One Piece Mobile Jack was a comprehensive games site that housed various One Piece mobile video games and apps on SoftBank and i-mode phones.
Mobile Jack was a subscription-based games site where used could pay 315 yen a month to access different games and apps. Apps were divided into two types: email app (メールアプリ?) and battle app (バトルアプリ?) and released monthly.
Games and Apps
Pirate Ship App
Pirate Ship App (海賊船アプリ?) was an email app where users could have their own pirate ship and travel on it with the Straw Hat Pirates. It was one of Mobile Jack's first apps. Using points built up from battle apps, users could buy new ships or items to customize them with. When emails were delivered, different characters would carry them. Challenge emails from enemies would occasionally appear, and users would have to switch to a battle app to defeat them.
Customization items for ships included parasols, fruit trees, and cannons among other things. Users could care for their characters by patting or hitting them, and they responded accordingly. For example, users could make Chopper cry or transform.
There were four ports in the app, with enemy pirates at each. These pirates could challenge users to compete in battle apps. Winning and accumulating points could also improve a user's ranking.
Mail App Light Version
Mail App Light Version (メールアプリLight版?) released May 30, 2006 and was a simplified version of the Pirate Ship App. It removed event mail and the "sail away" command, just allowing players to interact with the Straw Hat Pirates and read emails.
Little Garden Adventure
Little Garden Adventure (冒険のリトルガーデン?) was an adventure platforming game where players could lead Luffy as he punched his way from Whisky Peak to Little Garden. It was one of Mobile Jack's first apps. Luffy would have to get through Baroque Works members, executives, and giants and could eat food along the way to restore stamina.
Swordsman Roronoa Zoro
Swordsman Roronoa Zoro (剣豪ロロノア・ゾロ?) was an action game where players could control Roronoa Zoro to slash enemies. It was one of Mobile Jack's first apps. Players could cut enemies from three different directions: Up, right, and left. Bosses appeared in each stage, and Zoro could use special moves like "Onigiri" and "Tatsu Maki" to defeat them.
Battle Keshi Keshi Piece
Battle Keshi Keshi Piece (バトルけしけしピース?) was a puzzle game where players wold erase frames of images of the Straw Hat Pirates to accumulate power and defeat powerful enemies using Luffy's abilities. It was one of Mobile Jack's first apps. If players filled their gauge more then their opponent, they would attack them. If the opponent does the reverse, they attack the player. Eliminating more frames at once dealt more damage, and defeating a strong enemy required strategy of which frames were erased first.
Captain Usopp's Famous Shooting
Captain Usopp's Famous Shooting (キャプテンウソップの名射撃?) was a ten-key shooting game to beat enemies that appeared on the screen with Usopp's slingshot. It was one of Mobile Jack's first apps. Nine keys corresponded to squares on the screen to shoot pirates and avoid being attacked by them. Usopp's different attacks, like the ketchup star, lead star, and gunpowder star could be used against bosses. The game took place in Syrup Village, and enemies were members of the Black Cat Pirates.
Sanji's Cooking Class
Sanji's Cooking Class (サンジの料理教室?) released September 5, 2005 and was a cooking game in which players controlled Sanji to prepare dishes using different minigames. Minigames included chopping ingredients with a knife, adjusting the temperature on a stove to cook food properly, and seasoning food adequately.
One Piece Super Battle
One Piece Super Battle (ワンピース スーパーバトル?) released February 6, 2007 and was an offline 2D fighting game where players can battle characters from the One Piece franchise. The starting roster featured six characters, and more characters from the Straw Hat Pirates and CP9 were added monthly. Characters could gain experience points (経験値?) and level up over time from battles. This would cause them to learn new special moves specific to each character and increase the upper limit of their power gauge, allowing them to use more special moves in battle. Battle Points could also be used to purchase additional characters.
Characters were controlled with the phone's buttons, and inputting different combinations would trigger special moves, similar to conventional fighting games.
