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Swordsmen have many advantages that most martial artists do not have. While a martial artist may try to break a wall with brute force, a swordsman can cut an opening with much less effort. When deftly used, swords can be invaluable for blocking projectiles like cannonballs and spears without getting hurt in the process. Advanced swordsmen can cut the very air to make powerful projectile attacks. It should also be noted that advanced swordsmen can use their swords to block flying cutting attacks as well as produce them. Powerful slicing attacks, physical and flying, can also be very effective at altering the terrain by destroying or breaking obstacles. This gives swordsmen an advantage both in hunting down fleeing or hiding foes, and in evading or escaping tough situations, such as when Zoro got himself stuck in a chimney.
 
Swordsmen have many advantages that most martial artists do not have. While a martial artist may try to break a wall with brute force, a swordsman can cut an opening with much less effort. When deftly used, swords can be invaluable for blocking projectiles like cannonballs and spears without getting hurt in the process. Advanced swordsmen can cut the very air to make powerful projectile attacks. It should also be noted that advanced swordsmen can use their swords to block flying cutting attacks as well as produce them. Powerful slicing attacks, physical and flying, can also be very effective at altering the terrain by destroying or breaking obstacles. This gives swordsmen an advantage both in hunting down fleeing or hiding foes, and in evading or escaping tough situations, such as when Zoro got himself stuck in a chimney.
   
As for their weaknesses, offensively, swordsmen have problems with opponents that are resilient against cutting attacks. Weaker swordsman are unable to break through foes that use iron or steel, though more advanced swords can break through these materials, especially with the power of destruction. The offensive limitations of swordsmen are seen most often when dealing with numerous Devil Fruit powers. Devil Fruits that harden the body, like those used by [[Daz Bones]] or [[Jozu]] take considerable force to overcome. Without the use of Busoshoku [[Haki]], it is virtually impossible for a swordsman to deal with [[Logia]] Devil Fruit users. Notably, the user of the [[Bara Bara no Mi]] is completely immune to all cutting attacks, as [[Buggy]] effortlessly pieced himself together even after being shredded by [[Dracule Mihawk]], the strongest swordsman in the world. Defensively, swordsmen have to be wary of attacks that lack solid form, as well as weapon breaking abilities. Aside from purely relying on speed, swordsmen have little defense against formless projectile attacks like those produced by some [[Paramecia]] Devil Fruit users, such as the [[Horo Horo no Mi]], or [[Nikyu Nikyu no Mi]], as well as having trouble with destructive Logia types. A swordsman's power relies greatly on his or her swords, so weapon breaking attacks (most commonly used by other swordsmen, ironically), are a problem. Notably, the [[Sabi Sabi no Mi]], which can reduce any metal to rust, is a natural enemy of swordsmen. While less common, stealing a swordsman's swords (by force or by stealth), can also work. This technique would be most effectively used by [[Eustass Kid]], whose Devil Fruit powers attract all metal objects due to magnetism.
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As for their weaknesses, offensively, swordsmen have problems with opponents that are resilient against cutting attacks. Weaker swordsman are unable to break through foes that use iron or steel, though more advanced swords can break through these materials, especially with the power of destruction. The offensive limitations of swordsmen are seen most often when dealing with numerous Devil Fruit powers. Devil Fruits that harden the body, like those used by [[Daz Bones]] or [[Jozu]] take considerable force to overcome. Without the use of [[Haki/Busoshoku Haki|Busoshoku Haki]], it is virtually impossible for a swordsman to deal with [[Logia]] Devil Fruit users. Notably, the user of the [[Bara Bara no Mi]] is completely immune to all cutting attacks, as [[Buggy]] effortlessly pieced himself together even after being shredded by [[Dracule Mihawk]], the strongest swordsman in the world. Defensively, swordsmen have to be wary of attacks that lack solid form, as well as weapon breaking abilities. Aside from purely relying on speed, swordsmen have little defense against formless projectile attacks like those produced by some [[Paramecia]] Devil Fruit users, such as the [[Horo Horo no Mi]], or [[Nikyu Nikyu no Mi]], as well as having trouble with destructive Logia types. A swordsman's power relies greatly on his or her swords, so weapon breaking attacks (most commonly used by other swordsmen, ironically), are a problem. Notably, the [[Sabi Sabi no Mi]], which can reduce any metal to rust, is a natural enemy of swordsmen. While less common, stealing a swordsman's swords (by force or by stealth), can also work. This technique would be most effectively used by [[Eustass Kid]], whose Devil Fruit powers attract all metal objects due to magnetism.
   
 
==Known Swordsmen==
 
==Known Swordsmen==

Revision as of 18:37, October 10, 2013

A swordsman or swordswoman is a person trained in the art of the sword. Plurally they are referred to as swordsmen, swordswomen or (mixed gender) swordspeople.

Nearly every crew and organization has a swordsman in it. A skilled swordsman is a valuable asset to a crew, and swordsmen are often found in positions of high respect, such as a first mate or even the captain.

