The direct sequel to Grand Battle! 3, Grand Battle! Rush is the fourth and (to date) final game in the Grand Battle series. It loosely adapts events of the series up to the early portions of the Water 7 Arc, with particular emphasis on the Long Ring Long Land Arc. The game was developed by Ganbarion and published by Bandai and Atari. It was released on March 17, 2005 in Japan, on September 6, 2005 in the United States and on September 29, 2005 in the European Union.
This was the first One Piece console game to be released in North America, under the name of One Piece: Grand Battle. However, since the English anime had not even completed the Arabasta Saga at the time of release, many features were changed or removed during localization. Nevertheless, reception was favorable enough that an American-produced sequel, One Piece: Grand Adventure, was released the following year.
Combat involves arcade-style fighting with complete freedom of movement in a three-dimensional environment. Player characters can walk, run, dash, jump, double-jump, block, and pick up (as well as long-throw, high-throw, and catch) items around the battlefield.
Fighting consists of standard button combinations. Every player character can access 19 standard techniques, in addition to a multi-tier Food Charge Gauge (メシチャージゲージ Meshi chājigēji?) that provides for three classes of Rush (ラッシュ Rasshu?) techniques:
- Support Rush (サポートラッシュ Sapōto rasshu?): Summons a pre-selected support character, who will attack for a set time (usually 15 seconds) before disappearing. Costs one food charge.
- Grand Rush (グランドラッシュ Gurando rasshu?): An attack preceded by a close-up on the character's sprite, typically stronger than most (if not all) standard attacks. Costs one food charge.
- Secret Rush (奥義ラッシュ Ōgi rasshu?): An attack that triggers a full cinematic, which may be one, two, or three phases long; if used as a finishing blow, a unique victory cinematic will play. Costs two food charges if successfully landed, nothing otherwise.
- The first phase occurs in all cases, inflicting damage equal to one-eighth a full health bar.
- The second phase occurs if the opponent has at least 50% more health, inflicting damage equal to one-fifth a full health bar.
- The third phase—generally drawn from the character's strongest canonical attack(s), and featuring a leitmotif unique to each character—occurs if the opponent has at least 100% more health, inflicting damage that ranges from half to nine-tenths a full health bar.
If a character with a completely full gauge receives what would otherwise be a finishing blow, One Piece Heat (ONEピースヒート ONE Pīsuhīto?) will activate, raising attack power and speed while disabling the block mechanic. Under One Piece Heat, the gauge steadily drains, and cannot be refilled. One Piece Heat will end with the gauge running out or with the next hit received, completely disabling the gauge for the rest of the battle.
Besides ordinary damage, the following status effects can be inflicted by various attacks, items, and conditions in the game:
- Burn: Inflicts steady damage, usually over a five-second period. Can be transferred to the opponent through grapple-based attacks.
- Poisoned: Inflicts damage whenever attacks are made.
- Greased: Reduces control over stops and turns. Also multiplies burn damage.
- Disoriented: Reverses directional controls.
- Stunned: Disables movement for three seconds. Immediately ended by any hit detection.
- Frozen: Disables movement while inflicting steady damage. Immediately ended by any hit detection.
- Falling: Inflicts damage from some "ring out" area of the stage and re-spawns in a nearby location. Immediately ends all other status effects.
Overall, gameplay and graphics remain largely identical to those of Grand Battle! 3, with the most significant changes being the addition of new characters, techniques, and stages (and the return of several from Grand Battle! 2).
There are a total of nineteen player characters, with—uniquely for the Grand Battle! series—at least one support option available to each. As with earlier games, each player character must choose one from their assigned support-pool before battle.
Once summoned, a support character will follow one of three basic patterns: running after the opponent with ground attacks, jumping after the opponent with air attacks, or remaining stationary with projectile attacks. While support characters are not player-controllable, they also cannot be staggered or damaged (except by falls, which instantly eliminate them).
Below is a list of the player characters, and their assigned support characters. Please note that all character names follow in-game spellings, rather than manga or anime spellings.
All player characters can access an "A" and a "B" costume, usually consisting of their canon outfits and a recolor. Each of the Straw Hat Pirates can access up to four costumes with more elaborate themes:
- A: Long Ring Long Land Arc outfits, such as Luffy's "Afro Luffy" gear and Nami's "GOLD" tank top.
- B: Debut outfits, such as Usopp's brown overalls and Sanji's black suit.
- C: Sports-themed outfits, drawn from a 2000 Olympics-based Shonen Jump cover (later collected in Color Walk 2).
