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One Piece: Grand Battle! is a fighting game based on the One Piece manga and anime, released for the Sony PlayStation. It adapts elements of the series up to the Whisky Peak Arc.

Developed by Ganbarion and published by Bandai, Grand Battle! was released in Japan on March 3, 2001, becoming the series' second-ever licensed game (preceded only by Become the Pirate King!), and the first for a home console. It met with resounding success, ultimately selling over 400,000 units and launching its first sequel the very next year; several more sequels and spinoffs would follow, expanding the Grand Battle name over an entire series.

In 2003, the game was given a PAL release, featuring text options (with unaltered Japanese audio) in English, Spanish, French, Italian, and German. This made it the first One Piece game to be released outside of Japan, though it remains unreleased in North America.

GameplayEdit

Grand Battle! Screenshot

A typical battle. Note the different thresholds on Zoro's and Nami's respective health bars (and their corresponding level markers).

Combat uses typical 2.5D mechanics, with three-dimensional character models interacting on a two-dimensional axis. Player characters can walk, run, jump, double-jump, crouch, block, and pick up (as well as throw and catch) items around the battlefield.

As in most fighting games, health is standardized among characters, while the main combat attributes - Offense (攻撃 Kōgeki?), Defense (防御 Bōgyo?), and Agility (素早さ Subaya-sa?) - vary heavily, from a scale of A through E. These variations generally reflect the characters' canon abilities: for instance, Luffy is ranked A in Offense, while Usopp is ranked A in Agility.

Fighting consists of standard button combinations. Each player character can access around 20 standard techniques, along with several Finisher (必殺 Hissatsu?) techniques that incorporate full cinematics. Finishers can only be used when character health falls below a set threshold (marked in notches on the health bar), and follow a numbered level system; higher levels correspond to lower health, and usually greater damage.

There are five classes of Finisher techniques:

  • Strike (打撃 Dageki?) finishers are delivered through largely conventional blows.
  • Boost (タメ Tame?) finishers are delivered through blows that can be "charged" for extra range.
  • Grapple (投げ Nage?) finishers are delivered completely flush with the opponent, and cannot be blocked.
  • Counter (カウンター Kauntā?) finishers are delivered by intercepting one of the opponent's attacks.
  • Support Summon (手下召喚 Teshita shōkan?) finishers call in a support character to deliver the blow.

Every character can access at least two different finisher techniques; some can access as many as three.

CharactersEdit

Color Input
Red Attack
Green Jump
Pink Grab

There are a total of sixteen player characters, seven of which are assigned support characters. Player characters can be selected through any of the three main action (attack, jump, or grab) inputs; while inconsequential for most, this mechanic allows player characters with multiple support characters to make specific selections, as they are limited to one per battle.[1][2]

Below is a list of the player characters, and their assigned support characters (color-coded, where applicable, with associated inputs).

Character Support Character(s)
1 2 3
Monkey D. Luffy
Roronoa Zoro
Nami
Usopp
Sanji
Kuro Sham & Buchi Jango
Don Krieg Gin
Arlong Hachi Kuroobi Chew
Buggy Mohji & Richie Cabaji
Alvida
Smoker
Tashigi
Miss Wednesday Mr. 8 Karoo
Pandaman Panda Shark
Dracule Mihawk
Shanks Benn Beckman Lucky Roo Yasopp

In addition to their standard canon outfits, all player characters can access an alternate, recolored outfit if selected with the shoulder input.

ItemsEdit

Combatants may be helped or hindered by a variety of items around the battlefield. All items can be picked up or caught, and are generally activated by either direct contact or the impact of a throw.

If attacked, most items vanish immediately, without activation; if left alone, they generally vanish after five seconds. Items will also slide or roll of their own accord if set on a tilted surface.

Below is a table of items and their respective effects.

Item Effect
Sword Raises attack power for approximately 10 seconds.
Crown Raises defense power for approximately 10 seconds.
Coin Raises agility for approximately 10 seconds.
Jewel Raises attack power, defense power, and agility for approximately five seconds.
Food Restores health - onigiri a small amount, tankards a moderate amount, and drumsticks a large amount. Will spoil if left alone for more than three seconds.
Spoiled Food Inflicts minor damage - as well as paralysis - for three seconds.
Bomb Explodes to inflict damage. If left alone, usually explodes after five seconds.
Lantern Releases several flames that inflict burn damage.
Gaimon Fires a pistol that inflicts damage.

