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One Piece: Grand Battle! 3 is a fighting game based on the One Piece manga and anime, released on the Sony Playstation 2 and Nintendo Gamecube. The direct sequel to Grand Battle! 2, it is notably the Grand Battle series' first fully three-dimensional game, and primarily adapts the events of the Sky Island Saga. Developed by Ganbarion and published by Bandai, it was released in Japan on December 11, 2003.

A sequel, One Piece: Grand Battle! Rush!, would be released on March 17, 2005.


A typical battle. Note how Enel's Gloam Paddling, being a "Strong Combo" opener, cannot be blocked.

Overhauling its 2.5D predecessors into "true" 3D, Grand Battle! 3 features all-new character models and more elaborate mechanics (often likened to Capcom's Power Stone). Player characters can not only run, jump, double-jump, block, and grab (as well as throw and catch) items around three-dimensional environments, but access a number of new attacks with unique effects.

Each character's strongest attacks remain dependent on the Food Charge (メシチャージ Meshichāji?) mechanic from Grand Battle! 2. The One Piece Heat (ONEピースヒート ONE Pīsuhīto?) mechanic likewise remains, giving characters with full Food Charges an emergency boost in attack power, range, and speed upon receiving what would otherwise be a finishing blow.


There are a total of sixteen player characters—a marked decrease from Grand Battle! 2, accompanied by an even sharper decrease in support characters. Each "set" of support characters is now treated as a single unit tied to a single attack, rather than individuals that must be chosen before battle.

Character Support Character(s)
Monkey D. Luffy
Roronoa Zoro
Tony Tony Chopper Gan Fall (with Pierre)
Nico Robin
Smoker Tashigi
Sir Crocodile
Ohm Gedatsu, Shura (with Fuza), and Satori
Portgas D. Ace
Hina Jango and Fullbody
Mr. 2 Bon Kurei
Shanks Lucky Roux, Benn Beckman, Yasopp, and Rockstar

All player characters can access an "A" and a "B" costume, usually consisting of their default canon outfits and a recolor. Each of the Straw Hat Pirates—as well as Shanks—can access up to four costumes with more elaborate themes.


Combatants may be helped or hindered by a variety of items around the battlefield. Items fall under three general categories.

  • Food: Fills portions of the Food Charge Gauge. Activated on contact.
  • Power-Up: Raises various combat abilities (usually while reducing others) for 15 seconds. Activated on contact.
  • Attack: Inflicts damage and/or varying status effects. Activated by impact of attacks or throws.

Below is a table of items and their respective effects.

Item Type Effect
Fruit Food Fills a fraction of one Food Charge.
Drumstick Food Fills one Food Charge and restores a small amount of health.
Sword Power-Up Raises attack power.
Shield Power-Up Raises defense power, but reduces speed.
Shoes Power-Up Raises speed, but reduces defense.
Eternal Pose Attack Fills the Food Charge gauge if the red needle points up; empties the gauge if the needle points down. If grabbed and then dropped, the needle will reverse direction.
Bomb Attack Explodes to inflict damage. If left alone, usually explodes after five seconds.
Buggy Ball Attack Explodes to inflict higher damage than regular bombs. If left alone, usually explodes after five seconds.
Lamp Attack Releases a flame that inflicts burn damage.
Poison Mushroom Attack Releases spores that inflict poison damage for approximately ten seconds.[1]
Beehive Attack Releases bees that disorient while inflicting minor damage; these can be transferred to the opponent through close-quarters attacks.
Impact Dial Attack Absorbs all attacks, and—past a given point—inflicts equal damage when thrown.

Items are generally found by breaking the containers—barrels, crates, and treasure chests—positioned around each stage. Once broken, a container will always release several pieces of fruit and one other item, which will usually fade if left alone for 15 seconds. Barrels and crates can only release Attack items, while treasure chests can only release Power-Ups or drumsticks.

Containers can also be thrown for damage. Dashing against a container will send it a shorter distance, but allow it to stun on impact.

