Roronoa Zoro/Abilities and Powers

Overview
Zoro is an extremely powerful and strong-willed fighter with immense potential. He is one of the crew's top four strongest fighters along with Luffy, Sanji, and Jinbe and currently has the fourth-highest bounty in the crew. He is a monstrously powerful swordsman who does not possess a Devil Fruit. He uses a unique sword style of his own creation in battle known as Santoryu, wielding a sword in each hand along with one in his mouth.

When taking his stern personality into account, others mistake him as the captain of the Straw Hats after witnessing his skills in battle on some occasions. Also during the heat of battle, he has been known to give off the aura of a "demon" which often intimidates weaker opponents.

Despite a near-constant rivalry with fellow Straw Hat Sanji, the two have proven to be a near-unstoppable force when working together, as exemplified in the fight against the Groggy Monsters.

Alongside Luffy and Sanji, Zoro is considered one of the Monster Trio (怪物三人組) due to his strength.

Physical Abilities
Through years of extremely rigorous training since childhood, which consists mainly of grueling bodybuilding exercises in addition to hard training in swordsmanship, Zoro has immense physical prowess, particularly his strength, agility, and endurance.



After two years of intense training with Dracule Mihawk, Zoro has grown significantly more powerful. As demonstrated during his first appearance after the timeskip, Zoro can even cut through a large ship with ease, speed, and precision (also considering without the use of his left eye). Zoro was even able to cut a Pacifista in half with just one slash from his swords. Two years prior, he barely managed to slightly damage one.

Zoro's newly-found strength is further demonstrated when he averts the previously mentioned formula of fighting the arc's second strongest foe when he easily defeats Hody Jones, a powerful fish-man and captain of the New Fish-Man Pirates. He accomplishes this with just a single strike from the Sandai Kitetsu, despite being at a disadvantage fighting a fish-man underwater. Through his training, Zoro has grown strong enough to effortlessly defeat Logia users with inferior fighting skills, as he demonstrated to Monet by cutting her vertically in half without Armament Haki.

Even without his swords, Zoro has monstrous physical strength. At a very young age, he was able to lift boulders over his head for training and during his regular training regimen, he would constantly train with heavyweights. Overall, Zoro is able to lift and toss an entire building. Zoro's sword strikes were precisely executed with an enormous amount of force, able to create compressed air slashes powerful enough to cut through armored soldiers and hard materials such as stone or steel and even break the Tekkai of Zoan Devil Fruit enhanced Kaku. He was even strong enough to deflect a punch from Oars before the timeskip, and has developed the ability to pump his arms up with pure muscle.

However, Zoro seemed unable to effectively control his strength prior to the timeskip. This is shown when he tried to hold back while fighting the shipwrights of Galley-La using the dull edge of his swords, and yet still caused serious damage.

After the two year timeskip, it seems that Zoro has exponentially increased in physical strength as he was able to cut a Galleon ship in half and block an attack from the huge King Neptune's equally massive trident with ease. In Dressrosa, while Zoro was trapped under a heavy gravitational field created by Issho, Zoro can still muster enough strength to perform an extremely powerful flying slash that bypassed the force of the gravitational field.

He has also been shown to be highly skilled in hand to hand combat even able to effectively knock out much larger creatures with unarmed strikes. Furthermore, he has been able to defeat opponents with punches and kicks and even is able to fight on par with Sanji during their arguments, even without his swords at times. He invented Mutoryu, a style of hand to hand combat based on his sword techniques. Despite near death from his massive injuries, Zoro was able to singlehandedly defeat Nezumi and the entire 16th Branch.

Zoro's agility, speed, and overall reflexes are also extraordinary. He has shown that he is quick and agile enough to keep up with Sanji, who is an extremely agile martial art master, as well as two Soru users simultaneously, Kaku and Jabra, who were among the most powerful masters of the Rokushiki martial arts. He can move at nearly imperceptible speeds, jump to great heights, and dodge bullets with ease. After the timeskip, Zoro has significantly increased his speed and reflexes, able to quick draw Sandai Kitetsu to grievously wound Hody Jones underwater, instantly counterattack an attacking Energy Steroid overdosed Hyouzou with his back turned, sprint a vast distance to intercept Raijin from capturing Hiyori, and while carrying Hiyori, Zoro ran to a distant forest outside the Capital fast enough to outrun the Orochi Oniwanbanshu to hide Hiyori in the Enma Temple.

