Black Leg Style

The Black Leg Style is a martial-arts style that was passed on to Sanji by his mentor Zeff. It is designed to free the use of one's hands and prevent them from being damaged during a battle, something that is disastrous to a chef like Sanji or Zeff. As a result, practitioners tend to drop into certain stances in which their upper-body portions are most relaxed, such as placing their hands inside their pockets or crossing their arms together across their chest, and only puts them into action whenever the event requires them to do certain maneuvers such as handstands, which aren't prohibited.

While Sanji rarely takes it to the level that earned Zeff his nickname "Red Leg", he still displays an intense level of attacking power with each kick and the average fighter simply cannot stand up to him. The only prominent times when (one of) Sanji's feet take on the red-color theme is when he uses his Diable Jambe technique. Some of his attacks are powerful enough to rearrange his opponent's face.

As a fighting style, the style boasts a wide and impressive array of kicks, coupled with super acrobatic skill making it a very versatile fighting technique, allowing Sanji to effectively weave continuous and powerful attacks upon adversaries and combine the power of his kicks with his other crewmates respective strengths for devastating team combinations. Most of Sanji's attack names are French words referring to various dishes and has only recently employed the use of Japanese words when naming his attacks.

In the Thriller Bark Arc, Inuppe, the zombie who had Sanji's shadow also used this fighting style due to the Kage Kage no Mi's powers.

Before Timeskip

 * Collier (首肉（コリエ）): A kick to the neck which Sanji does whilst still on the ground. This is called Collier Coup in the Viz Manga and Trachea Turnover in the 4Kids dub, but in the FUNimation dub, it keeps its original name. This was first seen as a named attack in a series of attacks against Kuroobi. Collier is the French for neck meat. This attack forms part of the Collier, Épaule, Côtelette, Selle, Poitrine, Gigot, Mouton Shot combo.


 * Collier Shoot (首肉（コリエ）シュート): Sanji jumps high into the air and lands a powerful kick to the opponent's neck. This is called Collier Coup in the Viz Manga and FUNimation dub, and Trachea Turnover Surprise in the 4Kids dub. This was first seen as a named attack against Momoo. During the Straw Hat's great Enies Lobby escape, Sanji also performed this move to block and deflect the cannonballs fired by the Buster Call warships at the Going Merry.


 * Épaule (肩肉（エポール）): A downward kick targeting the opponent's shoulder, meant to knock them off balance or drive them into the ground. "Epaule" is the French term for shoulder meat. This is called Épaule Sprawl in the Viz Manga and Clavicle Schnitzel Kick Off in the 4Kids dub, but in the FUNimation dub, it keeps its original name. This kick was the first to be named in a series of kicks against Kuroobi. This attack forms part of the Collier, Épaule, Côtelette, Selle, Poitrine, Gigot, Mouton Shot combo.


 * Épaule Shoot (肩肉（エポール）シュート): Sanji jumps into the air then brings his heel down on the opponent's shoulder. "Épaule" is the French term for shoulder meat. This is called Épaul Sprawl in the Viz Manga, and Epaule Shoot in the FUNimation dub. It was first seen against a Giant Sandora Lizard in Alabasta in combination with Luffy's Gomu Gomu no Muchi and Zoro's Tatsu Maki.


 * Côtelette (背肉（コートレット）): Dropping down into a one-handed handstand position, Sanji kicks the opponent hard in the ribs, this attack is usually followed by Selle. "Côtelette" is the French term for rib meat. This is called Côtelette Kabosh in the Viz Manga, but it keeps its original name in the FUNimation dub. This kick was also used as a named attack in a series of kicks against Kuroobi. This attack forms part of the Collier, Épaule, Côtelette, Selle, Poitrine, Gigot, Mouton Shot combo. This attack was edited out of the 4Kids dub.


 * Selle (鞍下肉（セル）): Commonly used as a combo attack with Côtelette, using the momentum from the Côtelette attack Sanji (still in a handstand) spins around in the opposite direction to deliver a fast kick to the opponent's lower back or lumbar region. "Selle" is the French term for lower back meat. In the Viz Manga, this is called Sélle de Ouch, but in the FUNimation dub, it keeps its original name. This, too, was first used as a named kick in a series of attacks against Kuroobi. This attack forms part of the Collier, Épaule, Côtelette, Selle, Poitrine, Gigot, Mouton Shot combo. This attack was also edited out of the 4Kids dub.


