Black Leg Style

The Black Leg Style is a martial-arts style used by Sanji. It was created by Zeff during his days as a pirate and named after his student's epithet.

Description
The Black Leg Style was created by Zeff with a complete emphasis on kicks, repurposing the use of hands into acrobatics such as handstands to augment the force and range of kicks and to prevent the hands from being damaged during a battle, something that is disastrous to a chef like Sanji. Thus, it boasts a wide and impressive array of kicking techniques coupled with superior acrobatic skills, making it an extremely versatile martial art, able to effectively weave continuous and powerful attacks upon adversaries and overpowered numerous enemies at once with incredible efficiency.

Zeff's Techniques
As the man who invented the Black Leg Style, Zeff is extremely skilled and powerful master in this martial art. In his prime, Zeff was renowned for being able to crush boulders, dent steel and even draw blood from enemies using the immense power of his lethal kicks, earning himself the epithet "Red Leg". Even in his old age and with the loss of his original leg, Zeff is still capable of performing his kicking techniques:


 * Ryoricho Gisoku Kick (料理長義足キック): A powerful horizontal kick with the tip of his peg leg. In the Viz Manga, this is called Chef's Special Peg-Leg Kick.


 * Ryoricho Drop (料理長ドロップ): A kick from his peg leg done by jumping in the air. Zeff destroyed his ceiling in the process of using this technique. In the Viz Manga, this is simply called Chef Drop, and in One Piece Grand Adventure, which was dubbed by 4Kids Entertainment, it is called Head Chef Drop.

Sanji's Techniques
Sanji has rigorously trained in this martial art, becoming the second master of the Black Leg. After joining the Straw Hat Pirates as their chef and gaining greater fighting experience from constantly battling powerful enemies such as infamous Pirates and Marines, Sanji has surpassed his mentor, developing more powerful variations of Zeff's techniques and inventing his own unique kicking techniques. Sanji can combine the power of his kicks with his other crewmates' respective strengths for devastating team combinations.

Most of Sanji's attack names are French words for cuts of meat or various dishes, though he has recently employed the use of English words when naming his techniques.

Before the Timeskip



 * Collier: Sanji delivers a powerful kick to the opponent's neck. This was first seen as a named attack in a series of attacks against Kuroobi. Collier is the French term for neck meat. This is called Collier Coup in the Viz Manga and Trachea Turnover in the 4Kids dub, but in the FUNimation dub, it keeps its original name. This attack forms part of the Collier, Épaule, Côtelette, Selle, Poitrine, Gigot, and Mouton Shot combo.


 * Collier Shoot (シュート): An enhanced version of Collier. Sanji jumps high into the air and delivers a powerful kick to the opponent's neck. This was first seen as a named attack against Momoo. During the Straw Hat's great Enies Lobby escape, Sanji also performed this move to block and deflect the cannonballs fired by the Buster Call warships at the Going Merry. This is called Collier Coup in the Viz Manga and FUNimation dub, and Trachea Turnover Surprise in the 4Kids dub.


 * After the timeskip, Sanji was seen using Collier Shoot with Diable Jambe against Judge.


 * Épaule: A downward kick targeting the opponent's shoulder, meant to knock them off balance or drive them into the ground. This attack, first seen used against Momoo, was first named in a series of kicks against Kuroobi. Epaule is the French word for shoulder. This is called Épaule Sprawl in the Viz Manga and Clavicle Schnitzel Kick Off in the 4Kids dub, but in the FUNimation dub, it keeps its original name. This attack forms part of the Collier, Épaule, Côtelette, Selle, Poitrine, Gigot, and Mouton Shot combo.


 * Épaule Shoot (シュート): An enhanced version of Épaule. Sanji jumps into the air and brings his heel down on the opponent's shoulder. It was first seen against a Giant Sandora Lizard in Arabasta, in combination with Luffy's Gomu Gomu no Muchi and Zoro's Tatsu Maki. This is called Épaul Sprawl in the Viz Manga, and Epaule Shoot or Epaule Shot in the FUNimation dub.