On numerous occasions, Zoro has shown being able easily to evade or block high-speed attacks and projectiles that move so fast that it would normally be impossible for an average human to even notice them, much less evade them. Thus, Zoro was able to dodge simultaneous pressure shots as well as a laser blast from Bartholomew Kuma, both of which travel at extremely high speed, even after being heavily injured from his previous fights with Oars and fatigued from his fight with Ryuma.

After the timeskip, Zoro can even swim underwater at a speed faster than a fish-man. This was mentioned by a member of the New Fish-Man Pirates, who exclaimed that it was inconceivable for the swordsman to be faster than a fish-man (referring to the aforementioned battle with Hody Jones) underwater.

To match his incredible strength, Zoro also has an immense tolerance to pain and astonishing amounts of stamina and endurance, evidenced by numerous situations he has thus far endured. Several examples are:
 * Dracule Mihawk's black sword slashing his chest.
 * Arlong's saw-like nose stabbing into his chest, which had already been wounded by Mihawk.
 * Cutting into his own legs to try and free himself from Mr. 3's wax creation.
 * Mr. 1's two buzz saws jamming into his chest.
 * Enel's extremely powerful lightning based attacks.
 * CP9's Kaku's many Rankyaku attacks.
 * Receiving a direct kick from the giant Oars.
 * Kuma's explosive Ursus Shock attack.

How can he still be standing after taking a hit from the giant? I don't even know who the real zombie is anymore!



Finally, Zoro managed to absorb all of the damage and fatigue Luffy had accumulated, besides the damage inflicted on him during fights with Oars and Ryuma during the Thriller Bark Arc. This is especially impressive as Kuma had stated to Zoro that, since he was already close to death, taking in Luffy's pain and fatigue in addition to his would definitely kill him. Zoro, however, managed to survive and later only remarked afterward that "nothing happened" when questioned by Sanji, even though Brook saw it happen.

It is notable to mention that while Luffy fell unconscious after he defeated Moria due to his agony and exhaustion, Zoro, on the other hand, not only managed to survive but remained conscious even after accumulating all of the pain and fatigue he and Luffy had sustained, purely by sheer force of will and pride. Even with all the major damage he sustained, he still remained standing, although shortly thereafter he dropped into a coma for three days.

Zoro has survived numerous wounds that would easily kill normal people, showcasing his endurance and durability, and the majority of his battles lead to him being drenched in blood and sustaining lethal injuries. Even while in an almost death-like state, he is still able to battle against strong enemies and even fight with improved skill, tenacity, and a clear head.

All this demonstrates some of the greatest feats of endurance seen in the entire One Piece series, especially for one without Devil Fruit powers. He also has exceptional healing capabilities, able to recover from the most brutal injuries within a fairly short period of time, as shown that despite he nearly died after absorbing Luffy's immense pain and fatigue from Kuma's Devil Fruit powers, Zoro regained consciousness and was capable of walking again after only a few days.

As an extension of his monstrous endurance, Zoro's internal biology can rather easily process toxic substances in large enough quanitites that have caused other people to become sick or intoxicated the point of incapacitation (this can be partially related to his high alcohol consumption). At Whiskey Peak, Zoro's alcohol tolerance was shown when Zoro drank 13 large mugs of alcohol-spiked grape juice before pretending to pass out drunk and then later taking on the 100 bounty hunters of Whiskey Peak entirely by himself with no effects at all from alcohol intoxication. In comparison, Nami, who arguably is also a heavy drinker, was intoxicated to the point of collapse after 15 mugs of the drink, though she did recover after a short sleep, and Sanji and Usopp had eaten and drunk enough to stay passed out during the events of Whiskey Peak. On Punk Hazard, after being effected by the Yeti Cool Brothers' KYP gas, Zoro was clear-headed enough to cut through the plateau containing the icicles, saving himself, Brook, and Sanji (who was in Nami's body) from falling to their deaths, with all of them safely landing in the snow unconscious. In Wano, when Zoro and Luffy meet up again, Zoro gives Luffy his remaining meat from the animals he had hunted and Luffy then tells Zoro that the water, animals, and fish in Wano have become poisonous from exposure to pollution, Zoro simply responds that that explains his recent stomach aches, though Luffy was unaffected by the same meat because of his poison immunity. In contrast, Tama became quite ill from just drinking a few mouthfuls of polluted river water and Bepo was immobilized and nauseated by eating a single contaminated fish from one of the rivers.