 * Poitrine (胸肉（ポワトリーヌ）): A stabbing kick straight into the opponent's chest. "Poitrine" is the French term for breast meat. This is called Poitrine Treader in the Viz Manga and Barbequed Rib Buster in the 4Kids dub, but it keeps its original name in the FUNimation dub. Also used in a series of kick and as a named attack against Kuroobi. This attack forms part of the Collier, Épaule, Côtelette, Selle, Poitrine, Gigot, Mouton Shot combo.


 * Poitrine Shoot (胸肉（ポワトリーヌ）ショット): A stronger version of Poitrine, except that this time Sanji aims a little higher and kicks up instead of down. "Poitrine" is the French term for breast meat. In the Viz Manga, this is called Poitrine Treader, but in the FUNimation dub, it keeps its original name. This attack was edited out of the 4Kids dub. It was first used, as a named move, against Arlong.


 * Gigot (もも肉（ジゴー）): Running at the opponent Sanji delivers a sweeping kick to the knee caps, the opponent is either send flying or slammed to the ground as a result. "Gigot" is the French term for leg meat. This is called Gigot Charlie-le-Horse in the Viz Manga and Shish Kebab Back Smash in the 4Kids dub, but it keeps its original name in the FUNimation dub. Used as the last kick and a named kick against Kuroobi before Sanji finished him. This attack forms part of the Collier, Épaule, Côtelette, Selle, Poitrine, Gigot, Mouton Shot combo. Also, the hiragana usually associated with the kanji for this attack, ももにく, can literally mean ham, the thigh meat of a pig or a boar.


 * Mouton Shot (羊肉（ムートン）ショット): One of Sanji's strongest single kicks, and a common finishing move. He starts by jumping or flipping into the air and then channels all his might into one leg to deliver a kick to the opponent's mid-section, or sometimes their head, that sends them flying. "Mouton" is French for "mutton", meaning cooked lamb meat. This is called Mouton Mallet in the Viz Manga, Leg o' Wham Drumstick Supreme in the 4Kids dub, and Mouton Shoot in the FUNimation dub. This kick was first used to finish Kuroobi after a long and devastating series of kicks and as a named kick. Sanji uses to perform this move as a finishing blow after using his combo of Collier, Épaule, Côtollete, Selle, Poitrine and Gigot.


 * Reception (受付（レセプション）): Sanji lifts one of his legs up high and hooks his foot around the opponent's neck, then uses that leg to smash the opponent's face into the ground hard. This attack is not named after anything food-related, but after the "reception" that one gets when entering a restaurant. This attack keeps its original name in the Viz Manga and FUNimation dub, but is called Open-Face Slamwich in the 4Kids dub. Sanji first showed this against one of Wapol's soldiers when they attacked the Going Merry.




 * Anti-Manner Kick Course (反行儀（アンチマナー）キックコース): One of Sanji's strongest single kick attack, he delivers a massive vertical kick by lifting one of his legs a full 180 degrees in the air. This attack is usually aimed at the very center of the opponent's torso (front or back) and is almost always enough to defeat any opponent with one shot. For much taller and gigantic targets, Sanji usually jumps to the desired height to execute the move. Once he has used this horizontally on Oars' foot in order to unbalance the giant. This attack was able to bypass Big Pan's lubricated skin (where most nothing else has) dealing severe damage to the half-giant, half-fishman. This is called Bad Manners Kick Course in the Viz Manga and FUNimation dub and Frog-Leg Kick in the 4Kids dub. Sanji first displayed this move to rescue his comrades from a Bananawani.


 * Basse Côte (肩ロース（バース・コート）): A mid-air attack, Sanji kicks one leg straight forward to attack the opponent while kicking the other one backwards to provide the necessary momentum. This is called Basses Cote in the FUNimation dub, Basses Côte Blast in the Viz Manga, and Shoulder Shank Crank in the 4Kids dub. First used against Mr. 2. This attack forms part of the Basse Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, Veau Shot combo.


 * Longe (腰肉（ロンジュ）): A sweeping kick, usually performed from the back targeting the opponent's back, very useful for sending an opponent flying in preparation for another kick. This is called Longe Lasher in the Viz Manga and Hip Hip Puree in the 4Kids dub, but in the FUNimation dub, it keeps its original name. First used against Mr. 2. This attack forms part of the Basse Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, Veau Shot combo.