The game featured effects reminiscent of the manga, like breaking through walls when an opponent is hit with a special move and being knocked into the next room of a stage. Additionally, sound effects from the manga like "doga" (ドガ?), "baki" (バキ?), and "dogoooo" (ドゴォォォ?) could appear in the background to reflect impactful scenes.
One Piece Super NET Battle
One Piece Super NET Battle (ワンピース スーパーNETバトル?) released on June 6, 2007, and was an updated online version of Super Battle where players could fighter others from around the country with characters they had trained against CPU. Players could select six action patterns from a total of eight, and characters would execute them automatically in battle. Players gained experience from battles whether they won or lost. Scores were recorded in Mobile Jack and could be viewed later. It inherited its roster from Super Battle and added more characters.
One Piece Super NET Battle ~Full Throttle~
One Piece Super NET Battle ~Full Throttle~ (ワンピーススーパーNETバトル～フルスロットル～?) released March 31, 2008 was an updated version of Super Net Battle. Its online components were greatly improved, and it added strategy cards for players to use in national online battles. Cards triggered various effects, and combining them in certain ways could invoke a Chain Ability (チェーンアビリティ?). Full Throttle could be downloaded by updating an existing version of Super NET Battle.
Full Throttle inherited its roster from Super NET Battle and added more characters, including game-exclusive guest characters Son Goku and Vegeta, during monthly events. Players who fought online could improve their player ranks, which included Pirate King, Emperor, Warlord, New World, and Grand Line, followed by all of the locations the Straw Hat Pirates visited on the Grand Line in reverse order.
- Water 7
- Enies Lobby
- Bridge of Hesitation
- Scenes from the Endless Journey (果て無き旅路の風景?) (including the Sexy Foxy's fighting ring, Drum Castle, and Long Ring Long Land)
One Piece Unlimited Battle
One Piece Unlimited Battle (ワンピース アンリミテッドバトル?) released January 16, 2008 and was a sequel to the Super Battle games. It added a 2v2 battle option, in which players could switch between their characters at any time. The game included a Dramatic Battle (ドラマティックバトル?) mode that followed the plot and battles of the series. Like other Mobile Jack games, new characters and stories were added each month. The game inherited its roster from Super NET Battle ~ Full Throttle~. Some characters had to be purchased with in-game currency, and others were unlocked through special conditions. For example, Bartholomew Kuma was unlocked by playing the communication event mode, an online event mode, with Enies Lobby Zoro from Super NET Battle. Kuma had a low probability of appearing, but if he did, players had to defeat him and Crocodile with this Zoro, unlocking Kuma for purchase in the in-game shop.
One Piece Unlimited NET Battle
One Piece Unlimited NET Battle (ワンピース アンリミテッドNETバトル?) was an updated, online version of Unlimited Battle.
One Piece RPG ~Grand Adventure~
One Piece RPG ~Grand Adventure~ (ワンピースRPG～グランドアドベンチャー～?) released October 16, 2006 and was a role playing game where Luffy and his friends travel to different islands. Each member of the Straw Hat Pirates started with only two techniques, with the rest unlockable, and each techniques used SP. Certain techniques were required for different situations, like Nami's Navigation (航海術?) and Chopper's Angular Enhancement (角強化?). Some scenarios require specific characters to begin, like having Zoro in your party to be able to fight Dracule Mihawk. Stages were added monthly, including Alvida and Morgan's stages. When beating bosses, items could be found and collected. For ever stage, up to seven Pirate Coins (海賊コイン?) could be collected, and three could be exchanged for a special move.
Players could lead Luffy and another crewmate around a top down-facing map, and battles with enemies were turn-based. Combat used a command selection system to selected on command: Attack (攻撃?), Special Skills (特技?), Defense (防御?), or Tools (道具?). Some Special Skills were required in the overworld, like Luffy reaching out with his arms to unlock a prison or Zoro cutting an iron door.
Items included consumable items like Recovery Pills (回復剤?), event and scenario items that were needed to progress the game's plot, and colletion items from the series. There were more than 100 collection items available, including Arlong's fangs, Kuro's claws, and Pearl's shield, which could be collected in various ways like defeating bosses or finding them in the overworld.