Lack of Orientation
Outside of battles, Zoro has one obvious weakness: his complete lack of orientation. He often demonstrates that he can easily get lost everywhere and always walks in the wrong direction. He even sometimes walks the wrong way when having his target in plain sight, looking for shortcuts. Zoro can also get confused by his own directions, such as in the Skypiea Arc when he intended to go right, but instead went to his left. Also, In Enies Lobby, Nami pointed towards a flight of stairs and told everyone to run to the roof of a building, but Zoro dashed away as if looking for some other way to the top of a building. He has also gotten lost running through a straight corridor. In Dressrosa, his lack of orientation gave the dwarf Wicca a terrible time while she desperately tried to lead Zoro in the right direction only to have him consistently run in a completely wrong direction even when Wicca pointed towards the right place to go,

These traits often worry the other Straw Hats and make them look out for Zoro and sometimes mock him for it (Sanji especially). However, just like Luffy, Zoro is hopelessly oblivious to or embarrassed by this fact and usually blames the other Straw Hats for being "lost". His terrible lack of orientation was so profound that when his shadow was used by Gecko Moria to create the zombie Jigoro, the trait was passed onto the zombie as well, as seen when the zombie walked in the wrong direction as other General zombies who were heading to assist Tararan. After the two year timeskip, Zoro was able to be the first member to arrive at Sabaody Archipelago, shocking Sanji. However, this was due to Perona's help.

Intelligence
Zoro has repeatedly shown to be a very shrewd and perceptive man in and out of combat. During the Whisky Peak Arc, Zoro was the only one aware of the imminent threat of the bounty hunters in the town. He was also able to easily identify the bounty hunters as members of Baroque Works and made it clear to them that he was aware of their organization, which caught them all off guard. At Water 7, Zoro provided important and logical choices by evaluating the situation and the best way to handle what, at the time, seemed like Robin's betrayal. During the Post-Enies Lobby Arc, he was the one who reminded the crew of Luffy's position as the captain and that Usopp was the one ultimately at fault for his fight with Luffy, before making it perfectly clear to all of them why they should not allow Usopp to return to the crew until he apologized, a point which everyone ultimately ended up agreeing to.

Zoro has also shown himself to be great at adapting to dire situations. While he was hand-cuffed to Sogeking during battle, Zoro dealt with this handicap by forcing Sogeking to hold on to one of his swords and position himself to be perfectly still while holding the sword, which effectively (and also comically) allowed Zoro to use him as an improvised sword, which let him continue the previous battle with the CP9 agents. While on Thriller Bark, Zoro correctly deduced that Moria's subordinates were primarily used to provide distractions for them while they were fighting Oars to stall them long enough so that the sun would rise before they could win. During the Sabaody Archipelago Arc, Zoro was the only one to quickly notice that the enemy they were fighting could not possibly be Bartholomew Kuma despite both being cyborgs who look exactly alike.

Two years later, he uses his intellect more in battle. During his fight with Pica, Zoro forced the latter into a direct fight by cutting the stone statue he was merged with in half, and then proceeded to cut up pieces of debris in mid-air until Pica decided to fight him head-on. Zoro also came up with the idea to stop the Birdcage, whereas others believed that it was incapable of stopping. While posing as a Ronin in Wano, Zoro was able to discern from observation and the smell of blood and deduced that the magistrate was the real culprit of the street murders. Zoro also correctly identified Kawamatsu as a fish-man rather than a mythological kappa.

Meditation
Zoro is an expert in meditation. He regularly practiced meditation to calm his mind and honed his focus and mental dexterity in swordsmanship. Due to his fervent practice of meditation, Zoro developed strong spiritual capabilities. In Ipponmatsu's sword shop, Zoro could accurately identify Sandai Kitetsu's supernatural nature as a cursed katana after holding it for the first time, and later he managed to fully tame the cursed sword and its violent nature for bloodshed with his will. When pushed to the brink of death during his fight with Mr. 1, Zoro would suddenly awaken 'the breath of all things', which allowed him to spiritually sense where all things were around him. In that instant, he was able to know where all the boulders Mr. 1 tried to collapse on top of him, and dodge accordingly.

He could also detect the Wado Ichimonji among a pile of rubble and later able to sense the Sandai Kitetsu while he was stuck in a chimney in Water 7 and the Shusui after it was stolen from him in Dressrosa. Due to his powerful spirituality, Zoro could actually incorporate mystical power into his swordsmanship, generating aura of various mythical beasts when performing certain sword techniques, the most prominent being the Kyutoryu, a supernatural variation of Santoryu which he instinctively created during a fierce fight with Kaku, and managed to attain full control of this sword style on his second try, creating the aura of an Asura version of himself and defeat Kaku, an extremely powerful Rokushiki user.