 * Tendron (後バラ肉（タンドロン）): A straight on side kick targeting the middle area of the opponent's collar bone. This is called Tendron Tenderizer in the Viz Manga and Tenderoin Lash in the 4Kids dub, but it keeps its original name in the FUNimation dub. First used against Mr. 2. This attack forms part of the Basse Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, Veau Shot combo.


 * Flanchet (腹肉（フランシェ）): A simple kick to the opponent's stomach. First used against Mr. 2. This attack forms part of the Basse Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, Veau Shot combo. This technique keeps its original name in the FUNimation dub.


 * Flanchet Shoot (腹肉（フランシェ）ショット): Sanji kicks the opponent with a head on snap kick. "Flanchet" is French for "stomach". This is called Flanchel Flayer in the Viz Manga and Gut Stuffer in the 4Kids dub, but in the FUNimation dub, it keeps its original name. First used as a named attack against a Lapahn.


 * Quasi (上部もも肉（カジ）): Sanji flips over into a double-handed handstand, spins around and kicks the opponent. This attack is usually followed by Queue. This is called Quasi Cracker in the Viz Manga and Butterloin Breaker in the 4Kids dub, but it keeps its original name in the FUNimation dub. First used against Mr. 2. This attack forms part of the Basse Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, Veau Shot combo.


 * Queue (尾肉（クー）): Commonly used as a combo attack with Quasi, Sanji continues spinning with the momentum from Quasi and swings his other leg around to kick the opponent's tail bone. This is called Queue Crippler in the Viz Manga and Rump Roast Wrecker in the 4Kids dub, but it keeps its original name in the FUNimation dub. First used against Mr. 2. This attack forms part of the Basse Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, Veau Shot combo.


 * Cuisseau (もも肉（キュイソー）): Often used right before or after Jarret, Sanji sends a hard kick to the opponent's thigh. This can be used to attack or block an incoming kick. This is called Cuisseau Crusher in the Viz Manga and Turkey Tenderizer in the 4Kids dub, but it keeps its original name in the FUNimation dub. First used against Mr. 2. This attack forms part of the Basse Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, Veau Shot combo.


 * Cuisseau Shoot (もも肉（キュイソー）ショット): A hard kick to the thigh that sends the opponent flying. This was first seen being used against Jyabura. In the Viz Manga, this is called Cuisseau Crusher.


 * Jarret (すね肉（ジャレ）): Often used right before or after Cuisseau, Sanji sends a hard kick to the opponent's shin. This can be used to attack or block an incoming kick. This is called Jarret Jarrer in the Viz Manga and Joint Jim-Jam in the 4Kids dub, but it keeps its original name in the FUNimation dub. First used against Mr. 2. This attack forms part of the Basse Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, Veau Shot combo.


 * Veau Shot (仔牛肉（ヴォー）ショット): Another one of Sanji's strongest/finisher attacks, leaps into the air and sweeps his leg forward to land a powerful kick to the center of the opponent's torso. This is called Veau Shoot in the FUNimation dub, Veau Vengeance in the Viz Manga, and Prime Cut Kick Surprise in the 4Kids dub. First used to finish off Mr. 2. Sanji uses to perform this move as a finishing blow after using his combo of Basse Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau and Jarret.


 * Concassé (粉砕（コンカッセ）): Another finisher, Sanji leaps high into the air and starts flipping over rapidly to gain speed, then he brings the heel of his foot down on the opponent's head. Sanji can also use this attack by standing on one hand sideways while facing his opponent before spinning around rapidly and delivering a kick to his opponent's side. This variant was powerful enough to stun Blueno when he was using Tekkai. "Concassé" is French for the process of smashing into small fragments things such as peppercorns, grains or nuts. Litterally the verb "concasser" is a synonym of "broyer" (to crush), but for food-related usage. This is called Concasser in the FUNimation dub of Unlimited Adventure, Delicious in the FUNImation dub, Concasser Crush in the Viz Manga, and Coconut Crush in the 4Kids-dubbed video games. The flipping version was first used to defeat Satori.


 * Troisième Hachis (三流挽き肉（トロワジェムアッシ）): Sanji does a series of backflips towards his opponent before using his hands for one final push to launch him towards and opponent's face where he delivers several fast kicks. This is called Troisième Hachisash in the Viz Manga and Gyro Jostler in the 4Kids-dubbed video games. This was first seen being used against Hamburg in the Davy Back Fight.