- D: Yakuza-themed outfits, drawn from a 1999 Shonen Jump cover (later reused for Volume 11).
Costume choice generally does not affect gameplay (though Luffy's "A" costume, uniquely, defaults to an alternate Secret Rush cinematic).
Combatants may be helped or hindered by a variety of items around the battlefield. Items fall under three general categories.
- Food: Fills portions of the Food Charge Gauge on contact.
- Power-Up: Alters various combat abilities on contact.
- Attack: Inflicts damage and/or various status effects when thrown or attacked.
Below is a table of items and their respective effects.
|Fruit||Food||Fills a fraction of one Food Charge.|
|Drumstick||Food||Fills one Food Charge and restores a small amount of health.|
|Sword||Power-Up||Raises attack power—and adds Guard Crash effects to all attacks—but disables blocking, for approximately ten seconds.|
|Shield||Power-Up||Raises defense power—enough to negate most knockback effects—but reduces speed, for approximately ten seconds.|
|Shoes||Power-Up||Raises speed—enough to give dashing a knockback effect—but reduces defense, for approximately ten seconds.|
|Diamond||Power-Up||Allows one Rush technique to be performed (at Sword-equipped strength) without cost. Carries no time limit.|
|Eternal Pose||Attack||Fills the Food Charge gauge if the red needle points up; empties the gauge if the needle points down. If grabbed and then dropped, the needle will reverse direction.|
|Oil||Attack||Inflicts grease effect.|
|Bomb||Attack||Explodes to inflict damage. If left alone, usually explodes after five seconds.|
|Bonfire||Attack||Releases a flame that inflicts burn damage. If held, up to five flames can be "shot" out by the high-throw command.|
|Poison Mushroom||Attack||Releases spores that inflict poison damage for approximately ten seconds.|
|Beehive||Attack||Releases bees that disorient while inflicting minor damage; these can be transferred to the opponent through close-quarters attacks.|
|Gaimon||Attack||Retaliates with a pistol that inflicts unblockable damage. If held, his pistol can be fired at will by the high-throw command.|
Items are generally found by breaking the containers—barrels, crates, and treasure chests—positioned around each stage. Once broken, a container will always release several pieces of fruit and one other item, which will usually fade if left untouched for 10 seconds. Barrels and crates can only release Attack items, while treasure chests can only release Power-Ups or drumsticks.
Containers can also be thrown for minor damage. Dashing against a container will send it a shorter distance, but allow it to stun on impact.
There are a total of nine stages, each with unique music, features, hazards, and background spectators.
|List of Stages|
|Foosha Village: Consists of grassland and a dirt path leading to a stone bridge, enclosed on one end by a cow and the other by a creek connected to the sea. Spectators include Makino, Woop Slap, Higuma's gang, and the Red Hair Pirates.
|Baratie: Consists mostly of driftwood and a fallen mast, bridging one of the restaurant's battle decks with the remains of Don Krieg's flagship; the remaining sides are bounded by ocean. Spectators include various Krieg Pirates and Baratie staff (including Zeff).
|Arlong Park: Consists of several narrow walkways around a large harbor dominated by Momoo; two gazebos and several smaller pools flanked by various Arlong Pirates (and Capt. Nezumi) surround the walkways. Spectators include various Conomi Islanders, such as Nojiko, Genzo, Chabo, and Dr. Nako.
|Loguetown: Consists of a small, stormy area before Gold Roger's scaffold, dominated by Alvida and enclosed on all sides by Marine barricades. Spectators include various Buggy Pirates, Marines, and townspeople.
|Drum Castle: Consists of a snow-covered roof occupied by Wapol, bounded on all sides by sheer drops; Chess and Kuromarimo dominate the battlements. Spectators include Lapahn, Snow Birds, Tony Tony Chopper, Dr. Kureha, and Dalton.
|Arabasta: Consists of the half-withered gardens atop the royal palace, bounded on three sides by sheer drops; Nefertari Cobra stands on the remaining side, while Pell will periodically fly overhead. Spectators include Igaram, Chaka, the Tsumegeri Guard, Koza, Mr. 7, and Miss Father's Day.
|Mary Geoise: Consists of a two-level courtyard covered in miniature waterfalls, enclosed on two sides by stone pillars, on one side by soldiers, and on the remaining side by Mihawk, Kuma, and Doflamingo. Spectators include the Five Elders, Sengoku, Tsuru, and Laffitte.
|Maxim: Consists of the ark's foredeck, various mechanisms, and a line of railing, bounded on one side by a sheer drop. Spectators include various Divine Soldiers and Southbirds.
|Sexy Foxy: Consists of two concentric platforms topped by a cannon, encircled by railing and bounded on all sides by a sheer drop; wanted posters of the combatants hang to one side. Spectators include nearly all of the Foxy Pirates, including Itomimizu, who will fly overhead on Chuchun shouting commentary.