Items are generally found by breaking the containers - barrels, crates, and treasure chests - positioned around each stage. These containers can also be picked up, caught, or thrown for minor damage.

Battle StagesEdit

There are a total of six stages, all based on canon locations. Each features unique layouts, music, and background spectators.[3]

List of Stages
Syrup Village: Consists of forests and a rocky slope - half-coated by an oil barrel - leading to the ocean, with the Bezan Black looming in the background. Spectators include various Black Cat Pirates (including Jango, Sham, and Buchi), Ninjin, Piiman, Tamanegi, and Kaya.
  • The Bezan Black will periodically fire several bombs onto the stage; their landing spots will be marked by red shadows.
Baratie: Consists of the three-tiered restaurant and a half-sunken Dreadnaught Sabre, bridged - and surrounded - by ocean. Spectators include various Krieg Pirates (including Pearl) and Baratie staff (including Zeff, Patty, and Carne).
  • The Dreadnaught Sabre will constantly tilt back and forth, serving as an unstable foothold for both combatants and items.
Arlong Park: Consists of two stone walkways separated by a corner of the main harbor, bound on one end by Arlong Park and the other by a smaller gazebo. Spectators include various Arlong Pirates (including Hachi, Kuroobi, and Chew), Conomi Islanders (including Nojiko, Genzo, Chabo, and Dr. Nako), Johnny, and Yosaku.
  • Item containers may release a Tooth Gum item, exclusive to this stage, that inflicts a small amount of damage on contact.
Loguetown: Consists of a small, enclosed area before Gold Roger's scaffold. Spectators include various townspeople and Buggy Pirates.
  • Lightning will periodically strike the stage, inflicting damage on any combatant it touches; its area of impact will be marked by a blue shadow.
Laboon: Consists of the main stomach chamber, with two small islands - one holding Crocus' cabin, the other holding a beach chair - bridged by an endlessly drifting rowboat, the exit gates looming in the background.
  • Crocus will periodically leave the cabin and shoot harpoons at any nearby combatants.
  • A gale will periodically blow across the stage, pushing both combatants to one side.
Foosha Village: Consists of grassland, several windmills, and a dirt road leading to a harbor with a docked Going Merry. Spectators include various villagers (among them Makino and Woop Slap).
  • The main windmill's blades can be used as (momentary) footholds; periodically, they will reverse direction.
    • The girl inside the windmill will occasionally throw out a random power-up item.

Game ModesEdit

Two modes may be accessed from the Top Menu.

Event BattleEdit

Grand Battle! Event Battle

Event Battle progress screen, with the player character on left.

Event Battle (イベントバトル Ibento batoru?) mode puts the player character through a gauntlet of six 99-second battles against six semi-randomly selected CPU opponents.

Each battle is framed with a short cutscene, generally scripted after canon interactions if possible. The stage for each battle also generally follows canon; Usopp will always be fought at Syrup Village, Arlong will always be fought at Arlong Park, and so on.[4]

To progress, each opponent must be fully beaten; if a match times out with no conclusive winner, both combatants are restored a small amount of health and sent into a Sudden Death rematch. Once all six battles are cleared, a still of the player character (overlaid with a signature quote) is shown, followed by the game's development credits.

Outright losing a battle will present the player with a continue option; a total of five continues are allowed before Event Battle automatically ends.

Grand BattleEdit

Grand Battle! Double Select

Grand Battle character menu, with default handicap levels.

Grand Battle (グランドバトル Gurando batoru?) mode allows players to participate in classic arcade-style battles against each other, or against a CPU opponent. Unlike Event Battle, this mode allows characters to (through alternate costumes) fight duplicates of themselves, and limits all battles to one round regardless of time limits or draws.