 * Bouquetière Shot (木犀型斬（ブクティエール）ショット): Often used as the final blow in a series of attacks, Sanji lands on his hands underneath an opponent's chin, then uses both hands to spring upwards to deliver a blow to the opponent's chin with both feet. This was first seen being used against Hamburg in the Davy Back Fight. "Bouquetière" is the cooking term for a mix of fresh in-season vegetables. This is called Bouquetiere Beater in the Viz Manga and Double-Layer Cake Kick in the 4Kids-dubbed video games.


 * Slice Shoot (切肉（スライス）ショット): A disarming attack where Sanji runs forward, jumps into the air and kicks the opponent's hand to do damage and knock a weapon from their hand. In the Viz Manga, this is called Slice Shot. This was first seen being used to knock Aokiji's ice blade from his hand.


 * Party Table Kick Course (パーティーテーブルキックコース): An attack for fighting against large groups, Sanji jumps into the air and lands on the head of one of the opponents in a hand stand. He then spins around rapidly to deliver a savage kick to the face of anyone within range. After he runs out of targets, he dismounts and kicks the person he was spinning on. This attack keeps its name in the Viz Manga, but is called Rolling Dish in the 4Kids-dubbed video games. This was first seen when fighting against Krieg's armada, though never given a name until it was used against the Franky Family.


 * Brochette (串焼き（ブロシェット）): Sanji jumps over the top of his opponent and aims one leg directly downwards towards the opponent. He then drops downwards while spinning like a drill to spear his opponent with his extended leg. A "Brochette" is a French shish kebab-type skewer that has many uses. In the Viz Manga, this is called Brochette Blow, but it keeps its original name in the FUNimation dub. This was first seen being used against Jerry.


 * Collier Frit (首肉（コリエ）フリット): A powerful kick to the neck, Sanji leans forwards and launches his foot up into his opponent's throat. This attack is altered in the anime to a dual kick to defeat two opponents, with an added spin for extra damage. First displayed against a World Government Agent on the Puffing Tom (a pair of twins in the anime).


 * Frit Assorti (揚げ物盛り合わせ（フリットアソルティ）): An attack for use against several opponents, Sanji leans forward and kicks several opponents skywards. First used against three World Government Agents on the Puffing Tom.


 * Escalope (薄切り肉のソテー（エスカロップ）): A jumping kick to the forehead. "Escalope" is a French cooking term for a thin boneless piece of meat, in this case Sanji's referring to the extremely thin flesh covering the skull. Escalopé could also be a mistranslation/citation of the word scalp, the aforementioned skin. First seen being used against Wanze. This is written as Éscalope in the Viz Manga.


 * Œil (目（ウイユ）): A straight on kick to the opponent's eyes. Note that the Japanese pronunciation is based on the singular French word for "eye", and so is listed. The actual plural for "Œil" is "Yeux". First seen being used against Wanze in a series of kicks to his face. In the Viz Manga, this is called Kick L'Oeil. This attack forms part of the Œil, Nez, Joue, Bouche, Dents, Menton, Parage Shot combo.


 * Nez (鼻（ネ）): A straight on kick to the opponent's nose. First seen being used against Wanze in a series of kicks to his face. In the Viz Manga, this is called Le Nez. This attack forms part of the Œil, Nez, Joue, Bouche, Dents, Menton, Parage Shot combo.


 * Joue (頬（ジュー）): A straight-on kick to the opponent's cheek. First seen being used against Wanze in a series of kicks to his face. In the Viz Manga, this is called La Joue. This attack forms part of the Œil, Nez, Joue, Bouche, Dents, Menton, Parage Shot combo.


 * Joue Shoot (ほほ肉（ジュー）シュート): Sanji leans forward and delivers a hard side kick to one of the opponent's cheeks. "Joue" is French for "cheek". This is called Jou Baste in the Viz Manga, but it keeps its original name in the FUNimation dub. First used against Mr. 2.


 * Bouche (口（ブーシュ）): A straight on kick to the opponent's upper jaw, this attack targets the roof of their mouth, and thus can only be done when the opponent's mouth is open. First seen being used against Wanze in a series of kicks to his face. In the Viz Manga, this is called La Bouche. This attack forms part of the Œil, Nez, Joue, Bouche, Dents, Menton, Parage Shot combo.


 * Dents (歯（ダン）): A straight on kick to the opponent's teeth, Sanji hits both the upper and lower sets of teeth at the same time, and thus he can only use his attack when the opponent's mouth is closed. First seen being used against Wanze in a series of kicks to his face. In the Viz Manga, this is called Les Dents. This attack forms part of the Œil, Nez, Joue, Bouche, Dents, Menton, Parage Shot combo.


