collier Shoot (シュート): Collier enhanced version. Sanji jumps high into the air and lands a powerful kick to the opponent's neck. This was first seen as a named attack against Momoo. During the Straw Hat's great Enies Lobby escape, Sanji also performed this move to block and deflect the cannonballs fired by the Buster Call warships at the Going Merry. This is called Collier Coup in the Viz Manga and FUNimation dub, and Trachea Turnover Surprise in the 4Kids dub.


 * After the timeskip he was seen being able to use it with Diable Jambe against Judge.


 * Épaule: A downward kick targeting the opponent's shoulder, meant to knock them off balance or drive them into the ground. This kick, first seen used against Momoo, was also the first to be named in a series of kicks against Kuroobi. Epaule is the French term for shoulder meat. This is called Épaule Sprawl in the Viz Manga and Clavicle Schnitzel Kick Off in the 4Kids dub, but in the FUNimation dub, it keeps its original name. This attack forms part of the Collier, Épaule, Côtelette, Selle, Poitrine, Gigot, Mouton Shot combo.


 * Épaule Shoot (シュート): Épaule enhanced version. Sanji jumps into the air then brings his heel down on the opponent's shoulder. It was first seen against a Giant Sandora Lizard in Arabasta in combination with Luffy's Gomu Gomu no Muchi and Zoro's Tatsu Maki. This is called Épaul Sprawl in the Viz Manga, and Epaule Shoot or Epaule Shot in the FUNimation dub.




 * Côtelette: Dropping down into a one-handed handstand position, Sanji kicks the opponent hard in the ribs, this attack is usually followed by Selle. This kick was also used as a named attack in a series of kicks against Kuroobi. Côtelette is the French term for rib meat. This is called Côtelette Kabosh in the Viz Manga, but it keeps its original name in the FUNimation dub. This attack was edited out of the 4Kids dub. This attack forms part of the Collier, Épaule, Côtelette, Selle, Poitrine, Gigot, Mouton Shot combo.


 * Selle: Commonly used as a combo attack with Côtelette, using the momentum from the Côtelette attack Sanji (still in a handstand) spins around in the opposite direction to deliver a fast kick to the opponent's lower back or lumbar region. This, too, was first used as a named kick in a series of attacks against Kuroobi. Selle is the French term for lower back meat. In the Viz Manga, this is called Sélle de Ouch, but in the FUNimation dub, it keeps its original name. This attack was also edited out of the 4Kids dub. This attack forms part of the Collier, Épaule, Côtelette, Selle, Poitrine, Gigot, Mouton Shot combo.


 * Poitrine: A stabbing kick straight into the opponent's chest. Also used in a series of kick and as a named attack against Kuroobi. Poitrine is the French term for breast meat. This is called Poitrine Treader in the Viz Manga and Barbequed Rib Buster in the 4Kids dub, but it keeps its original name in the FUNimation dub. This attack forms part of the Collier, Épaule, Côtelette, Selle, Poitrine, Gigot, Mouton Shot combo.


 * Poitrine Shoot (シュート): Poitrine enhanced version, except that this time Sanji aims a little higher and kicks up instead of down. This attack was used as a named move against Arlong in the manga and in the Strong World film against Shiki. In the Viz Manga, this is called Poitrine Treader, but it is unnamed in the anime.


 * Gigot: Running at the opponent Sanji delivers a sweeping kick to the knee caps, the opponent is either send flying or slammed to the ground as a result. Used as the last kick and a named kick against Kuroobi before Sanji finished him. Gigot is the French term for leg meat. Also, the hiragana usually associated with the kanji for this attack, ももにく, can literally mean ham, the thigh meat of a pig or a boar. This is called Gigot Charlie-le-Horse in the Viz Manga and Shish Kebab Back Smash in the 4Kids dub, but it keeps its original name in the FUNimation dub. This attack forms part of the Collier, Épaule, Côtelette, Selle, Poitrine, Gigot, and Mouton Shot combo.