The game featured a network system that allowed players to compete in various rankings. If players asked for help in the Tavern (酒場?), other players' characters would come to assist them in battle when they were in trouble.
One Piece RPG2 ~Thousand World~
One Piece RPG2 ~Thousand World~ (ワンピースRPG2〜サウザンドワールド〜?) released July 1, 2008 and was a sequel to One Piece RPG. It extended to the Skypiea Arc. The major updates included changing from a two-man party to a three-man party, the fact that SP (special power) would refill automatically, and the ability to explore the Thousand Sunny.
One Piece RPG Chronicle
One Piece RPG Chronicle (ＯＮＥ ＰＩＥＣＥ ＲＰＧ クロニクル?) released March 17, 2010 on DoCoMo, September 30, 2010 on Au, and November 1, 2010 on SotfBank. The game offers various modes, including Main Scenario (メインシナリオ?), Sub-Quests (サブクエスト?), Item Creation (アイテム作成?), Character Card Development (キャラクターカード育成?), and Accessory Enhancement (アクセサリ強化?). Text was displayed in dialogue bubbles to simulate the manga. The game featured different kinds of quests that were added monthly. Some were complete scenarios, while other were sequential quests or quests that could only be played after specific conditions were met. The game also added trophies, achievements that players could unlock by performing certain tasks.
One Piece RPG Chronicle NEXT
One Piece RPG Chronicle NEXT (ＯＮＥ ＰＩＥＣＥ ＲＰＧ クロニクル ＮＥＸＴ?) released September 29, 2011 on DoCoMo and March 8, 2012 on Au. It was the final installment of the One Piece RPG games on Mobile Jack, and like previous versions, new quests were added monthly. Players would fights various enemies, including Marines, and the game had simple icons.
Treasure Search Great Adventure
Treasure Search Great Adventure (お宝捜索大冒険?) released July 27, 2006 and was a puzzle-platforming game where players had to navigate the Straw Hat Pirates the goal while searching for treasure. Players would give directions that the crew would automatically follow to avoid traps, enemy pirates, and Marines. The game had 27 stages.
One Piece Cult King
One Piece Cult King (ワンピースカルトキング?) released December 8, 2006 and was a 10-point quiz game where players had to answer the names of techniques and weapons, famous One Piece quotes, and more. The game had three stages that got progressively more difficult. In the first stage, questions were answered with either 'o' or 'x' for 'true' or 'false'. The second stage was multiple choice, with answers options as 'A', 'B', 'C', and 'D'. The third stage was sentence questions where players had to fill in a blank marked by parentheses. The game had 'easy' and 'normal' difficulty modes.
One Piece Grand World
One Piece Grand World (ワンピースグランドワールド?) released June 9, 2011 and was a one-click browser game in which players could become the captain of a crew and aim to become Pirate King. Players could create their own ship and flag. Over the course of the, players encountered different enemies, including the Buggy Pirates, Baroque Works, Bliking Pirates, Smoker, and Tashigi, as well as many other characters from the manga. The game was won or lost when either the player's team ran out of crewmates or when the boss's HP was drained. Winning granted players treasure and increased their bounty, but losing meant having treasure taken away. Bounties were used to compare player scores.
One Piece ~Escape Game~
One Piece ~Escape Game~ (ONE PIECE～脱出ゲーム～?) released March 2, 2009 and was an escape room game. Players controlled a member of the Straw Hat Pirates to escape a room by finding clues among the objects in the room.
Clash! Impel Down
Clash! Sabaody Islands
One Piece Card Wars!!
One Piece Card Wars!! (ONE PIECE カードWARS!!?) was released June 3, 2010 on DoCoMo phones and was a card game where players placed character cards (キャラクターカード?) and trap cards (トラップカード?) with the goal of reducing an opponent's health to 0 to win the game. The game had two types of card battles: Boss Battles (ボスバトル?), in which players fought against powerful enemies from the manga, and Ranked Battle (ランクバトル?), in which players could battle against other players' data. New bosses were added monthly. By winning Boss Battles, players could earn cards of their opponents. Winning in Ranked Mode increased a player's rank and the rewards they could received.