 * Menton (あご（マントン）): A straight on kick to the opponent's lower jaw/chin. First seen being used against Wanze in a series of kicks to his face. In the Viz Manga, this is called Le Menton. This attack forms part of the Œil, Nez, Joue, Bouche, Dents, Menton, Parage Shot combo.


 * Parage Shot (整形（パラージュ）ショット): Sanji delivers a barrage of kicks to every single section of the opponent's face, these kicks are so powerful that they can alter the bone structure of the unlucky recipient. And for some reason, this also seems to affect their facial and hair structures. "Parage" is a French cooking verb which means "to trim," it can also refer to a special method of peeling a head of lettuce or cabbage carefully to preserve the tender leaves at its core. First seen being used against Wanze in a series of kicks to his face. Curiously, both victims of the attack ended up with "pretty boy" looks; though while Wanze despised it, Duval loves it. Sanji uses to perform this move as a finishing blow after using his combo of Œil, Nez, Joue, Bouche, Dents and Menton. In the Viz Manga, this is called Plastic Surgery Shot.


 * Santen Découpage (三点切分（デクパージュ）): Sanji throws three powerful near-simultaneous roundhouse kicks with one leg to the opponent's throat, chest and stomach, striking them with the entire length of his leg (the striking order is unclear but according to the anime, the last hit is on the chest). "Découpage" is a French cooking verb which means "to cut up". This was first seen being used to finish off Wanze. In the Viz Manga, this is called Three-Point Decoupage.


 * Shishinabe Shoot (猪鍋シュート): Sanji attacks with a powerful flying sidekick, he also uses this attack to break down walls. In the Viz Manga, this is called Boar Soup Boot.


 * Deuxième Hachis (二流挽き肉（ドゥジェムアッシ）): Sanji does a running jump and kicks with both legs into an opponent's stomach. This was first seen being used against Jyabura. In the Viz Manga, this is called Deuxiéme Hachishash.


 * Extra Hachis (最上級挽き肉（エクストラ・アッシ）): A barrage of hard kicks launched at multiple directions, in the same manner as Luffy's Gomu Gomu no Gatling, only that given Sanji's lack of elasticity, this move must be performed at close range. However, due to the monstrous force that Sanji can deliver while administering his kicks, this is considered as the "grandest" of Sanji's Hachis series. This was first seen being used against Absalom.


 * Jenga Ho (ジェンガ砲): Used as a follow-up to Zoro's "Daibutsu Giri", Sanji kicks the pieces of the building at a giant enemy. This attack's name comes from the game "Jenga", which the attack resembles. This was first seen being used against Oars. The pun here is that "jenga" is actually the imperative form of the Swahili word "kujenga", meaning to build, and Sanji uses this term in relation to demolition, the exact opposite of building.

After Timeskip
This is a list showing the attacks and techniques Sanji used after the two years training in Kamabakka Kingdom.




 * Blue Walk (海歩行（ブルーウォーク）): A technique that allows him to travel at incredible speeds, resulting in traveling at least as fast as a fishman underwater. Sanji kicks the water multiple times to gain impulse (similar to Rokushiki techniques, Soru (in the manner of kicking rapidly) and Geppo (in its use to "jump" in water) thus "running" underwater, and reaching considerable speed; in fact, this is the underwater version of Sky Walk. According to Sanji he created this technique after two years of running away near constantly from okama. It was first seen used to reach the Kraken, just before using Diable Jambe - Bien Cuit: Grill Shot. It is shown that this technique can be used in Nami's body.


 * Sky Walk (空中歩行（スカイウォーク）): The aerial version of Blue Walk. Sanji kicks the air to jump higher, giving the appearance of flight. Sanji created this technique during his ordeal in "hell" to escape from the okamas. It was first seen used to escape after being surrounded by the Sea Urchin-Armor Spine Squad, making them hurt themselves.




 * Hell Memories (地獄の思い出（ヘル・メモリーズ）): After closing his eyes and remembering his painful time in Kamabakka Kingdom, Sanji immediately becomes enraged, his whole body catching fire (the appearance he gains when in this state is very similar to that of the Thriller Bark arc when he found out that Nami was kidnapped by Absalom). He then leaps into the air and delivers a powerful kick to his opponent, setting their entire body on fire, and causing great damage. This attack generates an enormous amount of fire, even enough to encompass a gigantic opponent like Wadatsumi. This was first used to defeat Wadatsumi.