Swordsmen from Wano Country are referred as "samurai" ( samurai?).[2] Participants of Corrida Colosseum are known as gladiators (剣闘士 kentōshi?),[3] warriors trained in shields and swords. However, this only applies to participants who are actually trained as gladiators, as any other participants do not necessary require a sword and shield to be referred to as "gladiators".

Abilities and Powers

It was stated by Brook that there were different types of swordsmen, though the only two he named were "speed types", and "power types". While Brook describes himself as a "speed type", he states that swordsmen like Zoro and Ryuma are "power types".[4]

The swordsman of the Straw Hat crew is Roronoa Zoro, who aspires to be the greatest swordsman in the world. Currently, the most powerful swordsman in the world is Dracule "Hawk-Eye" Mihawk, so Zoro will have to beat him, as well as every other swordsman in his way. Ironically, Zoro received training in swordsmanship from the very man he vowed to one day defeat.

A number of swordsmen in One Piece are capable of using more than two swords at once, like Roronoa Zoro (3 swords), Kaku (4 swords), Hatchan (6 swords) or Onigumo (8 swords). While this can be an indication of how powerful a swordsman is, there are exceptions. For example, Dracule Mihawk, who happens to be the strongest swordsman in the world, uses only one sword. On the other hand, Fishman Island's two strongest swordsmen, Hatchan and Hyouzou, are both capable of using a large number of swords (six and eight respectively) at once due to being part octopus. Zoro seems to be the most extraordinary case, as he is the only user of more than two swords who can do so without the aid of any extra limbs or auxiliary techniques.

Power of Destruction

In the One Piece World, certain swordsmen possess the Power of Destruction (破壊力 Hakairyoku?), a product of immense strength and skill.[4] Users of this power can channel their energy through their swords and bodies, with a number of applications:

  • Lifting heavy objects or moving and reacting at incredible speeds.
  • Cutting things that are usually harder than the sword itself, such as certain types of stone or even steel. The substance usually splits apart a few moments after being cut.
  • Transferring the force of a cut over a distance by swinging the sword at high speed, creating a "vacuum blade" of compressed air; or by simply creating strong winds with sword blows. This is known as a Flying Slash Attack (飛ぶ斬撃 Tobu Zangeki?).
  • Cutting objects that are thicker than the length of the sword, such as buildings or ships.
  • Channeling elemental power into sword slashes, such as fire or electricity.

Strengths and Weaknesses

Swordsmen have many advantages that most martial artists do not have. While a martial artist may try to break a wall with brute force, a swordsman can cut an opening with much less effort. When deftly used, swords can be invaluable for blocking projectiles like cannonballs and spears without getting hurt in the process. Advanced swordsmen can cut the very air to make powerful projectile attacks. It should also be noted that advanced swordsmen can use their swords to block flying cutting attacks as well as produce them. Powerful slicing attacks, physical and flying, can also be very effective at altering the terrain by destroying or breaking obstacles. This gives swordsmen an advantage both in hunting down fleeing or hiding foes, and in evading or escaping tough situations, such as when Zoro got himself stuck in a chimney.

As for their weaknesses, offensively, swordsmen have problems with opponents that are resilient against cutting attacks. Weaker swordsman are unable to break through foes that use iron or steel, though more advanced swords can break through these materials, especially with the power of destruction. The offensive limitations of swordsmen are seen most often when dealing with numerous Devil Fruit powers. Devil Fruits that harden the body, like those used by Daz Bones or Jozu take considerable force to overcome. Without the use of Busoshoku Haki, it is virtually impossible for a swordsman to deal with Logia Devil Fruit users. Notably, the user of the Bara Bara no Mi is completely immune to all cutting attacks, as Buggy effortlessly pieced himself together even after being shredded by Dracule Mihawk, the strongest swordsman in the world. Defensively, swordsmen have to be wary of attacks that lack solid form, as well as weapon breaking abilities. Aside from purely relying on speed, swordsmen have little defense against formless projectile attacks like those produced by some Paramecia Devil Fruit users, such as the Horo Horo no Mi, or Nikyu Nikyu no Mi, as well as having trouble with destructive Logia types. A swordsman's power relies greatly on his or her swords, so weapon breaking attacks (most commonly used by other swordsmen, ironically), are a problem. Notably, the Sabi Sabi no Mi, which can reduce any metal to rust, is a natural enemy of swordsmen. While less common, stealing a swordsman's swords (by force or by stealth), can also work. This technique would be most effectively used by Eustass Kid, whose Devil Fruit powers attract all metal objects due to magnetism.