 * Côtelette: Dropping down into a one-handed handstand position, Sanji kicks the opponent hard in the ribs. This attack is usually followed by Selle. This attack was first named in a series of kicks against Kuroobi. Côtelette is the French term for rib meat. This is called Côtelette Kabosh in the Viz Manga, but it keeps its original name in the FUNimation dub. This attack was edited out of the 4Kids dub. This attack forms part of the Collier, Épaule, Côtelette, Selle, Poitrine, Gigot, and Mouton Shot combo.


 * Selle: Commonly used as a combo attack with Côtelette. Using the momentum from the Côtelette attack, Sanji (still in a handstand) spins around in the opposite direction to deliver a fast kick to the opponent's lower back. This attack was first named in a series of kicks against Kuroobi. Selle is the French term for lower back meat. In the Viz Manga, this is called Sélle de Ouch, but in the FUNimation dub, it keeps its original name. This attack was also edited out of the 4Kids dub. This attack forms part of the Collier, Épaule, Côtelette, Selle, Poitrine, Gigot, and Mouton Shot combo.


 * Poitrine: A stabbing kick into the opponent's chest. This attack was named in a series of kicks against Kuroobi. Poitrine is the French term for breast meat. This is called Poitrine Treader in the Viz Manga and Barbequed Rib Buster in the 4Kids dub, but it keeps its original name in the FUNimation dub. This attack forms part of the Collier, Épaule, Côtelette, Selle, Poitrine, Gigot, and Mouton Shot combo.


 * Poitrine Shoot (シュート): An enhanced version of Poitrine in which Sanji aims a little higher and kicks up instead of down. This attack was used as a named move against Arlong in the manga and in the Strong World film against Shiki. In the Viz Manga, this is called Poitrine Treader, but it is unnamed in the anime.


 * Gigot: Sanji runs toward the opponent delivers a sweeping kick to the kneecaps, with opponent either sent flying or slammed to the ground as a result. This attack was named in a series of kicks against Kuroobi. Gigot is the French term for leg meat. Also, the hiragana usually associated with the kanji for this attack, ももにく, can literally mean "ham", the thigh meat of a pig or a boar. This is called Gigot Charlie-le-Horse in the Viz Manga and Shish Kebab Back Smash in the 4Kids dub, but it keeps its original name in the FUNimation dub. This attack forms part of the Collier, Épaule, Côtelette, Selle, Poitrine, Gigot, and Mouton Shot combo.


 * Mouton Shot (ショット): One of Sanji's strongest attacks, and a common finishing move. He starts by jumping or flipping into the air and then channels all his might into one leg to deliver a flurry of kicks so fast that that they seem to hit simultaneously, creating the illusion that Sanji's leg is shaking (this is not properly shown the first time in the anime) and sending the target flying. Sanji usually aims at the opponent's midsection, or sometimes their head. This technique was first used to finish off Kuroobi after a long and devastating series of kicks. Mouton is French for "mutton", meaning cooked lamb meat. This is called Mouton Mallet in the Viz Manga, Leg o' Wham Drumstick Supreme in the 4Kids dub, and Mouton Shoot in the FUNimation dub. Sanji uses this move as a finishing blow after using his combo of Collier, Épaule, Côtellete, Selle, Poitrine, and Gigot.


 * Reception: Sanji lifts one of his legs up high and hooks his foot around the opponent's neck, then uses that leg to smash the opponent's face into the ground. This attack is not named after a food, but rather the "reception" that one gets when entering a restaurant. Sanji first used this attack against one of Wapol's soldiers when they attacked the Going Merry. This attack keeps its original name in the Viz Manga and FUNimation dub, but is called Open-Face Slamwich in the 4Kids dub.