Team Combinations

 * Armée de L'Air Gomu Shot (空軍（アルメ・ド・レール）ゴムショット): A combo attack between Luffy and Sanji. Luffy stretches and grabs Sanji's leg, and as Sanji kicks forward, Luffy uses a Gomu Gomu no Rocket, propelling him forward at higher speeds than normal. This was first seen being used against Wapol. This is called Armée De L'air Air Assault in the Viz Manga, Taffy Trouncer in the 4Kids dub, and Armée De L'air Assault Gum Shoot in the FUNimation dub.


 * Gomu Gomu no Tatsu Épaule Maki Muchi Shoot (ゴムゴムの龍 肩肉（エポール） 巻き ムチ シュート): A combo attack of Luffy, Zoro and Sanji to kill a Sandora Lizard in the desert of Alabasta. It's a combination of Luffy's Gomu Gomu no Muchi, Zoro's Tatsumaki, and Sanji's Epaule Shoot. This is called Gum-Gum Dragon Épaule Twister Whip Sprawl in the Viz Manga and Gum-Gum Tatsu Épaule Maki Whip Shoot in the FUNimation dub.


 * Armée de L'Air Power Shoot (空軍（アルメ・ド・レール）パワーシュート): A combo attack between Zoro and Sanji. In this attack, Zoro balances on Sanji's leg, and then Sanji kicks hard, sending Zoro flying at high speeds towards the opponent. In the Viz Manga, this is called Armée de L'Air Assault. This was first seen being used against Big Pan in the Groggy Ring game to get him into the "goal".


 * 600,000,000 Beli Jackpot (６億Ｂ･ＪＡＣＫＰＯＴ（6おくベル・ジャックポット）): A combo technique that is done with Luffy, Zoro, Sanji, Franky, and Robin against a large group of opponents. In here, Sanji is seen using one of his trademark kicks in conjuction with his crew. This was first seen being used against a group of zombies.


 * Armée de L'Air Kokutei Roseo Shoot (空軍（アルメ・ド・レール）刻蹄桜（ロゼオ）シュート): While in Arm Point, Chopper jumps onto Sanji's legs. Chopper is then propelled towards an opponent by Sanji's kick. With force of Sanji's kick and the force of his own arms, Chopper creates a giant sized hoof imprint larger than he does normally with Kokutei Roseo. This was first seen being used on Oars.

Anime Only

 * Tekka Shoot (テッカシュート): Used in the Pirate Baseball King featurette. Sanji catches the ball on his leg, then spins around upside-down like in Party Table Kick Course, sending the ball flying out of the park.


 * Collier Turret (コリエトーッレト): Used in the Ice Hunters anime filler arc against Salchow of the Accino Family. Sanji stands up on Usopp's back in order to not slip (as they where in an ice cavern) resembling a turret (a type of tower) and then delivers a powerful kick to the neck, like it was a Collier or a Collier Shoot attack.


 * Armée de L'Air Robo Shoot (空軍（アルメ・ド・レール）ろぼっと): Sanji launches Franky, Usopp, and Chopper while using Pirates Docking 3. This move was used against Oars.


 * Gomu Gomu no Kaiten Ono (ゴムゴムの回転斧): A combination of moves executed by Luffy, Zoro, Sanji, and Usopp. Luffy executes Gomu Gomu no Fusen as well as twisting his body, using the stored air to launch himself into the air. Then, Usopp aboard the Merry-Go fires a cannonball at Sanji, while Luffy shoots both of his arms towards the target. Sanji at this point Armeé de l'Air Hana Shoots the cannonball at Zoro who executes 108 Pound Cannon to fire the cannonball up into the air and toward Luffy. Luffy catches the ball with his feet, the inertia of the cannonball spinning him vertically several times causing his legs to twist with each revolution. After all of the cannonball's inertia is gone, Luffy drops it and proceeds to spin forward releasing the full force of the stored energy from the winding, his body falling towards the target during all this. As Luffy approaches the target he stretches his legs out, which, through the speed of his spinning, creates the image of a large rotary blade. This attack impacts with the target, cutting it in half. The force of this seems out of Luffy's control since Zoro and Sanji has to stop him after cutting his target.This was first used to destroy Ratchet's castle in the seventh One Piece movie.

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