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One Piece: Grand Battle! 2 is a fighting game based on the One Piece manga and anime, released for the Sony PlayStation. The direct sequel to Grand Battle!, it retains almost every element of the original while adapting new material from the Alabasta Saga and introducing many new mechanics.

Developed by Ganbarion and published by Bandai, Grand Battle! 2 was released in Japan on March 20, 2002. Like its predecessor, it met with great success, supporting its own line of action figures as well as a handheld spinoff covering much of the same material.

A direct sequel would be released the following year.

GameplayEdit

Grand Battle 2 in game

A typical battle. Note the different Food Charge levels between Luffy and Chopper.

Grand Battle! 2 retains its predecessor's 2.5D combat mechanics, with three-dimensional character sprites interacting on a two-dimensional axis. Player characters can run, jump, double-jump, crouch, block, and pick up (as well as throw and catch) items around the battlefield.

The main combat attributes remain Offense, Defense, and Agility, varying on a scale of A through E for each character; the variations among preexisting characters are mostly unchanged, with a few exceptions (such as Shanks being raised to A-rank in all three attributes). Health is less standardized than before, with some characters possessing noticeably more than others.

Fighting consists of standard button combinations. Each player character can access at least 20 standard techniques, along with several Finisher (必殺 Hissatsu?) techniques that incorporate full cinematics. As in Grand Battle!, Finisher techniques follow a numbered level system, and are divided into five classes:

  • Strike (打撃 Dageki?) finishers are delivered through largely conventional blows.
  • Boost (タメ Tame?) finishers are delivered through blows that can be "charged" for extra range.
  • Grapple (投げ Nage?) finishers are delivered completely flush with the opponent, and cannot be blocked.
  • Counter (カウンター Kauntā?) finishers are delivered by intercepting one of the opponent's attacks.
  • Support Summon (助っ人召喚 Suketto shōkan?) finishers call in a support character to deliver the blow.

However, Finishers are no longer tied to health levels, instead relying on a newly-introduced Food Charge (メシチャージ Meshichāji?) mechanic. Each character may carry a maximum of three Food Charges, as displayed by the circular gauge next to the health bar; performing a level-one Finisher requires one Food Charge, and so on.

Food Charges also facilitate a separate mechanic known as One Piece Heat (ONEピースヒート ONE Pīsuhīto?), which activates when a character with three Food Charges receives what would otherwise be a finishing blow. One Piece Heat greatly raises the character's attack power and speed for a set period, but will instantly end with the next hit received, emptying the Food Charge gauge completely.

CharactersEdit

There are a total of twenty-four player characters, thirteen of which are assigned support characters. Most support characters are tied to Support Summon-class Finishers, which only permit one support character per battle; however, several are tied to other classes of Finisher, allowing them to coexist.

Character Support Character(s)
1 2 3
Monkey D. Luffy
Roronoa Zoro
Nami
Usopp
Sanji
Nefertari Vivi Chaka Pell
Karoo Super Spot-Billed Duck Troops
Tony Tony Chopper
Smoker
Tashigi
Wapol Chess Kuromarimo Chessmarimo
Mr. 2 Bon Clay Mr. 4, Miss Merry Christmas, and Lassou
Mr. 3 Miss Goldenweek Mr. 5 Miss Valentine
Miss All-Sunday Banchi
Sir Crocodile Mr. 1 and Miss Doublefinger
Alvida
Buggy Mohji & Richie Cabaji
Kuro Jango Sham & Buchi
Don Krieg Gin
Arlong Chew Hatchan Kuroobi
Pandaman Panda Shark
Dracule Mihawk
Shanks Lucky Roo Benn Beckman Yasopp
Portgas D. Ace

ItemsEdit

Combatants may be helped or hindered by a variety of items around the battlefield. All items can be picked up or caught, and are generally activated by either direct contact or the impact of a throw.

If attacked, most items vanish immediately, without activation; if left alone, they generally vanish after five seconds. Many items will also slide or roll of their own accord if set on a tilted surface.

Below is a table of items and their respective effects.