 * Mouton Shot (ショット): One of Sanji's strongest attacks, and a common finishing move. He starts by jumping or flipping into the air and then channels all his might into one leg to deliver a flurry of kicks so fast that it seems to hit simultaneoustly, creating the illusion that Sanji's leg is shaking (this is not properly shown the first times in the anime as in the manga); sending the target flying. Sanji usually aims to the opponent's midsection, or sometimes their head. This technique was first used to finish Kuroobi after a long and devastating series of kicks. Mouton is French for "mutton", meaning cooked lamb meat. This is called Mouton Mallet in the Viz Manga, Leg o' Wham Drumstick Supreme in the 4Kids dub, and Mouton Shoot in the FUNimation dub. Sanji uses this move as a finishing blow after using his combo of Collier, Épaule, Côtellete, Selle, Poitrine, and Gigot.


 * Reception: Sanji lifts one of his legs up high and hooks his foot around the opponent's neck, then uses that leg to smash the opponent's face into the ground hard. This attack is not named after anything food-related, but after the "Reception" that one gets when entering a restaurant. Sanji first showed this against one of Wapol's soldiers when they attacked the Going Merry. This attack keeps its original name in the Viz Manga and FUNimation dub, but is called Open-Face Slamwich in the 4Kids dub.




 * Anti-Manner Kick Course (キックコース): One of Sanji's strongest single kick attacks, he delivers a massive vertical kick by lifting one of his legs a full 180 degrees in the air. This attack is usually aimed at the very center of the opponent's torso (front or back) and is almost always enough to defeat any opponent with one shot. For much taller and gigantic targets, Sanji usually jumps to the desired height to execute the move. Once he has used this horizontally on Oars' foot in order to unbalance the giant. This attack was able to bypass Big Pan's lubricated skin (where most nothing else has) dealing severe damage to the Wotan. This is called Table Manner Kick Course in the Viz Manga and FUNimation dub and Frog-Leg Kick in the 4Kids dub. Sanji first displayed this move to rescue his comrades from a Bananawani.


 * Basse Côte: A mid-air attack, Sanji kicks one leg straight forward to attack the opponent while kicking the other one backwards to provide the necessary momentum. It was first used against Mr. 2 Bon Kurei. This is called Basses Cote in the FUNimation dub, Basses Côte Blast in the Viz Manga, and Shoulder Shank Crank in the 4Kids dub. This attack forms part of the Basse Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, and Veau Shot combo.


 * Longe: A sweeping kick, usually performed from the back targeting the opponent's back, very useful for sending an opponent flying in preparation for another kick. It was first used against Mr. 2. This is called Longe Lasher in the Viz Manga and Hip Hip Puree in the 4Kids dub, but in the FUNimation dub, it keeps its original name. This attack forms part of the Basse Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, and Veau Shot combo.




 * Tendron: A straight on side kick targeting the middle area of the opponent's collar bone. It was first used against Mr. 2. This is called Tendron Tenderizer in the Viz Manga and Tenderoin Lash in the 4Kids dub, but it keeps its original name in the FUNimation dub. This attack forms part of the Basse Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, and Veau Shot combo.


 * Flanchet: A simple kick to the opponent's stomach. It was first used against Mr. 2. This attack forms part of the Basse Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, and Veau Shot combo. This technique keeps its original name in the FUNimation dub.


 * Flanchet Shoot (シュート): Flanchet enhanced version. Sanji kicks the opponent with a head on snap kick. "Flanchet" is French for "stomach". It was first used as a named attack against a Lapahn. This is called Flanchel Flayer in the Viz Manga and Gut Stuffer in the 4Kids dub, but in the FUNimation dub, it keeps its original name.


 * Quasi: Sanji flips over into a double-handed handstand, spins around and kicks the opponent. This attack is usually followed by Queue. It was first used against Mr. 2. This is called Quasi Cracker in the Viz Manga and Butterloin Breaker in the 4Kids dub, but it keeps its original name in the FUNimation dub. This attack forms part of the Basse Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, and Veau Shot combo.


 * Queue: Commonly used as a combo attack with Quasi, Sanji continues spinning with the momentum from Quasi and swings his other leg around to kick the opponent's tail bone. It was first used against Mr. 2. This is called Queue Crippler in the Viz Manga and Rump Roast Wrecker in the 4Kids dub, but it keeps its original name in the FUNimation dub. This attack forms part of the Basse Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, and Veau Shot combo.


 * Cuisseau: Often used right before or after Jarret, Sanji sends a hard kick to the opponent's thigh. This can be used to attack or block an incoming kick. It was first used against Mr. 2. This is called Cuisseau Crusher in the Viz Manga and Turkey Tenderizer in the 4Kids dub, but it keeps its original name in the FUNimation dub. This attack forms part of the Basse Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, and Veau Shot combo.