Swordsmanship
Zoro is an extremely skilled and powerful Strong Blade (豪剣) type swordsman, being able to use one, two, and three swords in varying attack styles, going from melee-type all the way to long-range sword strikes. He is even able to use Flying Slashes (飛ぶ斬撃), a high-level sword technique that utilizes the very air pressure of sword swings itself to strike the enemy from a distance. Zoro can also carefully time his sword strikes to counter or deflect extremely powerful attacks such as Kaku's Rankyaku. As noted by Brook, Zoro is a user of Power of Destruction (破壊力), a concept to describe a swordsman with immense physical strength.

In addition to his tremendous mastery of Santoryu (三刀流), Zoro has exceptional skills in Ittoryu (一刀流), being able to hold off the Nyaban brothers, defeat several of the lower-ranked members of Arlong's crew, as well as defeating Mr. 1, the strongest agent of the Baroque Works using only one sword. Zoro also has an immense mastery of Nitoryu (二刀流) which was his original fighting style in his childhood before he started practicing Santoryu. In Thriller Bark, before he acquired Shusui as a replacement for the destroyed Yubashiri, Zoro could dual wield both Wado Ichimonji and Sandai Kitetsu with incredible power and precision, able to fight equivalently with Ryuma, an extremely powerful samurai zombie imbued with Brook's swordsmanship skills through the Kage Kage no Mi for a majority of their battle before switching to use Ittoryu to finish off the undead samurai.

After his two years under Mihawk's tutelage, his skills in all the three styles have grown so powerful that he was able to defeat the fish-man Hody Jones while underwater with a single sword strike, and effortlessly defeated Hyouzou, the best swordsman of Fish-Man Island, considering him to be too weak to even kill his boredom, despite the latter having gone through a transformation due to the Energy Steroids. He easily defeated Fujin and Raijin, who were among Wano's most elite ninjas, with Ittoryu

Using Nitoryu, he is able to fight Monet, a Logia user and an officer of the Donquixote Pirates who he finished off using Ittoryu as well as Gyukimaru, an extremely powerful warrior monk, without using his full strength. He was also able to defeat several members of the Orochi Oniwabanshu, the strongest ninjas in Wano, with ease despite only having two swords. Zoro was also able to cleanly slice apart Pica's gigantic stone statue with Haki-infused sword strikes.



While disguised as a ronin in Wano Country, Zoro used a short Tanto to perform a powerful flying slash that cut down a magistrate along with the building despite the short range of the blade, a further testament of his improved skills in swordsmanship. Additionally, after having Shusui taken from him and during his fight against the assassin Kamazo, Zoro was able to not only take the scythe from the assassin after being stabbed in the shoulder but use it as an improvised blade to perform his Santoryu, which is another testament to his improved swordsmanship.

Since no one else has been seen using anything similar to his Santoryu style (except for Jigoro while he possessed Zoro's shadow), it can be assumed that Zoro invented not only Santoryu but most, if not all, of his sword techniques. He is even seen perfecting a new technique in his fight with Braham.

If he is fighting weaker enemies (or innocent bystanders that he has no desire to injure in the first place), like the Galley-La employees in Water 7, he uses only the blunt sides of his swords. Although, as Nami and Chopper pointed out, due to his strength, even that could cause fatal injuries.

A long-standing problem with Zoro prior to his fight with Daz Bonez was his inability to cut steel. The anime incorrectly shows him instinctively cutting steel during some of his encounters before learning how to control and master this ability during his battle with Daz Bonez. After his two years of training, Zoro is now able to easily cut through materials even stronger than steel. He has shown the ability to slice through steel "like fruit", and is now strong enough to decapitate a legendary beast like a dragon with ease.

Zoro seems to be predominantly left-handed. He keeps all three of his swords sheathed next to his right hip, an indication of being left-handed as it would be easier to pull a sword out from that side with a left hand. Also, when using one sword in combat, Zoro is usually seen using his left hand to wield the sword. His Ittoryu techniques have nearly always been executed with his left hand. Despite being left-handed, Zoro has rigorously trained since his childhood to be extremely ambidextrous in his swordsmanship, able to use his right hand and his jaw to perform equally powerful sword strikes with incredible precision.

Kyutoryu


During his battle against Kaku, Zoro manages to awaken a new sword style known as "Kyutoryu", which gives him the appearance of having six arms and three heads, like the deity Asura, when activating the technique Kiki Kyutoryu: Asura. He also becomes surrounded by a dark aura while in this state, and the first time he achieved it, the ground shook and numerous holes appeared in it.

This ability also allows Zoro to utilize nine swords in combat to effectively triple his potential as a swordsman, and it is usually used as an extremely powerful finishing move. Kaku noted it as a tangible spiritual aura created by Zoro's spirit through intense spiritual focus, which was able to inflict immense physical damage.