 * Anti-Manner Kick Course (キックコース): One of Sanji's strongest single kick attacks. He delivers a massive kick in which he lifts one of his legs a full 180 degrees in the air. This attack is usually aimed at the very center of the opponent's torso (front or back) and is almost always enough to defeat any opponent with one strike. For much taller and gigantic targets, Sanji usually jumps to the desired height to execute the move. He once used this attack horizontally on Oars' foot in order to unbalance the giant. This attack was able to bypass Big Pan's lubricated skin (where almost nothing else has) dealing severe damage to the Wotan. This is called Table Manner Kick Course in the Viz Manga and FUNimation dub and Frog-Leg Kick in the 4Kids dub. Sanji first used this move to rescue his comrades from a Bananawani.


 * Basse Côte: A mid-air attack in which Sanji kicks one leg straight forward to attack the opponent while kicking the other one backwards to provide the necessary momentum. It was first used against Mr. 2 Bon Kurei. Basse côte is the French term for shoulder meat. This is called Basses Cote in the FUNimation dub, Basses Côte Blast in the Viz Manga, and Shoulder Shank Crank in the 4Kids dub. This attack forms part of the Basse Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, and Veau Shot combo.


 * Longe: A sweeping kick that usually targets the opponent's back. It is useful for sending an opponent flying in preparation for another kick. It was first used against Mr. 2. Longe is the French word for loin. This is called Longe Lasher in the Viz Manga and Hip Hip Puree in the 4Kids dub, but in the FUNimation dub, it keeps its original name. This attack forms part of the Basse Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, and Veau Shot combo.




 * Tendron: A straight side kick targeting the opponent's collar bone. It was first used against Mr. 2. Tendron is the French term for the meat from the upper chest. This is called Tendron Tenderizer in the Viz Manga and Tenderoin Lash in the 4Kids dub, but it keeps its original name in the FUNimation dub. This attack forms part of the Basse Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, and Veau Shot combo.


 * Flanchet: A simple kick to the opponent's stomach. It was first used against Mr. 2. Flanchet is the French term for lower abdomen meat. This attack forms part of the Basse Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, and Veau Shot combo. This technique keeps its original name in the FUNimation dub.


 * Flanchet Shoot (シュート): An enhanced version of Flanchet. Sanji delivers a spinning kick to the opponent's stomach It was first used as a named attack against a Lapahn. This is called Flanchel Flayer in the Viz Manga and Gut Stuffer in the 4Kids dub, but in the FUNimation dub, it keeps its original name.


 * Quasi: Sanji flips over into a double-handed handstand, spins around, and kicks the opponent. This attack is usually followed by Queue. It was first used against Mr. 2. Quasi is the French term for upper leg meat. This is called Quasi Cracker in the Viz Manga and Butterloin Breaker in the 4Kids dub, but it keeps its original name in the FUNimation dub. This attack forms part of the Basse Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, and Veau Shot combo.


 * Queue: Commonly used as a combo attack with Quasi. Sanji continues spinning with the momentum from Quasi and swings his other leg around to kick the opponent's tail bone. It was first used against Mr. 2. Queue is the French word for tail. This is called Queue Crippler in the Viz Manga and Rump Roast Wrecker in the 4Kids dub, but it keeps its original name in the FUNimation dub. This attack forms part of the Basse Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, and Veau Shot combo.


 * Cuisseau: Often used in combination with Jarret. Sanji sends a hard kick to the opponent's thigh. This can be used to attack or block an incoming kick. It was first used against Mr. 2. Cuisseau is the French term for thigh meat. This is called Cuisseau Crusher in the Viz Manga and Turkey Tenderizer in the 4Kids dub, but it keeps its original name in the FUNimation dub. This attack forms part of the Basse Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, and Veau Shot combo.


 * Cuisseau Shoot (シュート): An enhanced version of Cuisseau. A hard kick to the thigh that sends the opponent flying. This was first seen being used against Jabra. In the Viz Manga, this is called Cuisseau Crusher.