All characters are assigned a five-point "handicap" scale, which can be adjusted to raise - or lower - their standard attack and defense capabilities. Stages may be freely chosen, or left to one of two "special" options:

  • Order (順番 Junban?), which defaults to the Syrup Village stage and proceeds along the in-game ordering for every subsequent battle.
  • Toss-Up (お任せ O-makase?), which selects a stage at random.

Bonus FeaturesEdit

TreasureEdit

Grand Battle Pandaman File

Pandaman's data file. X's indicate opponents that cannot be encountered in Event Battle.

Treasure (お宝 O-takara?) contains a data file for each player character, comprising a revolving model of the character, combat attributes, voice clips, and finisher commands. Here, the character-select menu doubles as a win record, showing who the selected character has beaten in Event Battle.

These files can be unlocked by clearing Event Battle with the corresponding characters. Achieving a complete win record will unlock a supplementary file, containing an alternate character model and a five-point scale measuring the damage output of each finisher.[5]

OptionsEdit

The Option (オプション Opushon?) menu, in addition to standard sound and system settings, allows players to adjust the following:

  • Computer (コンピューター Konpyūtā?) intelligence between three different levels.
  • Time Limit (制限時間 Seigen jikan?) between 60 seconds, 99 seconds, or total deactivation.
  • Item (アイテム Aitemu?) containers between three different re-spawn rates.

CastEdit

Grand Battle! retains almost every voice-casting from the TV anime for its characters (including Ginzō Matsuo's last performance as Smoker), setting a precedent for every One Piece home-console game to follow. However, most of its support characters are left silent; only Jango and Igaram are voiced (the latter by Kuro's voice actor Kōichi Hashimoto, possibly because Keiichi Sonobe's casting had not been finalized).

The game is also notable for casting Mahito Ōba - who, until then, had only narrated the anime - as Pandaman. Ōba would reprise the role for most if not all subsequent One Piece games.

Role Voice Actor
Monkey D. Luffy Mayumi Tanaka
Roronoa Zoro Kazuya Nakai
Nami Akemi Okamura
Usopp Kappei Yamaguchi
Sanji Hiroaki Hirata
Kuro Kōichi Hashimoto
Don Krieg Fumihiko Tachiki
Arlong Jūrōta Kosugi
Buggy Shigeru Chiba
Alvida Yōko Matsuoka
Smoker Ginzō Matsuo
Tashigi Junko Noda
Miss Wednesday Misa Watanabe
Pandaman Mahito Ōba
Dracule Mihawk Takeshi Aono
Shanks Shūichi Ikeda
Igaram Kōichi Hashimoto
Narrator Mahito Ōba
Gold Roger Chikao Ohtsuka
Jango Kazuki Yao

GalleryEdit

Grand Battle! Main Menu
Main menu. Note that Treasure is not available from the start.
Grand Battle! Reunion
Event Battle cutscene, speculating on a potential reunion between Luffy and Shanks.
Grand Battle! Alvida Unlock
Alvida is unlocked for Event Battle.
Nami Grand Battle!
Some finishers, such as Nami's Charm Kiss, stun rather than damage.[6]
Grand Battle! Karoo Gag
Miss Wednesday's Come, Karoo! finisher may sometimes end in a "friendly fire" gag.
Grand Battle! Sanji Idle
Sanji's idle animation, uniquely, produces one random food item as well as damage.

TriviaEdit

  • The game's box-art, opening cinematic, and Press Start screen all recreate the cover to Volume 12.
  • Oddly, the game mostly labels Igaram as Mr. 8 and Vivi as Miss Wednesday, despite referencing events that occurred well after their real names were revealed in Chapter 110 (with one cinematic even recreating Igaram's farewell to Vivi in Chapter 113).
  • As with many PlayStation games, this game's disc contained a "redbook" audio track designed for CD players; aside from standard product warnings, this track featured a brief skit between Luffy and Jango.
  • This game sold well even after its initial release; by mid-2002, it and its sequel had sold over 600,000 units together, earning a joint Gold Prize commendation at the 2002 Sony PlayStation awards.

