Roronoa Zoro/Abilities and Powers

Abilities and Powers
Within this very battle, he transcended himself...

Unarguably an extremely strong fighter with immense potential, Zoro is one of the Straw Hat Crew's top three fighters, and his strength is considered so great that people occasionally mistake him as the captain of the Straw Hat Crew after witnessing his fighting skills in battle. Although it's still unknown how strong Zoro got after the two years he trained with Mihawk, it is shown during his first appearance after the time skip that he can cut through large objects with incredible ease, speed and precision with only one swing of his sword. He was even able to cut a Pacifista in half with one slash from his swords.



Physical Strength
Even without his swords, Zoro has Incredible Monstrous Strength. At a very young age he was able to lift boulders over his head, and is now able to toss an entire building. He can use some sword techniques without his swords. He has also been shown to pack powerful punches, and was even strong enough to deflect a punch from Oars. However, Zoro seems unable to control his strength prior to the time-skip. This is shown when he tries to hold back while fighting the shipwrights-using the dull edge of his swords, and yet still causes serious damage.

Hand to Hand Combat
When not armed with his swords Zoro has shown to be skilled in Hand to Hand Combat. He has been known to effectively knock out much larger creatures with unarmed strikes. Also he has been able to defeat opponents with massive punches and kicks. Zoro has also been shown to fight on par with Sanji even without his swords.

Speed & Agility
Zoro has proved himself to be incredibly fast. He has shown that he is quick enough to keep up with Sanji, who is a master of his own Leg-based style. He can also move at nearly inconceivable speeds and jump at astonishing heights. He can even dodge bullets with ease. He even dodged a blast from Bartholomew Kuma, which apparently travels at the speed of light, since it's power comes Admiral Kizaru.

Durability
Zoro has an incredible tolerance of pain, evidenced by numerous situations he has thus far endured, such as: Mihawk's Black Sword slashing his chest, Arlong's saw-like nose stabbing into his chest, cutting into his legs to try to free himself from Mr. 3's wax creation, Mr. 1's two buzz saws jamming into his chest, CP9's Kaku's many Rankyaku attacks, Oars' kick and Kuma's Ursus Shock. This last move is especially impressive as Zoro managed to absorb the tremendous amount of punishment Luffy had taken, besides the damage inflicted on him during fights with Oars and Ryuuma only remarking afterward "Nothing happened" when questioned by Sanji.

How can he still be standing after taking a hit from the giant? I don't even know who the real zombie is anymore!

Lack of Orientation
Outside of battles, Zoro also has another obvious weakness: his complete lack of orientation. He often demonstrates that he can easily get lost everywhere and always walks in the wrong direction. He even walks the wrong way when being directly shown which way to go. In Enies Lobby, Nami pointed forwards and told everyone to go this way but Zoro still walked in the wrong direction. These traits often worry the other Straw Hats and make them look out for Zoro and sometimes mock him for it (Luffy especially). However, Zoro is unaware of this and usually blames the other Straw Hats for being "lost".

After the two year timeskip, Zoro was able to be the first member to arrive at Sabaody Archipelago, shocking Sanji. However, this may have been due to Perona's help.

Swordsmanship
Zoro is a master swordsman, being able to use one, two, and three swords in varying attack styles, going from melee-type all the way to artillery. Although he is most comfortable with his Santōryū (literally: three sword style), his skills with a single sword are very good, being able to hold off the Nyaban brothers, having bested several of the lower-ranked members of Arlong's crew, defeating Mr. 1, and the zombie, Ryuuma. He is able to use some sword techniques that utilize the air itself to hurt the enemy. Since no one else has been seen using anything similar to his Santōryū style, it can be assumed that Zoro invented not only Santōryū but most, if not all, of his sword techniques. He is even seen perfecting a new technique in his fight with Braham.

If he is fighting weaker enemies (or innocent bystanders that he has no desire injuring in the first place), like the Galley-La employees in Water 7, he uses only the blunt sides of his swords. Although, as Nami pointed out, due to his strength, even that could cause fatal wounds. A long standing problem with Zoro was his inability to cut steel. The anime incorrectly shows him instinctively cutting steel during some of his encounters before learning how to control this ability during his battle with Daz Bones.

Asura
Zoro has shown a new ability called "Asura" which gives him the appearance of having six arms and three heads, like the deity of the same name. This ability allows Zoro to utilize nine swords in combat.



The exact nature of this attack is currently unclear, but Kaku suggested it was an illusion created by Zoro's spirit.

While it is currently unknown as to how Zoro gained this new ability, he may just be using super-human speed making him look like he has six hands and three heads. Another possibility is that Zoro's frustation and anger manifest themselves in this form. Others believe that this power may be due to Zoro's demonic nature.

Zoro's Swords


During his adventures, Zoro has acquired many swords. The three he currently uses are:
 * 1) Meitou; Wadō Ichimonji (formerly belonged to Kuina)
 * 2) Sandai Kitetsu (formerly belonged to Ippon-Matsu)
 * 3) Meitou; Shuusui (formerly belonged to Ryuuma)

Former Swords
For one reason or another, maybe as a demonstration of his skill because he can use any sword he must at any time, Zoro has one or more of his swords destroyed, removed from his possession, or incapacitated in some way:
 * 1) Katana x2 (destroyed by Dracule Mihawk)
 * 2) Johnny's and Yosaku's swords (returned to them after battle)
 * 3) Meitou; Hana Arashi (Sogeking handcuffed to Zoro holding on to Yubashiri. Stopped using when Sogeking was unlocked from Zoro)
 * 4) Meitou; Yubashiri (formerly belonged to Ippon-Matsu, destroyed on Enies Lobby by Shuu, now resting on Thriller Bark)
 * 5) Marine cutlass (left behind after immediate battle)