 * Cuisseau Shoot (シュート): Cuisseau enhanced version. A hard kick to the thigh that sends the opponent flying. This was first seen being used against Jabra. In the Viz Manga, this is called Cuisseau Crusher.


 * Jarret: Often used right before or after Cuisseau, Sanji sends a hard kick to the opponent's shin. This can be used to attack or block an incoming kick. It was first used against Mr. 2. This is called Jarret Jarrer in the Viz Manga and Joint Jim-Jam in the 4Kids dub, but it keeps its original name in the FUNimation dub. This attack forms part of the Basse Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, and Veau Shot combo.


 * Veau Shot (ショット): Another one of Sanji's strongest/finisher moves, presumably his strongest attack, stronger even than Mouton Shot. He leaps into the air and sweeps his leg forward to land a powerful kick to the center of the opponent's torso. It was first used as last resort against Mr. 2. The first and only time Sanji used this attack successfully, it had a delayed effect, damaging Mr. 2 some seconds after the impact (the reason of this is unknown). Despite being quite powerful, a strong defense like a blocking stance while using Tekkai can counter most of this technique's damage, as shown against Jabra. This is called Veau Shoot in the FUNimation dub, Veau Vengeance in the Viz Manga, and Prime Cut Kick Surprise in the 4Kids dub. Sanji uses to perform this move as a finishing blow after using his combo of Basse Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, and Jarret.




 * Concassé: Another finisher, Sanji leaps high into the air and starts flipping over rapidly to gain speed, then he brings the heel of his foot down on the opponent's head. Sanji can also use this attack by standing on one hand sideways while facing his opponent before spinning around rapidly and delivering a kick to his opponent's side. This variant was powerful enough to stun Blueno when he was using Tekkai. The flipping version was first used to defeat Satori. Concassé is the French term for the process of smashing into small fragments things such as peppercorns, grains, or nuts. This is called Concasser in the FUNimation dub of Strong World and Unlimited Adventure, Concasser Crush in the Viz Manga, and Coconut Crush in the 4Kids-dubbed video games, but in the Funimation dub, the technique keeps its original name. However, when Sanji first used the technique, it was called Delicious in the Funimation dub.


 * Troisième Hachis: Sanji does a series of backflips towards his opponent before using his hands for one final push to launch him towards and opponent's face where he delivers several fast kicks. This was first seen being used against Hamburg in the Davy Back Fight. Hachis is the French culinary term for "mincemeat" or "hash". This is called Troisième Hachisash in the Viz Manga and Gyro Jostler in the 4Kids-dubbed video games, but it keeps its original name in the FUNimation dub.




 * Bouquetière Shot (ショット): Often used as the final blow in a series of attacks, Sanji lands on his hands underneath an opponent's chin, then uses both hands to spring upwards to deliver a blow to the opponent's chin with both feet. This was first seen being used against Hamburg in the Davy Back Fight. Bouquetière is the cooking term for a mix of fresh in-season vegetables. This is called Bouquetiere Beater in the Viz Manga and Double-Layer Cake Kick in the 4Kids-dubbed video games, but it keeps its original name in the FUNimation dub.


 * Slice Shoot (シュート): A disarming attack where Sanji runs forward, jumps into the air and kicks the opponent's hand to do damage and knock a weapon from their hand. This was first seen being used to knock Aokiji's ice blade from his hand. In the Viz Manga, this is called Slice Shot and in the FUNimation dub it is called Slice Shoot.


 * Party Table Kick Course (パーティーテーブルキックコース): An attack for fighting against large groups, Sanji jumps into the air and lands on the head of one of the opponents in a hand stand. He then spins around rapidly to deliver a savage kick to the face of anyone within range. After he runs out of targets, he dismounts and kicks the person he was spinning on. Sanji normally does this move with a hand stand on the ground. This was first seen when fighting against Krieg's armada, being Sanji first fighting kicks shown in the series, though never given a name until it was used against the Franky Family. This attack keeps its name in the Viz Manga and FUNimation dub, but is called Rolling Dish in the 4Kids-dubbed video games.