Item Effect
Sword Raises attack power for approximately 10 seconds.
Shield Raises defense power for approximately 10 seconds.
Shoes Raises agility for approximately 10 seconds.
Jewel Raises attack power, defense power, and agility for approximately five seconds.
Eternal Pose Fills the Food Charge gauge completely. Needle will reverse direction if picked up, and empty the gauge instead.
Food Restores health - onigiri a small amount, tankards a moderate amount, and drumsticks a large amount - as well as one segment of the Food Charge gauge. Will spoil if left alone for more than three seconds.
Spoiled Food Inflicts minor damage - as well as paralysis - for three seconds.
Bomb Explodes to inflict damage. If left alone, usually explodes after five seconds.
Lantern Releases several flames that inflict burn damage.
Poison Mushroom Releases spores that deal steady damage over a set period of time.
Shuriken Inflicts damage; flies with completely straight trajectory when thrown.
Hot Pepper Inflicts minor damage while forcing nonstop running and disabling the block function.
Gaimon Fires a pistol that inflicts damage.

Items are generally found by breaking the containers positioned around each stage - barrels release food, crates release attack items, and treasure chests release power-ups. These containers can also be picked up, caught, or thrown for minor damage.

Battle StagesEdit

There are a total of twelve stages, all based on canon locations, each with unique music, features, and background spectators.[1]

List of Stages
Foosha Village: Consists of grassland, a windmill, and a dirt road leading to a harbor with a docked Going Merry. Spectators include various villagers (including Makino and Woop Slap).
  • The windmill's blades can be used as (temporary) platforms.
    • A girl will periodically emerge from the windmill and throw out a random power-up item.
Syrup Village: Consists of forests and a rocky slope - half-coated by an oil barrel - leading to the ocean, with the Bezan Black looming in the background. Spectators include various Black Cat Pirates (including Jango, Sham, and Buchi), Ninjin, Piiman, Tamanegi, and Kaya.
  • The Bezan Black will periodically fire several bombs onto the stage; their landing spots will be marked by red shadows.
Baratie: Consists of the three-tiered restaurant and a half-sunken Dreadnaught Sabre, bridged - and surrounded - by ocean. Spectators include various Krieg Pirates (including Pearl) and Baratie staff (including Zeff, with Patty and Carne periodically cruising by in the Sabagashira I).
  • The Dreadnaught Sabre will constantly tilt back and forth, serving as an unstable foothold for both combatants and items.
Arlong Park: Consists of two stone walkways separated by a corner of the main harbor, bound on one end by the demolished Arlong Park and the other by a smaller gazebo. Spectators include various Arlong Pirates (including Hachi, Kuroobi, and Chew), Conomi Islanders (including Nojiko, Genzo, Chabo, and Dr. Nako), Johnny, and Yosaku.
  • Crates may release a Tooth Gum item, exclusive to this stage, that inflicts a small amount of damage and disables all attack inputs for approximately five seconds.
Loguetown: Consists of a small, stormy area before Gold Roger's scaffold. Spectators include various townspeople and Buggy Pirates, as well as Dragon.
  • Lightning will periodically strike the stage, inflicting damage on any combatant it touches; its area of impact will be marked by a blue shadow.
Laboon: Consists of the main stomach chamber, with two small islands - one holding Crocus' cabin, the other holding a beach chair - and a Royal Squid blocking the exit gates, its tentacles providing several extra (constantly moving) footholds.
  • Crocus will periodically leave the cabin and shoot harpoons at any nearby combatants.
  • A gale will periodically blow across the stage, pushing the combatants to one side.
Whisky Peak: Consists of an area dominated by a three-story church, bound on one end by ocean and the other by a cliff topped with a Baroque Works mailbox; an overfed Luffy sleeps just below this cliff. Spectators include various Baroque Works agents, among them Mr. 8, Miss Monday, Miss Catherina, and Mr. Beans.
  • Striking the mailbox will cause the Unluckies to fly overhead and drop bombs on the battlefield.
  • Jumping on or near Luffy will automatically launch the jumper towards the ocean.[2]
  • The church's middle story can be broken to reveal a room containing an eternal pose (and Mr. 9).
Little Garden: Consists of a jungle valley bisected by a river (and "bridged" by a tree root), with Dead Center Mountain in the background. Spectators include Dorry, Brogy, Mr. 3, Miss Goldenweek, Mr. 5, and Miss Valentine.
  • Dead Center Mountain will periodically erupt, causing Dorry and Brogy to start fighting and eventually drop one of their weapons onto the ground, creating a new foothold for approximately 20 seconds.
  • Crates may release a lava bomb item, exclusive to this stage, that is completely impervious to any attack; it can be thrown to inflict damage.
Drum Castle: Consists of a side-section of the main bedchamber and adjoining tower, with a two-tiered balcony above, bound on one side by a sheer drop; above the drop hangs one of the island trams, occupied by Dalton. Spectators include Tony Tony Chopper, Dr. Kureha, Chess, Kuromarimo, and the Hiking Bear.
  • Dalton will periodically throw power-up items at the foot of the tower.
  • The tower can be destroyed with enough attacks. Each stage of visible damage, however, will cause Dr. Kureha to throw a bomb at the attacker.
  • The fireplace in the bedchamber will inflict minor damage.
  • A Lapahn cub will periodically appear on the castle's upper levels; if struck, it will summon its parent, who will send a giant snowball across the castle roof.
Moving Crab: Consists of an endlessly-scuttling Hasami, bound on both ends by sheer drops into the desert. Spectators include Matsuge and a pack of Kung-Fu Dugongs (who will flock to whichever combatant has more health).
  • Item containers may release a cactus item, exclusive to this stage, that scrambles directional controls.
Alubarna: Consists of a section of the royal mausoleum, bound on both sides by miniature canals and topped by a layer of shattered bedrock leading directly to the streets above. Spectators include Nefertari Cobra, various royal and rebel soldiers (including the Tsumegeri Guards and Koza), Mr. 7, and Miss Father's Day.
  • The soldiers will occasionally throw food or bombs at the combatants.
  • The fountains directly above the canals will periodically flood the mausoleum floor, washing everything to one side; this flooding will sometimes produce a random item container.
    • Attacking the fountains will immediately - but only temporarily - stop the flooding.
Marine Headquarters: Consists of a completely level training ground with no hazards or items besides a single anchor. Spectators include Koby, Helmeppo, Bogard, Garp, and Hina (with Jango and Fullbody appearing at random intervals).
  • The anchor is completely impervious to any attack, and can be thrown to inflict damage.