Straw Hat Golf ~Online Championship~
Straw Hat Golf ~Online Championship~ (麦わらゴルフ～オンライン選手権～?) released October 9, 2008 and was a golf game where players could control the Straw Hat Pirates and other characters on golf courses inspired by the manga's locations. Characters hit golf balls in unconventional ways to match their abilities. For example, Luffy swung at the golf ball with a stretched out fist. The game had three modes: Training Mode (トレーニングモード?), in which players could choose a course and practice; Treasure Mode (トレジャーモード?), in which players could clear missions; and Tournament Mode (大会モード?), in which players could compete against other players across Japan.
Sea King Fishing
Sea King Fishing (海王類フィッシング?) released November 29, 2005 and was a fishing game in which players could control Luffy and capture Sea Kings, like the Lord of the Coast. Players could navigate an area of the ocean with the Going Merry before selecting a spot to fish. When players caught a fish, Sanji would comment on it.
One Piece Adventure ~The Greatest Feast in the History of Enkai Island~
One Piece Adventure ~The Greatest Feast in the History of Enkai Island~ (ワンピースアドベンチャー～エンカイ島史上最大の宴～?) released March 4, 2008 and was an adventure game in which the Straw Hat Pirates, led by Luffy, explored Enkai Island, an island with golden nuggets hidden on it. The game had branching dialogue options, and hidden scenarios could be played by earning pirate points, which were collected during normal gameplay.
Pirate Dodgeball (海賊ドッジボール?) was a dodgeball game in which players could control characters from the anime. It followed the same basic rules as normal dodgeball, expect characters were able to use special moves.
Pirate Dodgeball 2: Explosion Dodge Carnival
One Piece Pirate Dodgeball 2: Explosion Dodge Carnival (ワンピース海賊ドッジボール2~爆裂ドッジカーニバル~?) released September 20, 2007 and was a sequel to Pirate Dodgeball. It takes place at Water 7, and the Straw Hat Pirates and CP( appear in it. The game also received improved graphics and more dramatic special moves.
Pirate Othello (海賊オセロ?) released March 31, 2006 and was an othello game in which players selected a member of the Straw Hat Pirates to play a game. The goal was to turn all opponents tiles to the player's color. Defeating opponents would unlock more characters and stage wallpapers to use. When characters turned tiles' colors, they would appear in a chibi form and perform a special action, like Zoro slashing them or Sanji kicking them, to do so.
FLASH Game: One Piece Pirate Othello (FLASHゲーム：ワンピース 海賊オセロ?) released October 9, 2007 and was an online, survival version of Pirate Othello. The game featured national online rankings, and players had to win sequential games to increase their ranking.
Showdown! Donjara Island
- Monkey D. Luffy
- Roronoa Zoro
- Tony Tony Chopper
- Nico Robin
- Nefertari Vivi
- Dracule Mihawk
- Portgas D. Ace
- Dr. Kureha
Run Hard!! Drum Island
Run Hard!! Drum Island (激走!!ドラム島?) released October 13, 2005 and was an action game in which players could control either Luffy, Zoro, or Sanji and run through the slopes and pitfalls of Drum Island, dodging snowmen and Lapahns to reach the goal. The game used a Tension Gauge (テンションゲージ?) and a Speedometer (スピードメーター?). When a character collected his favorite item or knocked away an enemy character, the green Tension Gauge increased, allowing the character to accelerate easier. Characters' portraits changed as their Tension Gauge increased. Players would have to mix using the UP and JUMP buttons, for dashing and jumping, to dodge all of the courses' obstacles. The difficulty level changed depending on which character was used, with it increasing from Zoro to Luffy to Sanji, whose course was the most difficult.