Battle Stages

There are a total of seven stages, each with unique music, features, hazards, and background spectators.[2]

List of Stages
Drum Castle: Consists of a snow-covered roof occupied by Wapol, bounded on all sides by sheer drops; Chess and Kuromarimo dominate the battlements. Spectators include Snow Birds, a Lapahn, Tony Tony Chopper, Dr. Kureha, and Dalton.[3]
  • The snow will instantly end any burn effect.
  • The Lapahn will periodically throw down snowballs. These can be picked up and thrown in the brief period before they melt, temporarily freezing the opponent on impact.
  • Wapol can be picked up and thrown, eating everything in his way. If he eats a combatant, he will spit them high into the air, inflicting minor damage.
Arabasta: Consists of the half-withered gardens atop the royal palace, bounded on three sides by sheer drops; Cobra stands on the remaining side, while Pell will periodically fly overhead. Spectators include Vivi, Igaram, Chaka, the Tsumegeri Guard, Mr. 7, and Miss Father's Day.[4]
  • Vivi will periodically ride Karoo onto the battlefield and deliver a random item container; if touched or attacked, Karoo will immediately panic and flee.
  • Cobra will fly into a rage if attacked, and karate-chop any nearby items or characters.
  • A gust will periodically blow across the stage, pushing everything to one side.
Jaya: Consists of the road directly outside the Tropical Hotel, leading towards a half-sunken pier where Mont Blanc Noland, Masira, and Shoujou are salvaging treasure. Spectators include Bellamy, Sarquiss, Spector, Doc Q, and Blackbeard.[5]
  • The shallows around the pier will instantly end any burn effect.
  • The Saruyama Alliance will periodically throw treasure chests into the center of the stage.
  • Bellamy will unleash his Spring Hopper if attacked, rocketing around the stage and breaking every item container before zeroing in on a combatant for damage.[6]
  • Item containers may release an Apple Basket item, unique to this stage, that has a 50% chance of exploding (inflicting the damage of a regular bomb) if attacked or thrown.
Skypiea: Consists of a section of Shandora just beyond Giant Jack, enclosed on all sides by either ruins or Ohm's barbed wire. Spectators include Nola, Conis (with Su), Pagaya, Braham, Raki, Satori, and various Divine Soldiers.[7]
  • Nola will periodically spit chunks of rubble across the battlefield. These, in addition to standard damage, will stun on impact.
  • A tuft of cloud will periodically drift around. If attacked, it will release a Divine Soldier that retaliates with an Axe Dial.
  • Item containers may release (or Satori may attack with) a Surprise Ball item, unique to this stage, that randomly deploys one of the following:
    • A flower, inflicting nothing.
    • Spears, inflicting standard damage.
    • An explosion, inflicting standard damage (as well as knockback).
    • A flame, inflicting fire damage.
    • A snake, inflicting poison damage.
  • Item containers may also release a Conache item, unique to this stage, that can be thrown (repeatedly) for damage or broken for a piece of fruit.
Maxim: Consists of the airborne ark's foredeck, dominated by two large gears and bounded on three sides by sheer drops. Spectators include Aisa (riding atop Pierre), Zoro (being carried by a South Bird), Luffy, Usopp, and Sanji.[8]
  • If attacked, the hourglass turbine will spin the gears, causing a massive gust to blow both combatants to one side.
  • An electric current will periodically run across the stage, inflicting damage on contact.
Mary Geoise: Consists of a two-level courtyard covered in miniature waterfalls, enclosed on two sides by stone pillars, on one side by soldiers, and on the remaining side by Mihawk, Kuma, and Doflamingo. Spectators include the Five Elders, Sengoku, Tsuru, and Laffitte.[9]
  • The waterfalls will instantly end any burn effect.
Foosha Village: Consists of grassland and a stone bridge, enclosed on one end by a cow and the other by a creek powering a windmill. Spectators include Makino, Woop Slap, and Higuma's gang.[10]
  • Higuma will periodically throw bombs at the combatants.
  • The cow will rampage across the stage and back if attacked.[11]
  • The creek will instantly end any burn effect.

Damage from stage hazards generally cannot be blocked. In addition, all stages—except Skypiea and Mary Geoise—contain bodies of water or other drops that serve as "ring out" zones, respawning combatants away after dealing a fixed amount of damage. Water inflicts double damage on Devil Fruit users (quadruple on Crocodile) while "dry" drops inflict equal damage on all combatants.