Game ModesEdit

Three modes may be accessed from the Top Menu.

Grand BattleEdit

Grand Battle (グランドバトル Gurando batoru?) mode allows players to participate in classic arcade-style battles against each other or against the CPU. CPU opponents may be set at three different difficulties. Time limits may be set at 60 seconds, at 99 seconds, or completely disabled. Stages may be preset or randomly selected.

Event BattleEdit

Event Battle (イベントバトル Ibento batoru?) mode puts the player character through a gauntlet of five 99-second battles against five semi-randomly selected CPU opponents.

Battles will generally be framed by a short cutscene, scripted after canon interactions if possible.[3] The stage for each battle also generally follows canon; Chopper will always be fought at Drum Castle, Crocodile will always be fought at Alubarna, and so on.[4]

Combat progression is greatly simplified from that of Grand Battle!; the player character need not fully defeat each opponent, but merely have greater health when time runs out. Once all five battles are cleared, a short ending cinematic - unique for each player character - is shown, followed by the game's development credits.

Outright losing a battle will present the player with a continue option; a total of five continues are allowed before Event Battle automatically ends.

TrainingEdit

Grand Battle! 2 Training

A typical training battle. Note the "OK!" sign and damage tag.

Training (修行 Shugyō?) mode allows the player to test a character's controls and capabilities on the hazard-free Marine Headquarters stage. Here, food charges and health regenerate automatically, One Piece Heat may be activated at will, and damage output is visibly recorded. The opponent character stands idle by default, but may be programmed to fight back as one in Event Battle or Grand Battle would.

A training session is declared "complete" when the player character has performed every available technique successfully.

Bonus FeaturesEdit

A number of bonus features can be unlocked by meeting various victory conditions, typically in Event Mode.