Zoro's Swords


During his adventures, Zoro has acquired many swords. The three he currently uses are:
 * 1) Meito; Wado Ichimonji, one of the 21 O Wazamono and the masterpiece of the legendary swordsmith Shimotsuki Kozaburo (formerly belonged to Kuina)
 * 2) Meito; Sandai Kitetsu, the third of the Kitetsu Swords crafted by Tenguyama Hitetsu (formerly belonged to Ipponmatsu)
 * 3) Meito; Enma, another one of Kozaburo's masterpieces, also one of the 21 O Wazamono. Enma has the special ability to drain Busoshoku Haki and is one of the only two weapons to have ever harmed Emperor Kaido (formerly belonged to Kozuki Hiyori)

After the time-skip, Shusui appeared to be his "go-to" sword as it tended to be his choice when he uses Ittoryu. He often wielded Shusui with his right hand, the Sandai Kitetsu with his left, and the Wado Ichimonji in his mouth. When Zoro accepts returning Shusui back to Ryuma's grave, in exchange, he is given a new sword by Hiyori, the legendary blade Enma.

Former Swords
For one reason or another, Zoro has one or more of his swords destroyed, removed from his possession, or incapacitated in some way:
 * 1) Katana x2 (both were destroyed by Dracule Mihawk)
 * 2) Johnny's and Yosaku's swords (returned to them after the battle)
 * 3) Meito; Hana Arashi (Sogeking, handcuffed to Zoro, holding on to Yubashiri. It stopped being used when Sogeking was unlocked from Zoro)
 * 4) Meito; Yubashiri: 1 of 50 (Skillful Grade) Ryo Wazamono, being extremely light, allowing superior speed and reflexes in Zoro's swordsmanship (formerly belonged to Ipponmatsu, destroyed at Enies Lobby by Shu, now resting on Thriller Bark)
 * 5) Marine cutlass x2 (the first one was destroyed by Shu, and the second one was consequently left behind after the immediate battle at Enies Lobby)
 * 6) Meito; Shusui one of the 21 O Wazamono, a legendary blade permanently imbued with Busoshoku Haki by its previous master into a black blade, able to tremendously enhance the power of Zoro's swordsmanship (formerly belonged to Ryuma; Returned to Wano Country in exchange for Enma)

Haki
It was stated by Luffy that Zoro possesses Haki when discussing it in the context of members of his crew who could fight Caesar Clown, a Logia user. Because Law was referring to the ability to coat themselves in armor it confirms Zoro as a Busoshoku Haki user.

Prior to the Sabaody Archipelago Arc, Zoro was never aware of Haoshoku Haki, something he (along with the rest of the crew) had not shown any knowledge of during the first half of the series. However he, along with Sanji, has commented on Luffy's ability to passively knock out half of Hody's men, stating if he could not do that much then he would have had to have stepped down from being captain.

Busoshoku Haki


Bushosoku Haki is Zoro's specialty concerning Haki. During his time living on Kuraigana Island training under Mihawk during the two-year timeskip, he became a notable master of this form of Haki. He first demonstrated this while fighting against Monet, a Logia user, on Punk Hazard after he slashed her cheek with a Haki-infused Flying Slash Attack to save Tashigi.

In his fight against Pica, he has shown that he could imbue Busoshoku Haki into all three of his swords (Wado Ichimonji, Sandai Kitetsu, and Shusui) at once and hardening them; in doing so he managed to bisect Pica as a stone giant; then later cut him down after he covered his entire body with the same Haki, thereby also demonstrating his supreme mastery over Haki as compared to the Donquixote top executive.

In Wano, under the guise of a Ronin, Zoro can imbue Busoshoku Haki in other blades such as Kamazo's scythe, hardening and causing a flame-like aura to flow from it, in addition to Wado Ichimonji and Sandai Kitetsu. After he received Enma from Tenguyama, his mastery is further displayed when he forces his Haki back in his arm that was forcefully drained by it whereas a normal swordsman would've been drained. After training for three days in preparation for the Onigashima Raid, Zoro gained considerable control over its dangerous Haki-draining properties, becoming the second person after Oden to master Enma.

Kenbunshoku Haki
Zoro can also use Kenbunshoku Haki, as shown when he was asked by Luffy if he could sense a "wild animal" in the Ryugu Palace, which he stated he could. In the anime, Zoro was shown using Kenbunshoku Haki to locate Pica during the Dressrosa Arc. Zoro also detected Batman attempting to kill Tsuru with an arrow fired from a far distance in the air.