 * Brochette: Sanji jumps over the top of his opponent and aims one leg directly downwards towards the opponent. He then drops downwards while spinning like a drill to spear his opponent with his extended leg. This was first seen being used against Jerry. A brochette is a French shish kebab-type skewer that has many uses. In the Viz Manga, this is called Brochette Blow, but it keeps its original name in the FUNimation dub.


 * Collier Frit (フリット): A powerful kick to the neck, Sanji leans forwards and launches his foot up into his opponent's throat. This attack is altered in the anime to a dual kick to defeat two opponents, with an added spin for extra damage. It was first displayed against a World Government Agent on the Puffing Tom (a pair of twins in the anime).


 * Frites Assorties: An attack for use against several opponents, Sanji leans forward and kicks several opponents skywards. It was first used against three World Government Agents on the Puffing Tom.




 * Escalope: A jumping kick to the forehead. It was first used against Wanze. Escalope is a French cooking term for a thin boneless piece of meat, in this case Sanji's referring to the extremely thin flesh covering the skull. Escalopé could also be a mistranslation/citation of the word "scalp," the aforementioned skin. This is written as Éscalope in the Viz Manga.


 * Œil: A straight on kick to the opponent's eyes. It was first used against Wanze in a series of kicks to his face. Note that the Japanese pronunciation is based on the singular French word for "eye", and so is listed. The actual plural for œil is yeux. In the Viz Manga, this is called Kick L'Oeil. This attack forms part of the Œil, Nez, Joue, Bouche, Dents, Menton, Parage Shot combo.


 * Nez: A straight on kick to the opponent's nose. It was first used against Wanze in a series of kicks to his face. In the Viz Manga, this is called Le Nez. This attack forms part of the Œil, Nez, Joue, Bouche, Dents, Menton, Parage Shot combo.


 * Joue: A straight-on kick to the opponent's cheek. It was first used against Wanze in a series of kicks to his face. Joue is French for "cheek". In the Viz Manga, this is called La Joue. This attack forms part of the Œil, Nez, Joue, Bouche, Dents, Menton, Parage Shot combo.


 * Joue Shoot (シュート): Joue enhanced version. Sanji leans forward and delivers a hard side kick to one of the opponent's cheeks. It was first used against Mr. 2. This is called Jou Baste in the Viz Manga, but it keeps its original name in the FUNimation dub.


 * Bouche: A straight on kick to the opponent's upper jaw, this attack targets the roof of their mouth, and thus can only be done when the opponent's mouth is open. It was first used against Wanze. In the Viz Manga, this is called La Bouche. This attack forms part of the Œil, Nez, Joue, Bouche, Dents, Menton, Parage Shot combo.


 * Dents: A straight on kick to the opponent's teeth, Sanji hits both the upper and lower sets of teeth at the same time, and thus he can only use his attack when the opponent's mouth is closed. It was first used against Wanze in a series of kicks to his face. In the Viz Manga, this is called Les Dents. This attack forms part of the Œil, Nez, Joue, Bouche, Dents, Menton, Parage Shot combo.


 * Menton: A straight on kick to the opponent's lower jaw/chin. It was first used against Wanze in a series of kicks to his face. In the Viz Manga, this is called Le Menton. This attack forms part of the Œil, Nez, Joue, Bouche, Dents, Menton, Parage Shot combo.




 * Parage Shot (ショット): Sanji delivers a barrage of kicks to every single section of the opponent's face, these kicks are so powerful that they can alter the bone structure of the unlucky recipient. And for some reason, this also seems to affect their facial and hair structures. It was first used against Wanze in a series of kicks to his face. Curiously, both victims of the attack ended up with "pretty boy" looks; though while Wanze despised it, Duval loves it. Parage is a French cooking verb which means "to trim" and can also refer to a special method of peeling a head of lettuce or cabbage carefully to preserve the tender leaves at its core. In the Viz Manga, this is was originally called Plastic Surgery Shot. Sanji uses to perform this move as a finishing blow after using his combo of Œil, Nez, Joue, Bouche, Dents, and Menton.


 * Santen Découpage (三点): Sanji throws three powerful near-simultaneous roundhouse kicks with one leg to the opponent's throat, chest and stomach, striking them with the entire length of his leg (the striking order is unclear but according to the anime, the last hit is on the chest). This was first seen being used to finish off Wanze. Découpage is a French cooking verb which means "to cut up". In the Viz Manga, this is called Three-Point Decoupage and in the Funimation dub it is called Three-Spot Decoupage.