Damage from stage hazards generally cannot be blocked. In addition, all stages—except Loguetown and Mary Geoise—contain bodies of water or other drops that serve as "ring out" zones, respawning combatants away after dealing a fixed amount of damage. Water inflicts double damage on Devil Fruit users (quadruple on Crocodile) while "dry" drops inflict equal damage on all combatants.
Five modes may be accessed from the Top Menu.
Grand Battle (グランドバトル Gurando batoru?) mode allows players to participate in classic arcade-style battles against each other or against the CPU. CPU opponents may be set at four different difficulties. Time limits may be set at 60 seconds, at 99 seconds, or completely disabled. Victory conditions may be set at one, two, or three victories out of one, two, or three rounds. Stages may be preset or randomly selected.
Event Battle (イベントバトル Ibento batoru?) mode puts the player character through five 60-second battles against five CPU opponents. As with Grand Battle mode, these opponents - as a whole - may be set at four different difficulties.
Each battle begins and ends with a cutscene, generally scripted after canon events if possible. The stage for each battle also generally follows canon; for instance, while Luffy may be fought on any stage except Mary Geoise, Krieg will always be fought on the Baratie.
Once all five battles are cleared, a character-specific cinematic is played, followed by the game's development credits. If any battle is lost, the player will be presented with a continue option. Five continues - in total - are allowed before Event Battle automatically ends.
Davy Back Fight
Davy Back Fight (デービーバックファイト Dēbībakku faito?) mode adapts the canon concept into a series of mini-games hosted by Foxy and his crew. Per Foxy's challenge, the player selects three characters to compete in a three-coin game, with the first and second rounds drawing from six possible options:
- Donut Race (ドーナツレース Dōnatsu rēsu?): The player character must prevent the Cutie Wagon from overtaking the Taru Tiger, by attacking the Foxy Pirates aiming bazookas at the latter. When attacked, the pirates will drop fruit (bombs if close to firing)
- Groggy Ring (グロッキーリング Gurokkī ringu?): The player character must compete with a CPU-selected opponent in a 60-second match, scoring points by tossing Gaimon (the "ball") into the assigned goals. Extra points can be scored by knocking the opponent into their assigned goal.
- Custom Battle (カスタムバトル Kasutamu batoru?): The player character must battle a CPU-selected opponent in a 60-second match with one modified mechanic (i.e. extra-high jumps, extra-powerful attack items, etc.).
- Crush Rush Box (クラッシュ・ラッシュ・ボックス Kurasshu rasshu bokkusu?): The player character must destroy 300 item containers within 60 seconds. None of the containers will release items, but one food charge is provided at the start.
- Snow Cleaning (スノークリーニング Sunō kurīningu?): The player character must destroy a large pile of snow atop Drum Castle within 60 seconds.
- Wootz Smash (ウーツスマッシュ Ūtsu sumasshu?): The player character must battle Don Krieg on the Baratie stage, and defeat him within 60 seconds. Krieg has an invisible (but otherwise standard) health bar, as well as an invisible and permanent Shield item; he will also not attempt to block any attack.
(Note that health automatically regenerates in all non-battle challenges. Additionally, Secret Rush techniques are disabled in all challenges except Custom Battle.)
At the end of the first and second rounds, the winning side takes one of the losing side's support characters, which may be used in one—and only one—subsequent round. The third and final round entails Combat (コンバット Konbatto?), setting the player character to battle Foxy on the Sexy Foxy stage; while the battle conditions are mostly standard, Foxy carries a backup health bar, and its activation will grant him a permanent state of One Piece Heat with infinite food charges.
The overall Davy Back Fight follows best-two-out-of-three conditions; winning enough times will make each of the mini-games (except Combat) independently playable from the main Davy Back Fight menu.
Grand Tours (グランドツアーズ Gurando tsuāzu?) mode allows up to 16 different characters to participate in a bracketed tournament.
Training (トレーニング Torēningu?) mode allows the player to test a character's controls and capabilities on the hazard-free Mary Geoise stage. Here, food charges and health regenerate automatically, and all damage output is visibly recorded.
In addition to standard difficulty settings, the player may program the opponent character to do nothing, run away, give chase (without attacking), or focus exclusively on one type of attack. A running timer is also available, so the player can measure long it takes to break all eight pillars.
