Three Sword Style/Video Game Only

Video Game Only
In the several One Piece video games, Zoro was given several techniques and moves, the known named techniques that are exclusive to the video games are as follows:


 * Ittoryu: Shishito (獅子刀（ししとう)): A standard diagonal cut, mainly serves to make a combo to another attacks. Shishitou is also a name of a Japanese species of sweet green pepper. Presented in Grand Battle!, Grand Battle! 2, One Piece Grand Battle 3, and One Piece: Grand Battle! Rush!; used as his front attack string starter especially in both Rush! and One Piece: Grand Adventure where it is localized as Single Sword "Lion Blade".
 * Nitoryu: Takitate (滝断（たきたて)): Zoro crosses two swords and makes a cut onward, usually follows Shishito. Takitate can mean cooked rice in Japanese.
 * Nitoryu: Hachimaki (蜂巻（はちまき）): Zoro thrusts to the air with two of his swords. Hachimaki can also mean headband. Presented in Grand Battle and Grand Battle 2.
 * Ittoryu: Nezumizan (鼠斬（ねずみざん）): Zoro launches a ground projectile onward. Nezumi-zan is also a term that means exponential progression. Presented in Grand Battle and Grand Battle 2.
 * Nitoryu: Kama Kiri (鎌斬り（かまきり）): While airborne, Zoro thrusts down diagonally, Kamakiri is the Japanese name for praying mantis. Presented in Grand Battle and Grand Battle 2.
 * Ittoryu: Kumanbachi (熊罰（くまんばち）): While airborne, Zoro descends down with his sword positioned to stab. It is similar to Cabaji's Ichirin-Zashi and also to Zoro's Maguma even though the latter was used after the games were released. Kumanbachi is also the name for the Japanese species of hornet. Presented in all Grand Battle series as one of his airborne moves, and is localized as Single Sword "Bear Punisher" in both Grand Battle Rush and Grand Adventure.
 * Nitoryu: Nihonshu (二本狩（にほんしゅ）): Zoro dashes forward then performs a cross cut with 2 swords. Nihonshu is also another name for Japanese sake. Presented in Grand Battle and Grand Battle 2.
 * Nitoryu: Togyu (刀牛（とうぎゅう）): Zoro grabs his opponent by pinching with his 2 swords then throws the opponent behind. Togyu also means bullfight. Presented in Grand Battle and Grand Battle 2.
 * Ittoryu: Bato (馬刀（ばとう）): A cut downward with single sword, follows Shisito in Grand Battle 3 and Grand Battle RUSH as his front attack string's second basic input, and is known as Single Sword: Bronco Blade in the localization. Bato is Japanese for abuse, but can also mean "horsehead" as the Japanese term for Hayagriva, a tantric Buddhist deity.
 * Ittoryu: Bento (弁刀（べんとう）): A standard two-handed lifting-scoop slash that sends the opponent flying upward to start an aerial combo. Bento is a traditional japanese lunch box. Presented in Grand Battle 3 and Grand Battle Rush as his upper attack string starting input. Localized as Single Sword "Valve Blade".
 * Nitoryu: Suito (水刀（すいとう）): Follows Bento, Zoro crosses his swords and slashes upwards. Suito also means "water bottle", "flask" or "canteen", which usually accompanies a lunch box. Presented in Grand Battle 3 and Grand Battle Rush as his upper attack string second input, and localized as Dual Sword "Water Blade".
 * Santoryu: Kogarashi (虎狩らし（こがらし）): After sending opponent to the air, Zoro rises into the air with a spinning slash upward, similar to a combination of both Tatsu Maki and Sai Kuru. Kogarashi can also means cold wintry wind, a unique climate in Japan. Presented in Grand Battle 3 and Grand Battle Rush as his upper attack string final input, and localized as Triple Sword "Tiger Hunt" (and is not to be confused with Tora Gari).
 * Santoryu: Maku no Uchi (幕ノ討ち（まくノうち）): Zoro leaps in the air and tumbles with a slash to slam opponent to the ground, much like akin to an airborne version of Tora Gari. Makunouchi is a type of lunchbox which consists of fish, meat, pickles, eggs and vegetables along with rice and an umeboshi. Presented in Grand Battle 3 and Grand Battle Rush as one of his upper attack string ending inputs; localized as Triple Sword "Final Curtain".
 * Ittoryu: Issen (一閃（いっせん）): While airborne, Zoro descends diagonally and slashes with single sword. Issen also means battle when written in a different kanji. Presented in Grand Battle 3 and Grand Battle Rush as his midair front + upper attack input. Localized as Single Sword "Sword Flash".
 * Nitoryu: Sento (閃刀（せんとう）): Much like Togyu, Zoro grabs his opponent by pinching with his 2 swords then throws the opponent upward to slash him. Sento is a japanese public bath. Presented in Grand Battle 3 and Grand Battle Rush as his direction + throw, and localized as Dual Sword "Flash Blade".
 * Nitoryu: Sento Gayoi (閃刀・牙酔（せんとうがよい）): A version of Sento with Zoro slashes the opponent to the back. "Sento ga yoi" is a phrase that means "Go to public bath". Presented in Grand Battle 3 and Grand Battle Rush as Zoro's basic throw attack, and is localized as Dual Sword "Flash Fang".
 * Santoryu: Sanjuso (三獣奏（せんとうがよい）): A special combo composed of Gazami Dori, Tatsu Maki and Ushi Bari. Sanjuso also a term that means musical trio. Presented in all Grand Battle games as one of Zoro's super moves (each game has him perform the combination in a varying order), and is localized as Triple Sword "Tri-Beast Requiem".
 * Kokyu no Dento (呼吸の伝刀（こきゅうのでんとう）): Zoro points his sword forward, causing an aura to emit from it which inflicts damage then striking a pose that emits a small shockwave; which makes his attacks (save for his 36 Pound Cannon, Sanjuso and Toro Nagashi) inflict more damage multipled by 1.8 for a set duration. However, for the said duration, Zoro's ability to block is disabled. Presented in Grand Battle 3 and Grand Battle Rush, where it is one of his front attack string second inputs and is localized as Breath of Sword.
 * Ogi! San Zen Ryusen !! (奥義！三千龍閃！！): Only present in the game Jump Super Stars, Combination attack when Zoro team up with Himura Kenshin from the manga Rurouni Kenshin, Zoro performs Sanzen Sekai combined with Kenshin's Kuzuryuusen.

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