ReferencesEdit

  1. This limitation does not apply to Miss Wednesday, as Karoo is not classified as a standard support character; rather, he is part of a Boost finisher that can coexist with the Summon finisher for Mr. 8.
  2. If the grab input is used to select a player character assigned two support characters, the support character will be randomly chosen.
  3. Some background spectators double as support characters; if used in battle, they will temporarily disappear from their background positions.
  4. Zoro will always be fought at Foosha Village, as the game lacks any Shells Town stage.
  5. The supplementary file for Sanji also provides the alternate voice clips tied to the "lovestruck" mode he adopts when facing a female opponent.
  6. For both this and Alvida's Who's the Loveliest in the World? finisher, the stun effect will arouse a heart from Sanji, Buggy, Arlong, Pandaman, or Shanks, and a question mark from anyone else.

External LinksEdit

Site NavigationEdit

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Video Games
Japanese Releases: Nintendo
Game Boy Color: Birth of Luffy's Dream Pirate Crew!  •  Grand Line Dream Adventure Log
Game Boy Advance: Big Secret Treasure of the Seven Phantom Islands  •  Aim! The King of Belly  •  Going Baseball  •  Dragon Dream!
GameCube: Treasure Battle!  •  Grand Battle! 3  •  Grand Battle! Rush!  •  Pirates Carnival  •  Battle Stadium D.O.N
DS: Jump Super Stars  •  Jump Ultimate Stars  •  Gear Spirit  •  Gigant Battle  •  Gigant Battle! 2 New World
3DS: Unlimited Cruise SP  •  Romance Dawn: The Dawn of the Adventure  •  Unlimited World Red  •  Super Grand Battle! X  •  Great Pirate Colosseum
Wii: Unlimited Adventure  •  Unlimited Cruise
Wii U: Unlimited World Red
Japanese Releases: Sony
PlayStation: Grand Battle!  •  Set Sail Pirate Crew!  •  Grand Battle! 2  •  Ocean's Dream!
PlayStation 2: Grand Battle! 3  •  Round the Land  •  Grand Battle! Rush!  •  Fighting for One Piece  •  Pirates Carnival  •  Battle Stadium D.O.N
PlayStation 3: Pirate Warriors  •  Pirate Warriors 2  •  J-Stars Victory Vs  •  Unlimited World Red  •  Pirate Warriors 3
PlayStation Portable: Romance Dawn: The Dawn of the Adventure
PlayStation Vita: Pirate Warriors 2  •  J-Stars Victory Vs  •  Unlimited World Red  •  Pirate Warriors 3  •  Burning Blood
PlayStation 4: Pirate Warriors 3  •  Burning Blood  •  Grand Cruise  •  World Seeker  •  Jump Force
Japanese Releases: Microsoft
Xbox One: Burning Blood  •  World Seeker  •  Jump Force
Japanese Releases: Others
Arcade: Miracle Battle Carddass  •  One Py Berry Match! (IC!  •  Treasure World)
WonderSwan: Become the Pirate King!  •  Legend of the Rainbow Island  •  Treasure Wars (Treasure Wars 2 Welcome to Buggyland)  •  Grand Battle! Swan Colosseum  •  Chopper's Big Adventure
Smartphone: One Py Berry Match AR!  •  Grand Collection  •  Dance Battle  •  Adventure Log  •  Running Chopper: Chopper and the Island of Bonds (Run, Chopper, Run!)  •  Treasure Cruise  •  Thousand Storm  •  Bounty Rush
English Releases
Game Boy Advance: One Piece
PlayStation 2: Grand Battle!  •  Grand Adventure  •  Pirates Carnival
PlayStation 3: Pirate Warriors  •  Pirate Warriors 2  •  Unlimited World Red  •  J-Stars Victory Vs+  •  Pirate Warriors 3
PlayStation Vita: Unlimited World Red  •  J-Stars Victory Vs+  •  Pirate Warriors 3  •  Burning Blood
PlayStation 4: J-Stars Victory Vs+  •  Pirate Warriors 3  •  Burning Blood
GameCube: Grand Battle!  •  Grand Adventure  •  Pirates Carnival
Wii: Unlimited Adventure  •  Unlimited Cruise
DS: Gigant Battle
3DS: Romance Dawn: The Dawn of the Adventure  •  Unlimited World Red
Wii U: Unlimited World Red
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