A number of bonus features can be unlocked by meeting various victory conditions, typically in Event Mode.
Treasure (お宝 O-takara?) features:
- Character Data (キャラデータ Kyaradēta?): Allows the player to access character sprites, voice clips, and profiles at leisure.
- Theater (シアター Shiatā?): Allows the player to view Event Mode cinematics at leisure.
- Gallery (ギャラリー Gyararī?): Allows the player to view Event Mode illustrations at leisure.
Three cards will be unlocked with victory in any battle or mini-game.
Translation and Alterations
As with the anime at the time, Grand Battle! Rush! was localized and dubbed into English—as simply One Piece: Grand Battle!—by 4Kids Entertainment. While the gameplay mechanics were retained, many other aspects were changed or outright removed.
- 4Kids naming conventions (i.e. Zolo instead of Zoro, Chaser instead of Smoker) and censorship (i.e. the cross-like guards on Mihawk's swords being shortened) are generally followed where applicable.
- Since the 4Kids anime had only begun the Drum Island Arc at the time, steps were taken against referencing events from Arabasta and beyond:
- The opening cinematic—which references canon events up to Aokiji's introduction—is replaced with the the 4Kids anime's rap opening.
- All of the Straw Hat Pirates' post-Arabasta outfits are removed, leaving their debut outfits the defaults (recolors of these are used to make up the difference).
- Since Chopper and Robin had not joined the Straw Hats (indeed, the latter was known as nothing other than Ms. Sunday) at the time, their profiles and cutscenes are rewritten to remove all signs of familiarity with the Straw Hats.
- All of Robin's costumes are removed, except her "Ms. Sunday" outfit (and a recolor); all her cutscene illustrations are redrawn accordingly.
- Usopp's Impact Dial technique is replaced with a new technique called Exploding Super Star.
- Enel, Foxy, and Aokiji (and their respective support characters) are removed.
- The Maxim and Sexy Foxy stages are removed; the Mary Geoise stage (renamed Eden Rock) is depicted as a standard Navy training area with all spectators removed.
- Davy Back Fight mode—renamed Mini-Games—is changed to Usopp and his ragtag "pirates" issuing the Usopp Pirates' Challenge (though unedited Foxy Pirates still appear in several games).
- The Donut Race—renamed Usopp Race—replaces the crews of the Taru Tiger (Nami, Usopp, and Robin) and the Cutie Wagon (Porche and Capote) with nondescript villagers and the Usopp Pirates, respectively. Monda is retained, but recolored to look like an ordinary shark.
- Combat—renamed Usopp Duel—replaces Foxy with Usopp, and randomly selects its stage.
- Event Battle mode—renamed Story Mode—is given an extra screen depicting the player character's in-game profile.
- Support characters are only dubbed (when included) in cutscenes; during gameplay, they attack in silence. Stage-specific characters such as Alvida are likewise left silent.
- The conditions for unlocking Mihawk are simplified; the player only needs to defeat him (on the hardest difficulty) with Zoro's Secret technique.
- The Cards feature—renamed One Piece Art—replaces its cards with 198 screenshots from the anime. These can only be unlocked through the Usopp Pirates' Challenge.
Grand Battle! Rush! features the largest cast of the Grand Battle! games, as it provides fully-voiced support characters for almost every player character, in addition to a considerable number of voiced background spectators. Possibly due to this, it recasts more characters than any prior game, including several who had maintained steady casting in the TV anime.
The English localization mostly retains the 4Kids anime's standard cast; notably, it features several performances (such as Michael Alston Baley's Crocodile) months ahead of their televised debuts.
- Unlike previous installments of the Grand Battle series, this game's opening cinematic references only canon events.
- Luffy will enter a unique "enraged" mode, with different voice clips, if battling Grand Line enemies such as Crocodile or Enel.
- Sanji will enter a unique "Mellorine" mode, with different voice clips and remixed Secret Rush music, if battling Nami or Robin.
- Don Krieg's MH5 technique will be substituted by a shuriken bomb (as seen in Chapter 60) if the jump command is given while the shell is airborne.
- Devil Fruit users—Luffy, Chopper, Robin, Buggy, Smoker, Mr. 2, Crocodile, Enel, Foxy, and Aokiji—take extra damage from falling into water, while Arlong takes none. All characters take identical damage from "dry" drops.
- The English boxart of this game was repurposed for the English-exclusive One Piece.
- Translations for both the Japanese and American versions of this game were released in some European countries (such as Spain).
- One Piece: Grand Battle RUSH! (Japanese)
- Hayate Hobby (Japanese fan-site)
- One Piece: Grand Battle (English)