 * Jarret: Often used in combination with Cuisseau. Sanji delivers a hard kick to the opponent's shin. This can be used to attack or block an incoming kick. It was first used against Mr. 2. Jarret is the French term for meat from the back of the knee. This is called Jarret Jarrer in the Viz Manga and Joint Jim-Jam in the 4Kids dub, but it keeps its original name in the FUNimation dub. This attack forms part of the Basse Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, and Veau Shot combo.


 * Veau Shot (ショット): One of Sanji's strongest attacks. He leaps into the air and sweeps his leg forward to land a powerful kick to the center of the opponent's torso. It was first used as last resort against Mr. 2. The first and only time Sanji used this attack successfully, it had a delayed effect, damaging Mr. 2 several seconds after the impact. Despite being quite powerful, a strong defense like a blocking stance while using Tekkai can counter most of this technique's damage, as shown by Jabra. This is called Veau Shoot in the FUNimation dub, Veau Vengeance in the Viz Manga, and Prime Cut Kick Surprise in the 4Kids dub. Sanji performs this move as a finishing blow after using his combo of Basse Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, and Jarret.




 * Concassé: Sanji leaps high into the air and starts flipping rapidly to gain speed, then brings the heel of his foot down on the opponent's head. This attack was first used to defeat Satori. Sanji can also perform an alternate version of this attack by balancing on one hand and spinning sideways rapidly before delivering a kick to his opponent's side. This variation was powerful enough to stun Blueno when he was using Tekkai. Concassé is the French term for the process of smashing ingredients such as peppercorns, grains, or nuts into small fragments. This is called Concasser in the FUNimation dub of Strong World and Unlimited Adventure, Concasser Crush in the Viz Manga, and Coconut Crush in the 4Kids-dubbed video games, but in the Funimation dub, the technique keeps its original name. However, when Sanji first used the technique, it was called Delicious in the Funimation dub.


 * Troisième Hachis: Sanji performs a series of backflips towards his opponent before using his hands for one final push to launch himself forward and deliver several fast kicks. This was first seen being used against Hamburg in the Davy Back Fight. Hachis is the French culinary term for mincemeat. This is called Troisième Hachisash in the Viz Manga and Gyro Jostler in the 4Kids-dubbed video games, but it keeps its original name in the FUNimation dub.




 * Bouquetière Shot (ショット): Often used as the final blow in a series of attacks. Sanji lands on his hands underneath an opponent, then uses both hands to spring upwards and deliver a blow to the opponent's chin with both feet. This was first seen being used against Hamburg in the Davy Back Fight. Bouquetière is the French culinary term for a mix of fresh in-season vegetables. This is called Bouquetiere Beater in the Viz Manga and Double-Layer Cake Kick in the 4Kids-dubbed video games, but it keeps its original name in the FUNimation dub.


 * Slice Shoot (シュート): A disarming attack in which Sanji runs forward, jumps into the air and kicks the opponent's hand to knock a weapon from it. This was first seen being used to knock Aokiji's ice blade from his hand. In the Viz Manga, this is called Slice Shot and in the FUNimation dub it is called Slice Shoot.


 * Party Table Kick Course (パーティーテーブルキックコース): An attack for fighting against large groups. Sanji jumps into the air and lands on the head of one of the opponents in a handstand. He then spins around rapidly to deliver a kick to the face of anyone within range. After he runs out of targets, he dismounts and kicks the person he was spinning on. Sanji can also perform this move with a normal handstand on the ground. This attack was first seen when fighting against Krieg's armada and was Sanji's first kicking technique shown in the series. However, it was not named until it was used against the Franky Family. This attack keeps its name in the Viz Manga and FUNimation dub, but is called Rolling Dish in the 4Kids-dubbed video games.