TreasureEdit

Treasure (お宝 O-takara?) features:

  • Character Data (キャラデータ Kyaradēta?)
  • Theater (シアター Shiatā?)
  • Gallery (ギャラリー Gyararī?)
  • Visual Adventure (ビジュアルアドベンチャー Bijuaru adobenchā?)

OptionsEdit

The Option (オプション Opushon?) menu, in addition to standard sound and system settings, allows players to adjust the following:

  • Computer (コンピューター Konpyūtā?) intelligence between three different levels.
  • System Voice (システムボイス Shisutemu boisu?) among thirteen different characters - the Straw Hat Pirates, Ace, Buggy, Mihawk, Shanks, Dorry, Brogy, and Dr. Kureha.

CastEdit

Grand Battle! 2, like its predecessor, retains almost every voice-casting from the TV anime (including Mahito Ōba's succession of Ginzō Matsuo as Smoker). Unlike its predecessor, it casts most of its support characters as well as player characters, though those introduced in the East Blue Saga remain - apart from Jango - unvoiced.

Notably, the game features Rin Mizuhara's last performance as Miss Doublefinger.

Role Voice Actor
Monkey D. Luffy Mayumi Tanaka
Roronoa Zoro Kazuya Nakai
Nami Akemi Okamura
Usopp Kappei Yamaguchi
Sanji Hiroaki Hirata
Tony Tony Chopper Ikue Ōtani
Nefertari Vivi Misa Watanabe
Chaka Kihachirō Uemura
Pell Kenji Nojima
Smoker Mahito Ōba
Tashigi Junko Noda
Mr. 3 Nobuyuki Hiyama
Miss Valentine Fumiko Orikasa
Miss Goldenweek Akiko Nakagawa
Mr. 5 Masaya Takatsuka
Wapol Bin Shimada
Chess Yūsuke Numata
Kuromarimo Kenji Nomura
Mr. 2 Bon Clay Kazuki Yao
Mr. 4 Masaya Takatsuka
Miss Merry Christmas Mami Kingetsu
Miss All-Sunday Yuriko Yamaguchi
Sir Crocodile Ryūzaburō Ōtomo
Mr. 1 Tetsu Inada
Miss Doublefinger Rin Mizuhara
Kuro Kōichi Hashimoto
Jango Kazuki Yao
Don Krieg Fumihiko Tachiki
Arlong Jūrōta Kosugi
Buggy Shigeru Chiba
Alvida Yōko Matsuoka
Pandaman Mahito Ōba
Dracule Mihawk Takeshi Aono
Shanks Shūichi Ikeda
Karoo "Rude Guy"
Portgas D. Ace Toshio Furukawa
Dr. Kureha Masako Nozawa
Dalton Kenichi Ono
Dorry Daisuke Gōri
Brogy Tetsu Inada
Narrator Mahito Ōba

GalleryEdit

Grand Battle! 2 Main Menu
Main menu. Each selection rotates the view of the Going Merry.
Grand Battle! 2 Buggy Chibi
Buggy's Bara Bara Festival finisher may feature a "chibi form" gag ending.
Grand Battle! 2 Theater
Treasure theater. Selecting an unavailable clip will drop an empty film-can on Chopper.

TriviaEdit

  • Grand Battle! 2 was a popular game, and at the PlayStation Awards 2002, the game picked up a Gold prize; alongside Grand Battle!, this made the series a double prize winner at the awards.
  • The game's opening cinematic begins with a recreation of Volume 20's cover (with Vivi replacing Koza, Robin replacing Cobra, and Karoo removed) and a modification of Chapter 179's closing narration; it ends with a recreation of Chapter 198's color spread.
  • In Bon Kurei's special attack Mane Mane Memory, he will randomly turn into Morgan, Zeff or Kureha.
  • Arlong will not receive damage by falling in the water in any stage. Devil Fruit users receive double damage, and Crocodile receives quadruple.
  • This is the only fighting game where Mr. 3 is a playable character.