One Piece Pirates Striker
One Piece Pirates Striker (ワンピースパイレーツストライカー?) released January 15, 2007 and was a soccer game in which players could control characters like the Straw Hat Pirates and Portgas D. Ace in a 4v4 soccer match. Players could dribble, kick, press, short pass, and long pass, as well as play either offense or defense. The goal was to win the Grand Line Tournament (グランドライントーナメント?). Players could also play online against friends. Enemy teams were composed of generic pirates, and Lapahns were the goalies.
One Piece Treasure Capture (DASH)!!
One Piece Treasure Capture (DASH)!! (ワンピース お宝奪取(DASH)!!?) released June 4, 2007 and was a racing game with the aim of collecting more treasure along a course than a player's opponents. The courses featured various items, and players could use special move and traps to stall their opponents. To be in first place, players needed to accumulate SP, GP, AP, and Belly.
- SP, or Section Points (セクションポイント?), were awarding when players traveled through a section of a course, depending on how fast they cleared it.
- GP, or Goal Points (ゴールポイント?), were awarding according the players' rankings when finished the course.
- AP, or Attack Points (アタックポイント?), were awarded based on the number of hits players landed on their opponents, with the chance for an extra bonus.
- Belly could also be collected on courses and used to purchase additional characters and courses in the shop, which was run by Nami.
Page One Piece
Page One Piece (ページワンピース?) released February 17, 2006 and was a card game where players could control membrs of the Straw Hat Pirates in a 4-player game of Page One. Players could customize cards and BGM with Belly collected from winning games. Players could also spend Belly to buy additional characters, each of which had a special Joker effect.
One Piece Brain Training! from Brainpower App
Super Spot-Billed Duck Racing!
Super Spot-Billed duck Racing! (超カルガモレーシング!?) released November 16, 2006 and was a racing game in which players could participate in a battle race as a member of the Straw Hat Pirates. Players could choose to ride different members of the Super Spot-Billed Duck Troops, and each character had a special move.
- Monkey D. Luffy
- Roronoa Zoro
- Tony Tony Chopper
- Nefertari Vivi
- Bourbon Jr.
One Piece Pinball
One Piece Pinball (ワンピースピンボール?) released March 2, 2007 and was a pinball game in which players could launch a ball through a Straw Hat Pirates-themed course. Clearing obstacles would earn players Belly. The board was divided into two parts: the upper board, which players could play to get a high score, and the underside (下面?), which players could aim for a treasure chest to earn hidden treasures. The game featured a Breakout (ブロック崩し?) game bonus stage.
When the game started, a roulette would roll and a member of the crew would be trapped in a prison. Players could free the crewmate by hitting the pinball three times against the prison in the upper left hand corner of the board, earning them Belly. After breaking the crewmate free, anytime players put the ball back in the open prison, another character would be caught.
One Pislon (ワンピスロン?) released April 3, 2007 and was a competition game in which players control Luffy in four different minigames. The player could get help from another member of the Straw Hat Pirates in each game, with the goal of winning at least three of the four games. However, players could call for support from other crewmembers in only two games per competition.
- In Cannonball Return (砲弾返し?), Luffy needed to bounce cannonballs away from the Going Merry with Gomu Gomu no Balloon. Nami was the helper character and would increased the extend the distance the shells could travel with Cyclone Tempo.
- In Tower High Jump (塔高飛び?), Luffy needed to jump vertically through a tower and punch through the floors on the way. Usopp was the helper character and would break five additional floors.
- In Sea King Knockout (海王類ノックアウト?), Luffy needed to defeat a Royal Squid with Gomu Gomu no Gatling while avoiding its attacks. Zoro was the helper character and would slice of one of the squid's tentacles.
- In Bite into an Extra-Large Pie (特大パイ一気喰い?), Luffy needed to opens his mouth wide to fit very large pies into it. Sanji was the helper character and would cut the pie for easier consumption.