 * Shishinabe Shoot (猪鍋シュート): Sanji attacks with a powerful flying sidekick, he also uses this attack to break down walls. This was first used in order to break a walls and reach the other Straw Hat pirates on the tower of Enies Lobby. This is called Boar Soup Boot in the Viz manga and Boar Stew Shoot in the Funimation dub.


 * Deuxième Hachis: Sanji does a running jump and kicks with both legs into an opponent's stomach. This was first seen being used against Jabra. In the Viz Manga, this is called Deuxiéme Hachishash.




 * Extra Hachis: A barrage of hard kicks launched at multiple directions, in the same manner as Luffy's Gomu Gomu no Gatling, only that given Sanji's lack of elasticity, this move must be performed at close range. However, due to the monstrous force that Sanji can deliver while administering his kicks, this is considered as the "grandest" of Sanji's Hachis series. This was first seen being used against Absalom.


 * Jenga Ho (ジェンガ砲): Used as a follow-up to Zoro's Daibutsu Giri, Sanji kicks the pieces of the building at a giant enemy. This was first seen being used against Oars. This attack's name comes from the game "Jenga", which the attack resembles. The pun here is that jenga is actually the imperative form of the Swahili word kujenga, meaning "to build", and Sanji uses this term in relation to demolition, the exact opposite of building. In the Viz manga and FUNimation dub, this is called Jenga Cannon.

After the Timeskip
This is a list showing the attacks and techniques Sanji used after the two years training in Kamabakka Kingdom.


 * Jabot (ヅャボ): Sanji delivers a quick kick to the opponent's face. It was first used on Caribou when he tried to flirt with Nami.




 * Hell Memories: After closing his eyes and remembering his painful time in Kamabakka Kingdom, Sanji immediately becomes enraged, his whole body catching fire (the appearance he gains when in this state is very similar to that of the Thriller Bark Arc when he found out that Nami was kidnapped by Absalom). He then leaps into the air and delivers a powerful kick to his opponent, setting their entire body on fire, and causing great damage. This attack generates an enormous amount of fire, even enough to encompass a gigantic opponent like Wadatsumi. This was first used to defeat Wadatsumi. Unlike the non-canon Sexy Fire, it is unknown if the mode Sanji enters when his whole body catches fire has a name or if it belongs to the Diable Jambe because Sanji never mentions it. His second usage involved recalling his hatred for his family, and with his new found genetic enhancements, was powerful enough to knocked back Queen in his Ancient Zoan enhanced form.


 * Sky Walk: Sanji's version of Rokushiki's Geppo. Sanji kicks the air to jump higher, giving the appearance of flight. Sanji created this technique during his ordeal in "hell" to escape from the okamas. It was first seen used to escape after being surrounded by the Sea Urchin-Armor Spine Squad, making them hurt themselves. Sanji's speed is boosted to extreme levels while perfoming it, as he was able to travel from downtown Dressrosa all the way to the edge of Green Bit in less than a minute. In One Piece Film: Gold, Sanji states he cannot Sky Walk while carrying a heavy pack on his back, but later is shown carrying Nami and Carina with no difficulty (possibly due to excitement).




 * Blue Walk: The underwater version of Sky Walk. A technique that allows him to travel at incredible speeds, resulting in traveling at least as fast or faster than a fish-man underwater. Sanji kicks the water multiple times to gain impulse similar to Rokushiki techniques, Soru (in the manner of kicking rapidly) and Geppo (in its use to "jump" in water) thus "running" underwater, and reaching considerable speed. According to Sanji he created this technique after two years of running away near constantly from okama. It was first seen used to reach the Kraken, just before using Diable Jambe - Bien Cuit: Grill Shot. It is shown that this technique can be used in Nami's body. Although this is the underwater version of the original Sky Walk, Sanji is first seen using this move in the series.

Trivia

 * In the Thriller Bark Arc, Inuppe, the zombie who had Sanji's shadow also used this fighting style due to the Kage Kage no Mi's powers.
 * The Black Leg Style is practically a hybrid martial arts which combines Brazilian Capoeira, French Savate, and Korean Taekwondo historical systems of martial arts which emphasize versatile and powerful kicks.