Game Modes

Four modes may be accessed from the Top Menu.

Event Battle

Event Battle (イベントバトル Ibento batoru?) mode puts the player character through five 60-second battles, each against a different CPU-selected opponent. These opponents—as a whole—may be set at four different difficulties.

Each battle is begun and ended by a cutscene, many scripted after (or extrapolated from) canon events. The accompanying battle stages, however, are much less dependent on canon than in previous games; Wiper may be fought on Drum Castle, Crocodile may be fought on Jaya, and so on.[12]

Once all five battles are cleared, a character-specific cinematic is played, followed by the game's development credits. If any battle is lost, the player will be presented with a continue option. Five continues—in total—are allowed before Event Battle automatically ends.

Grand Battle

Grand Battle (グランドバトル Gurando batoru?) mode allows players to participate in classic arcade-style battles against each other, or against a CPU opponent; unlike Event Battle, this mode allows characters to (through alternate costumes) fight duplicates of themselves. The battle stage may be freely chosen, or left to one of three "custom" options:

  • Order (じゅんばん Junban?), which defaults to the Drum Castle stage and proceeds along the in-game ordering for every subsequent battle
  • Toss-Up (おまかせ O-makase?), which selects a stage at random
  • Various (いろいろ Iroiro?), which—for multi-round battles—selects every stage at random

In addition, players may adjust the following:

  • Time Limit (制限時間 Seigen jikan?) between 60 seconds, 99 seconds, or total deactivation
  • Win Count (何本勝負 Nanhon shōbu?) between single, first-to-two, or first-to-three rounds
  • Handicap (ハンディ Handi?) on each combatant's standard Attack and Defense along a five-point scale
  • Food Charge (メシチャージ Meshichāji?) defaults between empty or full
  • Item (アイテム Aitemu?) containers between three different re-spawn rates

Grand Tours

Grand Tours (グランドツアーズ Gurando tsuāzu?) mode allows up to 16 different characters to participate in a bracketed tournament.


Training (修行 Shugyō?) mode allows the player to test a character's controls and capabilities on the hazard-free Mary Geoise stage. Here, food charges and health regenerate automatically, and all damage output is visibly recorded. The opponent character stands idle by default, but may be programmed to fight at any of the standard difficulty settings, or exclusively block.

To "complete" a training session, the player character must perform every available technique successfully.

Bonus Features

A number of bonus features can be unlocked by meeting various victory conditions, typically in Event Mode.


Treasure (お宝 O-takara?) features:

  • Character Data (キャラデータ Kyaradēta?), which provides a data file for each player character, comprising a revolving model, combat attributes, voice clips, and a short profile.
  • Play Data (プレイデータ Pureidēta?), which provides statistics on every battle fought so far, including breakdowns of how often each character has used each type of technique to win a battle.
  • Theater (シアター Shiatā?), which collects the game's opening cinematic and every character's Event Battle ending.
  • Gallery (ギャラリー Gyararī?), which collects every Event Battle illustration and "unlock" screen in the game.
  • Card Collection (カードコレクション Kādokorekushon?), which reproduces all 48 cards from a special tie-in set of Bandai's contemporary collectible card game.
  • Opening Animation (オープニングアニメ Ōpuninguani?), unique to the PlayStation 2 edition, which collects the opening cinematics for Grand Battle! and Grand Battle! 2.
  • Joy Carry (ジョイキャリー Joikyarī?), unique to the GameCube edition, which contains a Going Baseball demo-file playable on the Game Boy Advance via link cable.


The Option (オプション Opushon?) menu, in addition to standard sound and system settings, offers more than forty selections for the game's System Voice (システムボイス Shisutemu boisu?), including all of the player characters, Blackbeard (the default), Buggy, Wapol, Vivi, Bellamy, Rockstar, Pandaman, and more.


Despite its smaller roster, Grand Battle! 3 boasts an even larger cast than its predecessor, as it casts most of its background spectators in addition to the player and support characters. While it generally remains faithful to the TV anime's castings, a few minor characters (such as Higuma) are completely recast.

The game is also notable for casting Yasunori Masutani (who also stands in for all of the Five Elders) as Attach, nearly four years before the character's "official" casting in Episode 321.