Known Swordsmen

See also the associated category: Swordsmen.
[v · e · ?]
Swordsmen
Pirates
Shanks Roronoa Zoro Cabaji Silvers Rayleigh Dracule Mihawk
Hatchan Arlong Koze Packy Dorry
Yurikah Gyaro Sarquiss Ross * Pickles
Mikazuki Brook Trafalgar D. Water Law Killer Heat
Shachi Candy * Shiryu Vista Atmos
Fossa Haruta Doma McGuy Squard
Elmy Ramba A.O Delacuaji Zodia
Palms Bizarre Karma Little Oars Jr. Shiki
Bluejam Chadros Higelyges Lip Doughty Hyouzou Tamago
Jeet Suleiman Cavendish Pica Jack
Charlotte Amande Charlotte Cracker Charlotte Raisin Charlotte Kato Charlotte Dosmarche
Charlotte Tablet Charlotte Snack Holdem Alpacaman
Marines
Helmeppo Bogard Tashigi T Bone Momonga
Strawberry John Giant Yarisugi Issho Bastille
Gion
Kin'emon Inuarashi Hihimaru Tenguyama Hitetsu Kikunojo
Denjiro Kozuki Momonosuke * Ashura Doji Kawamatsu Hyogoro
Mimawarigumi
Spandam Kuzan Onigumo Basil Hawkins Borsalino
Caesar Clown Diamante Charlotte Linlin Charlotte Smoothie Streusen
Gecko Moria
Others
Koushirou Johnny Yosaku Miss Catherina Pell
Chaka Ohm Kaku Peepley Lulu Mozu
Kiwi Kerville Humandrills Kyros Dagama
Rebecca Riku Doldo III Wanda Shishilian Concelot
Giovanni Vinsmoke Niji
Deceased Swordsmen
Gol D. Roger Kuina Hyota Arrow Mont Blanc Noland
Cyrano D.R. Jigoro Lola Ryuma
Pedro Kozuki Oden Shimotsuki Ushimaru
Non-Canon Swordsmen
Billy Golass Pin Joker Heaby Geronimo
Kimmel Saga Toma Bismarck Mendo
Yukimura Nuru Dojaku Bill  Psycho P
Long Long Narcie Shimoi Zappa Hakuto Charlotte Mondée

  •  : the character is deceased.
  •  *: the character's status is unknown, or show additional information. Hovering the symbol may give further details.
  •  : the character is non-canon.
  •  : the character is no longer part of this group. Hovering the symbol may give further details.

References

  1. One Piece Manga and Anime — Vol. 1 Chapter 3 (p. 8) and Episode 1, Roronoa Zoro appears.
  2. One Piece Manga and Anime — Vol. 66 Chapter 655 (p. 7) and Episode 579, Brook explains about samurai within Wano Country.
  3. One Piece Manga — Vol. 71 Chapter 704 (p. 15), Rebecca's info-box reveals her as a gladiator.
  4. 4.0 4.1 One Piece Manga and Anime — Vol. 48 Chapter 467 (p. 3) and Episode 362, Brook describes Zoro and Ryuma are both users of the "Power of Destruction".

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Weapons
Swords and Bladed Weapons
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Related: Meito  •  Kitetsu  •  Swordsmen
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Slingshots: Ginga Pachinko  •  Kabuto  •  Kuro Kabuto
Ammo: Buggy Balls  •  Milky Arrow  •  Pop Green  •  KX Launcher  •  Candy Jacket  •  Excite Bullets
Others: Milky Arrow  •  Battle Smasher
Other Weapons
Ancient Weapons: Pluton  •  Poseidon  •  Uranus
Non-Bladed Polearms: Nanashaku Jitte  •  Clima Tact (Perfect  •  Sorcery)  •  Nonosama Bo
Cyborgs: Cyborg Tactics/Armored Me  •  Pacifista (Shiro Kuma)  •  Kau Ra Kau   •  Zau Ra Zau 
Others: Poison (Shinokuni  •  Koro)  •  Dials  •  Explosive  •  Gorilla Puncher 13  •  Prometheus  •  Zeus  •  Raid Suit  •  General Franky (Kurosai FR-U IV  •  Brachio Tank V))  •  Roba-san Kick 18   •  Senpu King   •  Dyna Stone 
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Fighting Styles
Hand-to-hand Styles: Black Leg Style (Diable Jambe)  •  Mutoryu  •  Rokushiki  •  Seimei Kikan  •  Jao Kun Do  •  Ryusoken  •  Jio-Ken  •  Combination Play 
Species Exclusive: Fish-Man Karate (Fish-Man Jujutsu)  •  Merman Combat  •  Tontatta Combat  •  Electro
Culture Based: Okama Kenpo (Newkama Kenpo)  •  Hasshoken  •  Ninjutsu
Others: Haki (Kenbunshoku Haki  •  Busoshoku Haki  •  Haoshoku Haki)
Related: Martial Artist
Weapon-Based Styles
Swords Styles: Santoryu  •  Ittoryu  •  Nitoryu  •  Carnival Tricks  •  Rokutoryu  •  Yontoryu  •  Kyutoryu  •  Fencing Style  •  Hattoryu  •  Kitsunebi-ryu  •  Kappa-ryu
Other Weapons-Based Styles: Usopp's Arsenal  •  Art of Weather  •  Man-Demon Tactics  •  Rope Action  •  Ramen Kenpo  •  Cyborg Tactics/Armored Me  •  Soul Solid  •  Merman Gujutsu  •  Kanpo Kenpo 
Related: Swordsmen
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