 * Brochette: Sanji jumps over the top of his opponent and aims one leg directly downwards. He then drops downwards while spinning like a drill as he strikes his opponent with his extended leg. This was first seen being used against Jerry. A brochette is the French term for a skewer of cooked meat or fish. In the Viz Manga, this is called Brochette Blow, but it keeps its original name in the FUNimation dub.


 * Collier Frit (フリット): Sanji leans forward while facing away from the opponent and launches a backwards kick upward into the opponent's throat. This attack is altered in the anime to a dual kick to defeat two opponents, with an added spin for extra damage. It was first displayed against a World Government Agent on the Puffing Tom (a pair of twins in the anime).


 * Frites Assorties: An attack for use against several opponents. Sanji leans forward and kicks several opponents into the air. It was first used against three World Government Agents on the Puffing Tom.




 * Escalope: A jumping kick to the forehead. It was first used against Wanze. Escalope is a French culinary term for a thin boneless piece of meat. This is written as Éscalope in the Viz Manga.


 * Œil: A straight kick to the opponent's eyes. It was first used against Wanze in a series of kicks to his face. Œil is the French word for eye. In the Viz Manga, this is called Kick L'Oeil. This attack forms part of the Œil, Nez, Joue, Bouche, Dents, Menton, and Parage Shot combo.


 * Nez: A straight kick to the opponent's nose. It was first used against Wanze in a series of kicks to his face. Nez is the French word for nose. In the Viz Manga, this is called Le Nez. This attack forms part of the Œil, Nez, Joue, Bouche, Dents, Menton, and Parage Shot combo.


 * Joue: A straight kick to the opponent's cheek. It was first used against Wanze in a series of kicks to his face. Joue is the French word for cheek. In the Viz Manga, this is called La Joue. This attack forms part of the Œil, Nez, Joue, Bouche, Dents, Menton, and Parage Shot combo.


 * Joue Shoot (シュート): An enhanced version of Joue. Sanji leans forward and delivers a hard side kick to one of the opponent's cheeks. It was first used against Mr. 2. This is called Jou Baste in the Viz Manga, but it keeps its original name in the FUNimation dub.


 * Bouche: A straight kick to the opponent's upper jaw. This attack targets the roof of their mouth, and thus can only be performed when the opponent's mouth is open. It was first used against Wanze in a series of kicks to his face. Bouche is the French word for mouth. In the Viz Manga, this is called La Bouche. This attack forms part of the Œil, Nez, Joue, Bouche, Dents, Menton, and Parage Shot combo.


 * Dents: A straight kick to the opponent's teeth. Sanji hits both the upper and lower sets of teeth at the same time, and thus he can only use his attack when the opponent's mouth is closed. It was first used against Wanze in a series of kicks to his face. Bouche is the French word for teeth. In the Viz Manga, this is called Les Dents. This attack forms part of the Œil, Nez, Joue, Bouche, Dents, Menton, Parage Shot combo.


 * Menton: A straight kick to the opponent's chin. It was first used against Wanze in a series of kicks to his face. Bouche is the French word for chin. In the Viz Manga, this is called Le Menton. This attack forms part of the Œil, Nez, Joue, Bouche, Dents, Menton, Parage Shot combo.




 * Parage Shot (ショット): Sanji delivers a barrage of kicks to each section of the opponent's face. These kicks are so powerful that they can alter the structure of the opponent's face, resulting in an effect similar to plastic surgery. It was first used against Wanze in a series of kicks to his face. Both victims of this attack ended up with "pretty boy" looks, though while Wanze despised it, Duval was thankful. Parage is a French verb meaning "to trim", which in culinary use means removing the inedible parts of meat or other food. In the Viz Manga, this was originally called Plastic Surgery Shot. Sanji performs this move as a finishing blow after using his combo of Œil, Nez, Joue, Bouche, Dents, and Menton.