One Piece Straw Hat Logic
One Piece Straw Hat Logic (ワンピース麦わらロジック?) released July 3, 2007 and was a logic puzzle game with over 300 different problems. Problems were divided into two types, 10x10 and 15x15, to cater to a range of skill levels. By clearing the game's story mode, players could select auto-generated mode (自動生成モード?) to get randomly generated problems to try.
Treasure Hunt of Treasure Island
Treasure Hunt of Treasure Island (ワンピース 財宝島の宝探し?) released May 1, 2008 and was a digging game where players search for buried treasure. Players would form teams of three characters and dig up all of the ground in the stage to find more treasure than their opponents. Players can also use skills to steal treasure from opponents and a variety of moves to find valuable treasure. The game had over 15 characters, including Brook, as well as over 200 different items to collect.
In the games, the three man teams had to dig up more treasure than their opponents, and if the total appraisal value was greater than their opponents, they would win. If it was less, they would lose. The appraisal value changed depending on the appraisal team that appeared after battle. When the dig (掘る?) command was selected, an action gauge next to the player character's icon would decrease. The digging would be complete once the gauge reached zero. An item always appeared at the end of a dig. When an item was found, it would be sent to a conveyor belt in the upper right corner of the screen. When the items reached the right side of the belt, the player would receive the item. When the technique (技?) command was selected, players' characters would perform special actions. Techniques could interfere with an opponent, destroy obstacles, or attack an opponent directly and decrease their HP. After activating a technique, a player's character becomes immobile for a length of time. The more powerful the technique, the longer the cooldown. Players could reduce their opponent's health to zero to knock all the items off their conveyor belt. When the item (アイテム?) command was selected, players could select the item they were currently holding. They could read the description of their items and decide which was appropriate to use. Using items could have a big impact on the course of a battle. Medicine and food could also restore player characters' HP.
After a battle finished, appraisal (鑑定?) always occurred. Each member of the appraisal team has an affinity for specific items, and depending on which characters the player used, they could see a bonus or reduction to the normal value. Members of the appraisal team were selected at random, meaning that luck was partially required to win a battle. After a battle, players could sell their earned items in an auction. Players could also sell and by items at a shop any time. Depending on the appraisal team, some items that would not fetch a high price at the shop could be sold for far greater.
One Piece Slot
One Piece Slot (ワンピーススロット?) released August 1, 2007 and was a slot game in which players let Luffy and his crew through different islands to enemies and earn coins. Like all slot games, lining up three-of-a-kind in a row earned players a bonus. Players had to turn the wheel with a handful of Belly to start the game. As they earned more coins, the monitor at the top of the game's screen would display Luffy and his friends' actions, following the patterns of "voyage → search → voyage" (航海→探索→航海?). When on the islands, players would encounter rival pirates, trigger battles. Players defeated them by lining up the slot reels. This caused them to enter Party Mode (宴モード?), in which they earned a lot of Belly.
The Belly earned could be used in to play the slot game, as well as buy wallpapers and slot table designs that the players could change. Players could also add friends who would come help them fight enemies, resulting in added bonuses. Belly could also be used in other games like Super Battle by converting them in the Exchange (換金所?).
One Piece Moja Sugoroku
One Piece Moja Sugoroku (ワンピース モジャスゴロク?) released October 1, 2007 and was a sugoroku game in which players led Luffy and his crew through four islands, accumulating Belly while experiencing various events in the game board's squares. To win the game, players had to be the first to finish, which could unlock more characters.
At the start of a game, players would choose a member of the Straw Hat Pirates and try to reach the goal faster than their opponents while collecting treasure. First, they had to choose an island, their character, and who they would play against. Then, they would use a roulette to decide who would attack first and last. For each turn, players had to spin the roulette, and the character would advance automatically along the board by the number spun. At a fork in the path, players would choose which direction to follow by selecting an arrow. If the square the character stopped on was special or contained treasure, an event would occur. Some squares triggered battles, and others granted players treasure. Players could also find members of the Straw Hat Pirates on the squares. Passing through the squares they were on would cause them to help players in their next battle.