Role Voice Actor
Monkey D. Luffy Mayumi Tanaka
Nami Akemi Okamura
Roronoa Zoro Kazuya Nakai
Usopp Kappei Yamaguchi
Sanji Hiroaki Hirata
Tony Tony Chopper
Sanji (young)
Ikue Ōtani
Nico Robin Yuriko Yamaguchi
Wiper Masaki Aizawa
Nefertari Cobra Iemasa Kayumi
Shanks Shūichi Ikeda
Fullbody Hideo Ishikawa
Shura Shinichiro Ohta
Marshall D. Teach Akio Ōtsuka
Sir Crocodile Ryūzaburō Ōtomo
Mahito Ōba
Dalton Kenichi Ono
Rockstar Daisuke Gōri
Wapol Bin Shimada
Aisa Masami Suzuki
Karoo "Rude Guy"
Bellamy Wataru Takagi
Masaya Takatsuka
Satori Yasuhiro Takato
Conis Rieko Takahashi
Ohm Eiji Takemoto
Mont Blanc Cricket Takashi Taniguchi
Shoujou Isamu Tanonaka
Benn Beckman
Aruno Tahara
Woop Slap
Shigeru Chiba
Raki Michie Tomizawa
Hina Tomoko Naka
Dr. Kureha Masako Nozawa
Tashigi Junko Noda
Koji Haramaki
Portgas D. Ace Toshio Furukawa
Five Elders
Yasunori Masutani
Enel Toshiyuki Morikawa
Mr. 2 Bon Kurei
Kazuki Yao
Gan Fall Jōji Yanami
Nefertari Vivi Misa Watanabe


Grand Battle! 3 Main Menu.png
Top menu. Each selection places a different Straw Hat in front.
Grand Battle! 3 Crocodile-Ohm Dialog.png
Event Battle cutscene, speculating on a meeting between Crocodile and Ohm.
Grand Battle! 3 Smoker Jutte.png
Smoker's jutte multiples damage if grappling a Devil Fruit user.
Zoro Grand Battle 3 End Card.png
Visual from Zoro's Event Battle ending, based on Chapter 265's cover.
Robin Grand Battle 3 End Card.png
Visual from Robin's Event Battle ending, based on the color spread from One Piece Color Walk 3 Lion.


  • Unlike its predecessor, and like the original Grand Battle!, this game's opening cinematic features the original version of We Are!
  • While Pandaman is not playable in this game unlike previous Grand Battle games, Mr. 2 Bon Kurei changes into him for one of his attacks. He is also hidden in all stages and in the game ending.
  • This is the only game in the Grand Battle! series to not include Mihawk as a playable character (though he appears as a background spectator in the Mary Geoise stage, and as a vision in Zoro's Secret Technique cinematic).
  • If Robin wins a fight by throwing her hat, she will do her victory pose without it.
  • This was the first One Piece game to exclude the traditional From TV Animation... prefix from its title; every subsequent game would follow suit.
  • Though this game was never translated into English, several of its elements were (after being excluded from its direct sequel) adopted by the American-produced One Piece: Grand Adventure.


  1. If picked up, another mushroom will immediately sprout; this may be repeated up to four times.
  2. Some background spectators double as player characters; if used in battle, they will disappear from their background positions.
  3. Pandaman will occasionally appear in one of the smaller windows behind the gate.
  4. Pandaman will occasionally appear in one of the doorways behind Vivi.
  5. Pandaman will occasionally appear behind the Tropical Hotel's arch, or in the Saruyama Alliance's dinghy.
  6. If left alone, Bellamy will eventually launch a Spring Hopper of his own accord.
  7. Pandaman will occasionally appear in a blind-spot behind Conis.
  8. Pandaman will occasionally appear behind the hourglass turbine.
  9. Pandaman will occasionally appear behind the staircase in one of the adjoining courtyards, or the fountain in the city square.
  10. Pandaman will occasionally appear inside the windmill.
  11. If left alone, the cow will eventually (provoked by the farmer NPC trying to move it) rampage anyway.
  12. Most Event Battle cutscenes simply place speech bubbles over the characters' in-game models. However, a select number of "final boss" matches feature fully-animated cutscenes; these will always take place on a predetermined stage.

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