 * Santen Découpage (三点): Sanji delivers three powerful near-simultaneous roundhouse kicks to the opponent's throat, chest and stomach, striking them with the entire length of his leg (the striking order is unclear, but according to the anime, the last hit is to the chest). This was first seen being used to finish off Wanze. Découpage is a French verb meaning "to cut up". In the Viz Manga, this is called Three-Point Decoupage and in the Funimation dub it is called Three-Spot Decoupage.


 * Shishinabe Shoot (猪鍋シュート): Sanji attacks with a powerful flying sidekick. This attack was first used to break through a roof and reach the other Straw Hat Pirates on the tower of Enies Lobby. This is called Boar Soup Boot in the Viz manga and Boar Stew Shoot in the Funimation dub.


 * Deuxième Hachis: Sanji performs a running jump and kicks with both legs into an opponent's stomach. This was first seen being used against Jabra. In the Viz Manga, this is called Deuxiéme Hachishash.




 * Extra Hachis: Sanji performs a barrage of strong kicks from multiple directions at close range. This attack was first seen being used against Absalom.


 * Jenga Ho (ジェンガ砲): Used as a follow-up to Zoro's Daibutsu Giri, Sanji kicks the pieces of the building at a giant enemy. This was first seen being used against Oars. This attack's name comes from the game Jenga, which the attack resembles. In the Viz manga and FUNimation dub, this is called Jenga Cannon.

After the Timeskip
This is a list showing the attacks and techniques Sanji used after the two years training in Kamabakka Kingdom.


 * Jabot (ヅャボ): Sanji delivers a quick kick to the opponent's face. It was first used against Caribou when he tried to flirt with Nami.




 * Hell Memories: After closing his eyes and remembering his painful time in Kamabakka Kingdom, Sanji immediately becomes enraged, with his whole-body catching fire (resembling when he found out that Nami was kidnapped by Absalom). He then leaps into the air and delivers a powerful kick to his opponent, setting their entire body on fire and causing significant damage. This attack generates an enormous amount of fire, even enough to encompass a gigantic opponent like Wadatsumi. This was first used to defeat Wadatsumi. Unlike the non-canon Sexy Fire, it is unknown if the state Sanji enters when body catches fire is related to Diable Jambe, as Sanji never mentions it. His second usage of this attack instead involved recalling his hatred for his family, and with his newfound genetic enhancements, was powerful enough to knock back Queen in his Ancient Zoan-enhanced form.


 * Sky Walk: Sanji's version of Rokushiki's Geppo. Sanji kicks the air to jump higher, giving the appearance of flight. Sanji created this technique during his ordeal in "hell" to escape from the okamas. It was first seen used to escape after being surrounded by the Sea Urchin-Armor Spine Squad, making them hurt themselves. Sanji's speed is boosted to extreme levels while performing this technique, as he was able to travel from downtown Dressrosa to the edge of Green Bit in less than a minute. In One Piece Film: Gold, Sanji states he cannot Sky Walk while carrying a heavy pack on his back, but later is shown carrying Nami and Carina with no difficulty (possibly due to excitement).




 * Blue Walk: The underwater version of Sky Walk. Sanji kicks the water multiple times in order to achieve the effect of "running" underwater. This technique allows him to travel at incredible speeds, resulting in traveling at least as fast or faster than a fish-man underwater. According to Sanji, he created this technique after two years of constantly running away from okama. It was first seen used to reach the Kraken, just before using Diable Jambe - Bien Cuit: Grill Shot. It is shown that this technique can be used in Nami's body. Although this is the underwater version of the original Sky Walk, Sanji is seen using this move first in the series.

Trivia

 * In the Thriller Bark Arc, the zombie Inuppe, also used this fighting style due to possessing Sanji's shadow as a result of the Kage Kage no Mi's powers.
 * The Black Leg Style resembles a hybrid martial arts which combines Brazilian Capoeira, French Savate, and Korean Taekwondo, historical systems of martial arts which emphasize versatile and powerful kicks.