ReferencesEdit

  1. Some background spectators double as support or even player characters; if used in battle, they will disappear from their background positions.
  2. If Luffy is one of the combatants, his place on the ground will be taken by a tarp with identical effects.
  3. Characters irrelevant to the Alabasta Saga - Kuro, Krieg, Arlong, Buggy, Alvida, Pandaman, Shanks, and Mihawk - are not given cutscenes, except for the final stages of their respective Event Battles.
  4. Keeping in with the original Grand Battle!, Pandaman will always be fought on the Laboon stage.

External LinksEdit

Site NavigationEdit

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Video Games
Japanese Releases: Nintendo
Game Boy Color: Birth of Luffy's Dream Pirate Crew!  •  Grand Line Dream Adventure Log
Game Boy Advance: Big Secret Treasure of the Seven Phantom Islands  •  Aim! The King of Belly  •  Going Baseball  •  Dragon Dream!
GameCube: Treasure Battle!  •  Grand Battle! 3  •  Grand Battle! Rush!  •  Pirates Carnival  •  Battle Stadium D.O.N
DS: Jump Super Stars  •  Jump Ultimate Stars  •  Gear Spirit  •  Gigant Battle  •  Gigant Battle! 2 New World
3DS: Unlimited Cruise SP  •  Romance Dawn: The Dawn of the Adventure  •  Unlimited World Red  •  Super Grand Battle! X  •  Great Pirate Colosseum
Wii: Unlimited Adventure  •  Unlimited Cruise
Nintendo Switch: Unlimited World Red  •  Pirate Warriors 3  •  Pirate Warriors 4
Japanese Releases: Sony
PlayStation: Grand Battle!  •  Set Sail Pirate Crew!  •  Grand Battle! 2  •  Ocean's Dream!
PlayStation 2: Grand Battle! 3  •  Round the Land  •  Grand Battle! Rush!  •  Fighting for One Piece  •  Pirates Carnival  •  Battle Stadium D.O.N
PlayStation 3: Pirate Warriors  •  Pirate Warriors 2  •  J-Stars Victory Vs  •  Unlimited World Red  •  Pirate Warriors 3
PlayStation Portable: Romance Dawn: The Dawn of the Adventure
PlayStation Vita: Pirate Warriors 2  •  J-Stars Victory Vs  •  Unlimited World Red  •  Pirate Warriors 3  •  Burning Blood
PlayStation 4: Pirate Warriors 3  •  Burning Blood  •  Grand Cruise  •  World Seeker  •  Jump Force  •  Pirate Warriors 4
Japanese Releases: Microsoft
Xbox One: Burning Blood  •  World Seeker  •  Jump Force  •  Pirate Warriors 4
Japanese Releases: Others
Arcade: Miracle Battle Carddass  •  One Py Berry Match! (IC!  •  Treasure World)
WonderSwan: Become the Pirate King!  •  Legend of the Rainbow Island  •  Treasure Wars (Treasure Wars 2 Welcome to Buggyland)  •  Grand Battle! Swan Colosseum  •  Chopper's Big Adventure
Smartphone: One Py Berry Match AR!  •  Grand Collection  •  Dance Battle  •  Adventure Log  •  Running Chopper: Chopper and the Island of Bonds (Run, Chopper, Run!)  •  Treasure Cruise  •  Thousand Storm  •  Bounty Rush
English Releases
Game Boy Advance: One Piece
PlayStation 2: Grand Battle!  •  Grand Adventure  •  Pirates Carnival
PlayStation 3: Pirate Warriors  •  Pirate Warriors 2  •  Unlimited World Red  •  J-Stars Victory Vs+  •  Pirate Warriors 3
PlayStation Vita: Unlimited World Red  •  J-Stars Victory Vs+  •  Pirate Warriors 3  •  Burning Blood
PlayStation 4: J-Stars Victory Vs+  •  Pirate Warriors 3  •  Burning Blood
GameCube: Grand Battle!  •  Grand Adventure  •  Pirates Carnival
Wii: Unlimited Adventure  •  Unlimited Cruise
DS: Gigant Battle
3DS: Romance Dawn: The Dawn of the Adventure  •  Unlimited World Red
Wii U: Unlimited World Red
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